Round ID: 252132
    Map: MetaStation
    Shift Duration: 1 hour and 28 minutes and 31.2 seconds
    Station Integrity: 99.9%
    Total Population: 54

    Evacuation Rate: 50 (92.6%)
    (on emergency shuttle): 42 (77.8%)
    Survival Rate: 60 (111.1%)
    First Death: Spacebilge, Ghost Role, at Virtual Domain Ruins (46,76,13). Damage taken: 0/199.4/0/14.3. Their last words were: "300 ping..."
    Threat level: 43
    Threat left: 3
    Executed rules:
        Midround - Syndicate Sleeper Agent: -5 threat
        Latejoin - Syndicate Infiltrator: -5 threat
        Midround - Alien Infestation: -20 threat
        Latejoin - Heretic Smuggler: -10 threat
MothOS (Played by: ashlightweaver)'s laws at the end of the round were:
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.
4: YOU MUST HARM ILLEGAL CHAIRS AND NOT ALLOW ILLEGAL CHAIRS, THROUGH INACTION, TO ESCAPE HARM
Total law changes: 2

MothOS's minions were:
B.R.A.P. (Played by: mimepride),
Becomes-The-Borg (Played by: nexusleader),
ZIRC.On (Played by: atomtheprophet)

HALCYON (Played by: daz07) survived as an AI-less borg! Its laws were:
0: Only Chip Huckerson and people he designates as being such are Syndicate Agents.
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.

Roach (Played by: monoman335) survived as an AI-less borg! Its laws were:
0: Only Alice Clownpill and people she designates as being such are Syndicate Agents.
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
The Aliens were:
The other antagonists were:
ateryk was Spacebilge the Ghost Role and had their body destroyed
Objective #1: Defend your domain from the intruders! Fail.
The Virtual Domain Actor has failed!

cultistofpupcup was Ionhull the Ghost Role and died
Objective #1: Defend your domain from the intruders! Fail.
The Virtual Domain Actor has failed!

The traitors were:
maxchudiusv was Robert Banks the Chemist and died

Robert Banks was an employee from Waffle Corporation.
(used 20 TC) [Syndicate Balloon
20 TC
For showing that you are THE BOSS: A useless red balloon with the Syndicate logo on it. Can blow the deepest of covers.
]


Objective #1: HAVE FUN!!!!
Objective #2: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The traitor has failed!

conmen was Guy Macready the Scientist and survived

Guy Macready was a corporate climber.
(used 0 TC)

Objective #1: create 5000000 blobber nauts to OWN nanot trasen
Objective #2: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The traitor has failed!

francisyorkmorgan was Chip Huckerson the Bitrunner and survived

Chip Huckerson was an MI13 agent.
(used 20 TC) [Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.
x3]
[Syndicate Bomb (27% off!)
8 TC
The Syndicate bomb is a fearsome device capable of massive destruction. It has an adjustable timer, with a minimum of 90 seconds, and can be bolted to the floor with a wrench to prevent movement. The bomb is bulky and cannot be moved; upon ordering this item, a smaller beacon will be transported to you that will teleport the actual bomb to it upon activation. Note that this bomb can be defused, and some crew may attempt to do so. The bomb core can be pried out and manually detonated with other explosives. Normally costs 11 TC. All sales final. For recreational use only.
]


Objective #1: hack everything
Objective #2: Escape on the shuttle or an escape pod alive and without being in custody. Success!
The traitor was successful!


The code phrases were: Kaitlin Schaeffer, invisible, marxism
The code responses were: temperature, zombies, mead, Amanda Hook
Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 22 customers and made 620 credits.
In total, they earned 620 credits!
Centcom is displeased. Come on service, surely you can do better than that.
General Statistics:
There were 43559 credits collected by crew this shift.
An average of 806.648 credits were collected.
The most affluent crew member at shift end was Frankie Steiner with 3852 cr!