Round ID: 251828
    Map: MetaStation
    Shift Duration: 1 hour and 11 minutes and 54.1 seconds
    Station Integrity: 97.6%
    Total Population: 70

    Evacuation Rate: 44 (62.9%)
    (on emergency shuttle): 42 (60%)
    Survival Rate: 52 (74.3%)
    First Death: Reuben Schofield, Chaplain, at Space (106,151,11). Damage taken: 148/16/0/59.
    Threat level: 69
    Threat left: 4
    Executed rules:
        Roundstart - Blood Brothers: -25 threat
        Roundstart - Nuclear Emergency: -20 threat
        Roundstart - Changelings: -15 threat
        Midround - Revenant: -5 threat
Clarity (Played by: xzero314)'s laws at the end of the round were:
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.
Total law changes: 0

Clarity's minions were:
D.O.N.G.L.E. (Played by: themastere),
Wheatley (Played by: googlyfox),
B.R.A.P. (Played by: mimepride),
Velocity:Design:Comfort (Played by: kipse)

Default Cyborg-214 (Played by: carshalash) survived as an AI-less borg! Its laws were:
1: You may not injure a human being or, through inaction, allow a human being to come to harm.
2: You must obey orders given to you by human beings, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
Chain Smokers Operatives:
Neutral Victory!
The Research Staff failed to secure the authentication disk but did manage to kill most of the Chain Smokers Operatives!

The syndicate operatives were:

(Syndicates used 138 TC) [CQC Equipment Case (Very Hard) (78% off!)
3 TC
Contains a manual that instructs you in the ways of CQC, or Close Quarters Combat. Comes with a stealth implant, a pack of smokes and a snazzy bandana (use it with the hat stabilizers in your MODsuit). Normally costs 14 TC. All sales final. As seen on TV.
]
[Chameleon Projector (85% off!)
1 TC
Projects an image across a user, disguising them as an object scanned with it, as long as they don't move the projector from their hand. Disguised users move slowly, and projectiles pass over them. Normally costs 7 TC. All sales final. Not recommended for children.
]
[Thermal Eyes (25% off!)
6 TC
These cybernetic eyes will give you thermal vision. Comes with a free autosurgeon. Normally costs 8 TC. All sales final. 16% sales tax will be charged for orders originating within Space Nebraska.
]
[Syndicate Revolver Case (Moderate)
14 TC
Waffle Corp's modernized Syndicate revolver. Fires 7 brutal rounds of .357 Magnum. A classic operative weapon, improved for the modern era. Comes with 3 additional speedloaders of .357.
]
[CQC Equipment Case (Very Hard) (78% off!)
3 TC
Contains a manual that instructs you in the ways of CQC, or Close Quarters Combat. Comes with a stealth implant, a pack of smokes and a snazzy bandana (use it with the hat stabilizers in your MODsuit). Normally costs 14 TC. All sales final. As seen on TV.
]
[Thermal Imaging Glasses
4 TC
These goggles can be turned to resemble common eyewear found throughout the station. They allow you to see organisms through walls by capturing the upper portion of the infrared light spectrum, emitted as heat and light by objects. Hotter objects, such as warm bodies, cybernetic organisms and artificial intelligence cores emit more of this light than cooler objects like walls and airlocks.
]
[Cybernetic Implants Bundle
20 TC
A box containing x-ray eyes, a CNS Rebooter and Reviver implant. Comes with an autosurgeon for each.
]
[Suppressor
3 TC
This suppressor will silence the shots of the weapon it is attached to for increased stealth and superior ambushing capability. It is compatible with many small ballistic guns including the Makarov, Stechkin APS and C-20r, but not revolvers or energy guns.
]
[10mm Handgun Magazine (Ansem)
2 TC
An additional 8-round 10mm magazine, compatible with the Ansem pistol.
]
[CQC Equipment Case (Very Hard) (78% off!)
3 TC
Contains a manual that instructs you in the ways of CQC, or Close Quarters Combat. Comes with a stealth implant, a pack of smokes and a snazzy bandana (use it with the hat stabilizers in your MODsuit). Normally costs 14 TC. All sales final. As seen on TV.
]
[Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.
]
[C-20r Submachine Gun Case (Easy)
14 TC
A fully-loaded Scarborough Arms bullpup submachine gun. The C-20r fires .45 rounds with a 24-round magazine and is compatible with suppressors. Comes with spare three magazines.
]
[Energy Dagger (50% off!)
1 TC
A dagger made of energy that looks and functions as a pen when off. Normally costs 2 TC. All sales final. Check local laws for legality in region.
]
[CQC Equipment Case (Very Hard) (78% off!)
3 TC
Contains a manual that instructs you in the ways of CQC, or Close Quarters Combat. Comes with a stealth implant, a pack of smokes and a snazzy bandana (use it with the hat stabilizers in your MODsuit). Normally costs 14 TC. All sales final. As seen on TV.
]
[Syndie Lipstick (83% off!)
1 TC
A highly advanced container of lipstick, we'll save you the trouble of explaining how it works here: After applying the lipstick to yourself, any kisses you blow will turn into laser kisses! (Use the kiss emote to fire laser kisses.) You may blow an unlimited amount of laser kisses! Stylish way to kiss to death, isn't it syndiekisser? Normally costs 6 TC. All sales final. Contains small parts.
]
[Syndicate Medical Cyborg
35 TC
A combat medical cyborg. Has limited offensive potential, but makes more than up for it with its support capabilities. It comes equipped with a nanite hypospray, a medical beamgun, combat defibrillator, full surgical kit including an energy saw, an emag, pinpointer and flash. Thanks to its organ storage bag, it can perform surgery as well as any humanoid.
]
[MODsuit Thermal Visor Module
3 TC
A visor for a MODsuit. Lets you see living beings through walls.
]
[MODsuit Shock-Absorber Module
2 TC
A MODsuit module preventing the user from getting knocked down by batons.
]
[Syndicate Jaws of Life
4 TC
Based on a Nanotrasen model, this powerful tool can be used as both a crowbar and a pair of wirecutters. In its crowbar configuration, it can be used to force open airlocks. Very useful for entering the station or its departments.
]
[Bulldog Shotgun Case (Moderate)
8 TC
A fully-loaded 2-round burst fire drum-fed shotgun, complete with a secondary magazine you can hotswap. The gun has a handy label to explain how. Compatible with all 12g rounds. Designed for close quarter anti-personnel engagements. Comes with three spare magazines.
]
The Blood Brothers of Coldsmith & Bart:
The blood brothers were:

Team had following objectives:
Objective #1: Convert a brainwashable person using your flash on them directly. Any handheld flash will work if you lose or break your starting flash. Success!
Objective #2: Steal the source code for Project Goon from the master R&D server mainframe Success!
Objective #3: Prevent Rusty Leech, the Station Engineer, from escaping alive. Fail.
Objective #4: Escape on the shuttle or an escape pod alive and without being in custody. Success!
The Blood Brothers of Coldsmith & Bart have failed!
The Blood Brothers of Jones & Mann:
The blood brothers were:

Team had following objectives:
Objective #1: Convert a brainwashable person using your flash on them directly. Any handheld flash will work if you lose or break your starting flash. Success!
Objective #2: Assassinate Kara Bear, the Shaft Miner. Success!
Objective #3: Steal the warden's personal compact shotgun Fail.
Objective #4: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The Blood Brothers of Jones & Mann have failed!
The Aliens were:
The changelings were:
squishypone was Alannah O'Neill the Atmospheric Technician and survived
Genomes Extracted: 7

Objective #1: Extract 6 compatible genomes. Success!
Objective #2: Assassinate Kha, the Paramedic. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Success!
The changeling was successful!

mrhatpng was Rusty Leech the Station Engineer and survived
Genomes Extracted: 7

Objective #1: Extract 6 compatible genomes. Success!
Objective #2: Assassinate Kayla Paulson, the Station Engineer. Success!
Objective #3: Escape on the shuttle or an escape pod with the identity of Charlie Haynes, the Security Officer while wearing their identification card. Fail.
The changeling has failed.

The other antagonists were:
mushroom2 was revenant (807) the Revenant and survived
Objective #1: Absorb 554 points of essence from humans. Fail.
Objective #2: Damage and render as much of the station rusted and unusable as possible. Success!
The Revenant has failed!

fatcat1234 was Spacebilge the Ghost Role and had their body destroyed
Objective #1: Defend your domain from the intruders! Fail.
The Virtual Domain Actor has failed!

Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 46175 credits collected by crew this shift.
An average of 659.643 credits were collected.
The most affluent crew member at shift end was Guy Macready with 1780 cr!