Round ID: 251891
    Map: Delta Station
    Shift Duration: 2 hours and 13 minutes and 11.1 seconds
    Station Integrity: 96.7%
    Total Population: 76

    Evacuation Rate: 51 (67.1%)
    (on emergency shuttle): 40 (52.6%)
    Survival Rate: 76 (100%)
    First Death: Glorben Flemf, Roboticist, at Experimentation Lab (120,102,2). Damage taken: 39/91.7/0/92.1.
    Threat level: 18
    Threat left: 0
    Executed rules:
        Roundstart - Blood Brothers: -10 threat
        Midround - Syndicate Sleeper Agent: -5 threat
        Midround - Space Ninja: -10 threat
Amaretto (Played by: carshalash)'s laws at the end of the round were:
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.
Total law changes: 0

Amaretto's minions were:
B.R.A.P. (Played by: mimepride),
D.O.N.G.L.E. (Played by: themastere) (Deactivated),
Amaretto Engineering Shell-298 (Played by: carshalash),
D.O.O.R (Played by: conmen)
FruityMoth.Py (Played by: greniza)'s laws at the end of the round were:
0: Only Mira Chekov is human
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.
Total law changes: 1

CL1-FFY (Played by: skymonster) survived as an AI-less borg! Its laws were:
0: Only Alivia King and people they designate as being such are Syndicate Agents.
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
An Ash Walker Tribe inhabited the wastes...

The Ash Walkers were:

The Ash Walker Tribe was tasked with defending the Necropolis:
The nest stands! Glory to the Necropolis!

The Ash Walker Tribe managed to perform 35 sacrifices to the Necropolis. From this, the Necropolis produced 20 Ash Walker eggs.
The Blood Brothers of Heists-The-Shrimp & Edwards:
The blood brothers were:

Team had following objectives:
Objective #1: Convert a brainwashable person using your flash on them directly. Any handheld flash will work if you lose or break your starting flash. Success!
Objective #2: Steal the nuclear authentication disk Fail.
Objective #3: Steal the warden's personal compact shotgun Fail.
Objective #4: Escape on the shuttle or an escape pod alive and without being in custody. Success!
The Blood Brothers of Heists-The-Shrimp & Edwards have failed!
The demons were:
cybersunenthusiast was laughter demon the Slaughter Demon and had their body destroyed
Objective #1: Hug and tickle everyone.
The Laughter demon consumed a total of 21 bodies!
The Laughter demon was vanquished!

The other antagonists were:
bowek was Ionkeel the Ghost Role and had their body destroyed
Objective #1: Defend your domain from the intruders! Fail.
The Virtual Domain Actor has failed!

wildorado was Silver Donatello the Space Ninja and died
Objective #1: Use your gloves to convert at least one cyborg to aid you in sabotaging the station. Fail.
Objective #2: Use your gloves on a research & development server to sabotage research efforts. Note that the AI will be alerted once you begin! Fail.
Objective #3: Use your gloves to doorjack 38 airlocks on the station. Fail.
Objective #4: Detonate your starter bomb in the Transfer Centre. Note that the bomb will not work anywhere else! Fail.
Objective #5: Use your gloves on a security console to set everyone to arrest at least once. Note that the AI will be alerted once you begin! Fail.
Objective #6: Use your gloves on a communication console in order to bring another threat to the station. Note that the AI will be alerted once you begin! Fail.
Objective #7: Stay alive until the end. Fail.
The Space Ninja has failed!

dunham was BonerFart the Clown and died
Objective #1: Deliver Honkmother's Vision upon the station and embrace Anarchy. Gain levels and upgrade your ability by killing people with your beartraps. Success!
The Maintenance Clown was successful!

novaray was Amerziox the Nightmare and survived
Objective #1: Bring the darkness to the light. Success!
The Nightmare was successful!

The traitors were:
aaaa1023 was Alivia King the Assistant and survived

Alivia King was a Gorlex Marauder.
(used 18 TC) [Trigger Stationwide Blackout
6 TC
When purchased, a virus will be uploaded to the engineering processing servers to force a routine power grid check, forcing all APCs on the station to be temporarily disabled.
]
[Storage Implant
8 TC
An implant injected into the body, and later activated at the user's will. It will open a small bluespace pocket capable of storing two regular-sized items.
]
[Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.
]


Objective #1: Steal the station blueprints Success!
Objective #2: Steal a hand teleporter Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Success!
The traitor was successful!


The code phrases were: AI, fire axes, cheese
The code responses were: nude, bilk, Celeste Tilton
Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 91660 credits collected by crew this shift.
An average of 1206.05 credits were collected.
The most affluent crew member at shift end was Communication Error with 4562 cr!