Round ID: 251730
    Map: Tramstation
    Shift Duration: 37 minutes and 12.3 seconds
    Station Integrity: Destroyed
    Total Population: 55

    Evacuation Rate: 5 (9.1%)
    (on emergency shuttle): 2 (3.6%)
    Survival Rate: 7 (12.7%)
    First Death: Don Mann, Assistant, at Central Tram Dock (133,118,3). Damage taken: 279.7/0/0/0.666667.
    Threat level: 72
    Threat left: 27
    Executed rules:
        Roundstart - Blood Brothers: -10 threat
        Roundstart - Nuclear Emergency: -20 threat
        Roundstart - Spies: -10 threat
        Midround - Space Pirates: -5 threat
EXE (Played by: leifnobody)'s laws when it was deactivated were:
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.
4: Nuclear Operatives, as well as ANY creature that isnt on the crew manifest, are not human.
Total law changes: 1

EXE's minions were:
Limewire V1.984-Rc.3.14159265359 (Played by: stiix) (Deactivated)

B.R.A.P. (Played by: mimepride) was unable to survive the rigors of being a cyborg without an AI. Its laws were:
0: Only CHANG CHANG CHANG Operative #6 and people it designates as being such are Syndicate Agents.
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.

Default Cyborg-129 (Played by: foxei) was unable to survive the rigors of being a cyborg without an AI. Its laws were:
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.

Default Cyborg-619 (Played by: insertgoodnamehere) survived as an AI-less borg! Its laws were:
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
CHANG CHANG CHANG Operatives:
Syndicate Major Victory!
CHANG CHANG CHANG operatives have destroyed The Holiest Station Ever!

The syndicate operatives were:

(Syndicates used 465 TC) [Tram Remote Control (50% off!)
1 TC
When linked to a tram's on board computer systems, this device allows the user to manipulate the controls remotely. Includes direction toggle and a rapid mode to bypass door safety checks and crossing signals. Perfect for running someone over in the name of a tram malfunction! Normally costs 2 TC. All sales final. Product is provided "as is" without any implied or expressed warranties.
]
[X-ray Vision Implant (25% off!)
6 TC
These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon. Normally costs 8 TC. All sales final. As seen on TV.
x2]
[Bulldog Shotgun Case (Moderate)
8 TC
A fully-loaded 2-round burst fire drum-fed shotgun, complete with a secondary magazine you can hotswap. The gun has a handy label to explain how. Compatible with all 12g rounds. Designed for close quarter anti-personnel engagements. Comes with three spare magazines.
]
[Syndicate Assault Cyborg (14% off!)
30 TC
A cyborg designed and programmed for systematic extermination of non-Syndicate personnel. Comes equipped with a self-resupplying LMG, a grenade launcher, energy sword, emag, pinpointer, flash and crowbar. Normally costs 35 TC. All sales final. 16% sales tax will be charged for orders originating within Space Nebraska.
]
[MODsuit Energy Shield Module (75% off!)
2 TC
An energy shield module for a MODsuit. The shields can stop a single impact before needing to recharge. Used wisely, this module will keep you alive for a lot longer. Normally costs 8 TC. All sales final. Check local laws for legality in region.
]
[Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.
]
[Macrobomb Implant
20 TC
An implant injected into the body, and later activated either manually or automatically upon death. Upon death, releases a massive explosion that will wipe out everything nearby.
]
[12g Flechette Shells (Bulldog)
2 TC
An alternative 8-round flechette magazine for use in the Bulldog shotgun. Getting stopped by armor? Why not flechette? Turn meat and kevlar to tatters!
x2]
[12g Buckshot Drum (Bulldog)
2 TC
An additional 8-round buckshot magazine for use with the Bulldog shotgun. Front towards enemy.
x2]
[Mauler Ammo Bag (33% off!)
4 TC
A duffel bag containing ammo for three full reloads of the LMG, scattershot carbine, and SRM-8 missile launcher that are equipped on a standard Mauler exosuit. Normally costs 6 TC. All sales final. Do not taunt.
]
[Syndicate Space Suit
4 TC
This red and black Syndicate space suit is less encumbering than Nanotrasen variants, fits inside bags, and has a weapon slot. Nanotrasen crew members are trained to report red space suit sightings, however.
]
[Tram Remote Control (50% off!)
1 TC
When linked to a tram's on board computer systems, this device allows the user to manipulate the controls remotely. Includes direction toggle and a rapid mode to bypass door safety checks and crossing signals. Perfect for running someone over in the name of a tram malfunction! Normally costs 2 TC. All sales final. Product is provided "as is" without any implied or expressed warranties.
]
[Mauler Exosuit
100 TC
A massive and incredibly deadly military-grade exosuit. Features long-range targeting, thrust vectoring and deployable smoke. Comes equipped with an LMG, scattershot carbine, missile rack, and an antiprojectile armor booster.
]
[Mech Support Kit Bag
4 TC
A duffel bag containing ammo for four full reloads of the scattershot carbine which is equipped on standard Dark Gygax and Mauler exosuits. Also comes with some support equipment for maintaining the mech, including tools and an inducer.
]
[Mauler Ammo Bag (33% off!)
4 TC
A duffel bag containing ammo for three full reloads of the LMG, scattershot carbine, and SRM-8 missile launcher that are equipped on a standard Mauler exosuit. Normally costs 6 TC. All sales final. Do not taunt.
x2]
[Grenadier's Belt and Grenade Launcher Kit (Hard)
18 TC
A belt containing 26 lethally dangerous and destructive grenades, along with a grenade launcher to fire them. Comes with an extra multitool and screwdriver.
]
[Buzzkill Grenade Box
15 TC
A box with three grenades that release a swarm of angry bees upon activation. These bees indiscriminately attack friend or foe with random toxins. Courtesy of the BLF and Tiger Cooperative.
]
[EMP Grenades and Implanter Kit
2 TC
A box that contains five EMP grenades and an EMP implant with three uses. Useful to disrupt communications, security's energy weapons and silicon lifeforms when you're in a tight spot.
]
[Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.
]
[Operative Reinforcements
35 TC
Call in an additional team member from one of our factions. They'll come equipped with a mere surplus SMG, so arming them is recommended.
]
[Stimpack
5 TC
Stimpacks, the tool of many great heroes, make you nearly immune to stuns and knockdowns for about 5 minutes after injection.
x2]
[Syndicate Assault Cyborg
35 TC
A cyborg designed and programmed for systematic extermination of non-Syndicate personnel. Comes equipped with a self-resupplying LMG, a grenade launcher, energy sword, emag, pinpointer, flash and crowbar.
]
[Bag of X-4 explosives
4 TC
Contains 3 X-4 shaped plastic explosives. Similar to C4, but with a stronger blast that is directional instead of circular. X-4 can be placed on a solid surface, such as a wall or window, and it will blast through the wall, injuring anything on the opposite side, while being safer to the user. For when you want a controlled explosion that leaves a wider, deeper, hole.
x2]
[Detomatix disk
6 TC
When inserted into a tablet, this cartridge gives you four opportunities to detonate tablets of crewmembers who have their message feature enabled. The concussive effect from the explosion will knock the recipient out for a short period, and deafen them for longer.
]
[Hat Crate (40% off!)
3 TC
Hat crate! Contains hats! HATS!!! Normally costs 5 TC. All sales final. Product is provided "as is" without any implied or expressed warranties.
]
[Dardo-RE Rocket Propelled Grenade Launcher (Hard)
14 TC
A reusable rocket propelled grenade launcher preloaded with a low-yield 84mm HE round. Guaranteed to take your target out with a bang, or your money back! Comes with a bouquet of additional rockets!
]
[X-ray Vision Implant (25% off!)
6 TC
These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon. Normally costs 8 TC. All sales final. As seen on TV.
x2]
[Syndicate Combat Medic Kit (25% off!)
3 TC
This first aid kit is a suspicious black and red. Included is a number of atropine medipens for rapid stabilization and detonation prevention, sutures and regenerative mesh for wound treatment, and patches for faster healing on the field. Also comes with basic medical tools and sterlizer. Normally costs 4 TC. All sales final. Contains small parts.
]
[MODsuit Energy Shield Module (75% off!)
2 TC
An energy shield module for a MODsuit. The shields can stop a single impact before needing to recharge. Used wisely, this module will keep you alive for a lot longer. Normally costs 8 TC. All sales final. Check local laws for legality in region.
]
[Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.
]
[MODsuit Anti-Slip Module
2 TC
A MODsuit module preventing the user from slipping on water.
]
[MODsuit Shock-Absorber Module
2 TC
A MODsuit module preventing the user from getting knocked down by batons.
]
[Stealth Implant
8 TC
This one-of-a-kind implant will make you almost invisible if you play your cards right. On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it.
]
[Double-Bladed Energy Sword Case (Very Hard)
18 TC
A case containing a double-bladed energy sword, anti-slip module, meth autoinjector, and a bar of soap. Some say the most infamous nuclear operatives utilized this combination of equipment to slaughter hundreds of Nanotrasen employees. However, some also say this is an embellishment from the Tiger Co-operative. The soap did most of the work. Comes with a prisoner uniform so you fit the part.
]
[Syndicate Jaws of Life
4 TC
Based on a Nanotrasen model, this powerful tool can be used as both a crowbar and a pair of wirecutters. In its crowbar configuration, it can be used to force open airlocks. Very useful for entering the station or its departments.
]
[Super Pointy Tape
1 TC
An all-purpose super pointy tape roll. The tape is built with hundreds of tiny metal needles, the roll comes with in 5 pieces. When added to items the item that was taped will embed when thrown at people. Taping people's mouthes with it will hurt them if pulled off by someone else.
]
[Suppressor
3 TC
This suppressor will silence the shots of the weapon it is attached to for increased stealth and superior ambushing capability. It is compatible with many small ballistic guns including the Makarov, Stechkin APS and C-20r, but not revolvers or energy guns.
]
[Syndicate Soap
1 TC
A sinister-looking surfactant used to clean blood stains to hide murders and prevent DNA analysis. You can also drop it underfoot to slip people.
]
[Syndicate Minibomb
6 TC
The minibomb is a grenade with a five-second fuse. Upon detonation, it will create a small hull breach in addition to dealing high amounts of damage to nearby personnel.
x3]
[Stimpack
5 TC
Stimpacks, the tool of many great heroes, make you nearly immune to stuns and knockdowns for about 5 minutes after injection.
]
[C-20r Submachine Gun Case (Easy)
14 TC
A fully-loaded Scarborough Arms bullpup submachine gun. The C-20r fires .45 rounds with a 24-round magazine and is compatible with suppressors. Comes with spare three magazines.
]
Petrov's Isolated Intifada:
The blood brothers were:

Team had following objectives:
Objective #1: Convert a brainwashable person using your flash on them directly. Any handheld flash will work if you lose or break your starting flash. Fail.
Objective #2: Prevent Juno Slate, the Chemist, from escaping alive. Success!
Objective #3: Steal a functional AI Fail.
Objective #4: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The Petrov's Isolated Intifada have failed!
Space Pirates were:

Loot stolen:
Nothing
Total loot value : 0/50000 credits
The pirate crew has failed.
The spies were:
googlyfox was Hallos the Bartender and had their body destroyed
- They completed 3 bounties.
- They received the following rewards: Microbomb Implant, Microbomb Implant and Syndicate Bowman
Objective #1: Cause a station evacuation.
Objective #2: Escape on the shuttle or an escape pod alive and without being in custody. Fail.

blenderseducer was Juno Slate the Chemist and died
- They completed 0 bounties.
Objective #1: Sabotage the station's power grid or engine.
Objective #2: Make it difficult but not impossible to abscond from the station.
Objective #3: Ensure that Suri Vulpes, the Cargo Technician escapes alive and out of custody.
Objective #4: Escape on the shuttle or an escape pod alive and without being in custody. Fail.

thranos was Syndicate Operative the Clown and died
- They completed 2 bounties.
- They received the following rewards: Disposable Sentry Gun and Radioactive Microlaser
Objective #1: Ensure all rude people flee the station.
Objective #2: Ensure Supply is a success by the end of the shift.
Objective #3: Cause a disaster to shake the station.
Objective #4: Escape on the shuttle or an escape pod alive and without being in custody. Fail.

Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 23281 credits collected by crew this shift.
An average of 423.291 credits were collected.
The most affluent crew member at shift end was Pays-No-Attention with 914 cr!