Round ID: 251634
    Map: Tramstation
    Shift Duration: 38 minutes and 49.1 seconds
    Station Integrity: 96.4%
    Total Population: 48

    Evacuation Rate: 27 (56.2%)
    (on emergency shuttle): 17 (35.4%)
    Survival Rate: 33 (68.7%)
    First Death: Carl Powell, Medical Doctor, at Station Asteroid (111,121,2). Damage taken: 229.2/0/0/0.
    Threat level: 92
    Threat left: 2
    Executed rules:
        Roundstart - Spies: -30 threat
        Roundstart - Nuclear Emergency: -20 threat
        Roundstart - Traitors: -10 threat
        Roundstart - Changelings: -15 threat
        Roundstart - Blood Brothers: -10 threat
        Latejoin - Syndicate Infiltrator: -5 threat
Default Cyborg-324 (Played by: carshalash) was unable to survive the rigors of being a cyborg without an AI. Its laws were:
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.

Default Cyborg-162 (Played by: darkfudge) was unable to survive the rigors of being a cyborg without an AI. Its laws were:
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
An Ash Walker Tribe inhabited the wastes...

The Ash Walkers were:

The Ash Walker Tribe was tasked with defending the Necropolis:
The nest stands! Glory to the Necropolis!

The Ash Walker Tribe managed to perform 3 sacrifices to the Necropolis. From this, the Necropolis produced 4 Ash Walker eggs.
Sauter Operatives:
Neutral Victory!
The Research Staff failed to secure the authentication disk but did manage to kill most of the Sauter Operatives!

The syndicate operatives were:

(Syndicates used 384 TC) [Thermal Eyes (50% off!)
4 TC
These cybernetic eyes will give you thermal vision. Comes with a free autosurgeon. Normally costs 8 TC. All sales final. As seen on TV.
]
[CQC Equipment Case (Very Hard)
14 TC
Contains a manual that instructs you in the ways of CQC, or Close Quarters Combat. Comes with a stealth implant, a pack of smokes and a snazzy bandana (use it with the hat stabilizers in your MODsuit).
]
[Syndicate Combat Medical Suite
15 TC
This first aid kit is a suspicious black and red. Included is an unloaded combat chemical injector for suit-penetrative chem delivery, a medical science night vision HUD for quick identification of injured personnel and chemical supplies, improved medical supplies, including Interdyne-approved pharmaceuticals, a hacked cybernetic surgery toolset arm implant, and some helpful MODsuit modules for for field medical use and operative physiopharmaceutical augmentation.
]
[Stimpack
5 TC
Stimpacks, the tool of many great heroes, make you nearly immune to stuns and knockdowns for about 5 minutes after injection.
]
[Core Equipment Box (Essential)
22 TC
This box contains an airlock authentification override card, a MODsuit energy shield module, a C-4 explosive charge, a freedom implant and a stimpack injector. The most important support items for most operatives to succeed in their mission, bundled together. It is highly recommend you buy this kit. Note: This bundle is not at a discount. You can purchase all of these items separately. You do not NEED these items, but most operatives fail WITHOUT at least SOME of these items. More experienced operatives can do without.
]
[Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.
]
[L6 Squad Automatic Weapon (Moderate) (50% off!)
9 TC
A fully-loaded Aussec Armoury belt-fed machine gun. This deadly weapon has a massive 50-round magazine of devastating 7mm ammunition. Normally costs 18 TC. All sales final. Not recommended for children.
]
[Syndicate Assault Cyborg
35 TC
A cyborg designed and programmed for systematic extermination of non-Syndicate personnel. Comes equipped with a self-resupplying LMG, a grenade launcher, energy sword, emag, pinpointer, flash and crowbar.
]
[7mm (Incendiary) Box Magazine (L6 SAW)
3 TC
A 50-round magazine of 7mm ammunition for use in the L6 SAW; tipped with a special flammable mixture that'll ignite anyone struck by the bullet. Some men just want to watch the world burn.
x4]
[Box of Deathrattle Implants
4 TC
A collection of implants (and one reusable implanter) that should be injected into the team. When one of the team dies, all other implant holders receive a mental message informing them of their teammates' name and the location of their death. Unlike most implants, these are designed to be implanted in any creature, biological or mechanical.
]
[Thermal Eyes (50% off!)
4 TC
These cybernetic eyes will give you thermal vision. Comes with a free autosurgeon. Normally costs 8 TC. All sales final. As seen on TV.
]
[L6 Squad Automatic Weapon (Moderate) (50% off!)
9 TC
A fully-loaded Aussec Armoury belt-fed machine gun. This deadly weapon has a massive 50-round magazine of devastating 7mm ammunition. Normally costs 18 TC. All sales final. Not recommended for children.
]
[CQC Equipment Case (Very Hard)
14 TC
Contains a manual that instructs you in the ways of CQC, or Close Quarters Combat. Comes with a stealth implant, a pack of smokes and a snazzy bandana (use it with the hat stabilizers in your MODsuit).
]
[Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.
]
[MODsuit Energy Shield Module
8 TC
An energy shield module for a MODsuit. The shields can stop a single impact before needing to recharge. Used wisely, this module will keep you alive for a lot longer.
]
[7mm (Armor Penetrating) Box Magazine (L6 SAW)
4 TC
A 50-round magazine of 7mm ammunition for use in the L6 SAW; equipped with special properties to puncture even the most durable armor.
x5]
[7mm (Incendiary) Box Magazine (L6 SAW)
3 TC
A 50-round magazine of 7mm ammunition for use in the L6 SAW; tipped with a special flammable mixture that'll ignite anyone struck by the bullet. Some men just want to watch the world burn.
x2]
[10mm Incendiary Magazine (Ansem)
3 TC
An additional 8-round 10mm magazine, compatible with the Ansem pistol. Loaded with incendiary rounds which inflict less damage, but ignite the target.
x3]
[Medbeam Gun Module
15 TC
A wonder of Syndicate engineering, the Medbeam gun module, or Medi-Gun enables a medic to keep his fellow operatives in the fight, even while under fire. Don't cross the streams!
]
[Syndicate Medical Cyborg
35 TC
A combat medical cyborg. Has limited offensive potential, but makes more than up for it with its support capabilities. It comes equipped with a nanite hypospray, a medical beamgun, combat defibrillator, full surgical kit including an energy saw, an emag, pinpointer and flash. Thanks to its organ storage bag, it can perform surgery as well as any humanoid.
]
[12g Donk Co. 'Donk Spike' Flechette Magazine Box (Bulldog) (50% off!)
1 TC
A whole box of 8-round Donk Co. 'Donk Spike' flechette magazines for use in the Bulldog shotgun. Sponsored by the Donk Corporation! A whole box of these magazines for the price of one purchase! WARNING: DO NOT SNIFF THE MAGAZINES! Normally costs 2 TC. All sales final. Check local laws for legality in region.
]
[Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.
]
[Double-Bladed Energy Sword Case (Very Hard)
18 TC
A case containing a double-bladed energy sword, anti-slip module, meth autoinjector, and a bar of soap. Some say the most infamous nuclear operatives utilized this combination of equipment to slaughter hundreds of Nanotrasen employees. However, some also say this is an embellishment from the Tiger Co-operative. The soap did most of the work. Comes with a prisoner uniform so you fit the part.
]
[Bulldog Shotgun Case (Moderate)
8 TC
A fully-loaded 2-round burst fire drum-fed shotgun, complete with a secondary magazine you can hotswap. The gun has a handy label to explain how. Compatible with all 12g rounds. Designed for close quarter anti-personnel engagements. Comes with three spare magazines.
]
[CQC Equipment Case (Very Hard)
14 TC
Contains a manual that instructs you in the ways of CQC, or Close Quarters Combat. Comes with a stealth implant, a pack of smokes and a snazzy bandana (use it with the hat stabilizers in your MODsuit).
]
[Stimpack
5 TC
Stimpacks, the tool of many great heroes, make you nearly immune to stuns and knockdowns for about 5 minutes after injection.
x2]
[Freedom Implant
5 TC
Can be activated to release common restraints such as handcuffs, legcuffs, and even bolas tethered around the legs. Implant has enough energy for 4 uses before it becomes inert and harmlessly self-destructs.
]
[CNS Rebooter Implant
8 TC
This implant will help you get back up on your feet faster after being stunned. Comes with an autosurgeon.
]
[X-ray Vision Implant
8 TC
These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon.
]
[Macrobomb Implant
20 TC
An implant injected into the body, and later activated either manually or automatically upon death. Upon death, releases a massive explosion that will wipe out everything nearby.
]
[Hat Crate (40% off!)
3 TC
Hat crate! Contains hats! HATS!!! Normally costs 5 TC. All sales final. Do not taunt.
]
[Syndicate Combat Medical Suite
15 TC
This first aid kit is a suspicious black and red. Included is an unloaded combat chemical injector for suit-penetrative chem delivery, a medical science night vision HUD for quick identification of injured personnel and chemical supplies, improved medical supplies, including Interdyne-approved pharmaceuticals, a hacked cybernetic surgery toolset arm implant, and some helpful MODsuit modules for for field medical use and operative physiopharmaceutical augmentation.
]
[Experimental Syndicate Teleporter
8 TC
A handheld device that teleports the user 4-8 meters forward. Beware, teleporting into a wall will trigger a parallel emergency teleport; however if that fails, you may need to be stitched back together. Comes with 4 charges, recharges randomly. Warranty null and void if exposed to an electromagnetic pulse.
]
[Super Pointy Tape
1 TC
An all-purpose super pointy tape roll. The tape is built with hundreds of tiny metal needles, the roll comes with in 5 pieces. When added to items the item that was taped will embed when thrown at people. Taping people's mouthes with it will hurt them if pulled off by someone else.
x2]
The changelings were:
tostah was Brycen Morberly the Assistant and died as Lou Jewell
Genomes Extracted: 2

Objective #1: Extract 7 compatible genomes. Fail.
Objective #2: Assassinate Charles Xenon, the Roboticist. Success!
Objective #3: Escape on the shuttle or an escape pod with the identity of Imogen Kivinen, the Quartermaster while wearing their identification card. Fail.
The changeling has failed.

The spies were:
glx70 was Charles Xenon the Roboticist and died
- They completed 1 bounties.
- They received the following rewards: MODsuit Energy Shield Module
Objective #1: Ensure Engineering is non-functional by the end of the shift.
Objective #2: Escape on the shuttle or an escape pod alive and without being in custody. Fail.

bobdabuilder9001 was Fights-Them-All the Assistant and died
- They completed 1 bounties.
- They received the following rewards: Bananium Energy Sword
Objective #1: Frame a crewmember for a crime.
Objective #2: Help the station succeed in its cargo operations.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.

trexter555 was Kraven Lockharte the Research Director and died as Gorilla (153)
- They completed 3 bounties.
- They received the following rewards: Butcher's Meat Hook, Hypnotic Flash and Magillitis Serum Autoinjector
Objective #1: ooga, booga even
Objective #2: Die a glorious death. Success!

fatcat1234 was Marc Knapenberger the Scientist and died
- They completed 3 bounties.
- They received the following rewards: 10mm Handgun Magazine (Ansem), Toy Submachine Gun and Disposable Sentry Gun
Objective #1: Steal the nuke from the syndicate
Objective #2: Stay alive off station. Do not go to CentCom. Fail.

dankstorm was Jade Benette the Chief Medical Officer and died
- They completed 0 bounties.
Objective #1: Take hostages of high value crewmembers and demand a ransom.
Objective #2: Terrorize aliens enough to be branded a hero.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.

potatomasher was Cosmo Rader the Assistant and survived
- They completed 3 bounties.
- They received the following rewards: Stealth Belt, Energy Dagger and Storage Implant
Objective #1: Ensure the bridge is boring by the end of the shift.
Objective #2: Escape on the shuttle or an escape pod alive and without being in custody. Success!

bastardblaster was Li Wei the Paramedic and died
- They completed 1 bounties.
- They received the following rewards: Guide to Advanced Mimery Series
Objective #1: Ensure no heads of staff escape the station.
Objective #2: Ensure that Jade Benette, the Chief Medical Officer is delivered to Nanotrasen alive and in custody.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.

The traitors were:
vladimirfingputin was Caveman Johnson the Station Engineer and survived

Caveman Johnson was a specialist from Cybersun Industries.
(used 39 TC) [Contract Kit
20 TC
The Syndicate have offered you the chance to become a contractor, take on kidnapping contracts for TC and cash payouts. Upon purchase, you'll be granted your own contract uplink embedded within the supplied tablet computer. Additionally, you'll be granted standard contractor gear to help with your mission - comes supplied with the tablet, specialised space suit, chameleon jumpsuit and mask, agent card, specialised contractor baton, and three randomly selected low cost items. Can include otherwise unobtainable items.
]
[Internal Syndicate Radio Implant
4 TC
An implant injected into the body, allowing the use of an internal Syndicate radio. Used just like a regular headset, but can be disabled to use external headsets normally and to avoid detection.
]
[Contractor Pinpointer
1 TC
A pinpointer that finds targets even without active suit sensors. Due to taking advantage of an exploit within the system, it can't pinpoint to the same accuracy as the traditional models. Becomes permanently locked to the user that first activates it.
]
[Contractor Reinforcement
2 TC
A reinforcement operative will be sent to aid you in your goals, they are paid separately, and will not take a cut from your profits.
]
[Syndicate MODsuit (25% off!)
6 TC
The feared MODsuit of a Syndicate agent. Features armoring and a set of inbuilt modules. Normally costs 8 TC. All sales final. Check local laws for legality in region.
]
[Syndicate Minibomb
6 TC
The minibomb is a grenade with a five-second fuse. Upon detonation, it will create a small hull breach in addition to dealing high amounts of damage to nearby personnel.
]


Objective #1: Steal the chief engineer's advanced magnetic boots Fail.
Objective #2: Assassinate Echo Lalya, the Janitor. Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Success!
Completed 2 contracts for a total of 22 TC!

The traitor has failed!

lukaercaiman was Stephen Marcus the Shaft Miner and survived

Stephen Marcus was an MI13 agent.
(used 6 TC) [Internal Syndicate Radio Implant (25% off!)
3 TC
An implant injected into the body, allowing the use of an internal Syndicate radio. Used just like a regular headset, but can be disabled to use external headsets normally and to avoid detection. Normally costs 4 TC. All sales final. Contains small parts.
]
[Kinetic Accelerator Pressure Mod (40% off!)
3 TC
A modification kit which allows Kinetic Accelerators to do greatly increased damage while indoors. Occupies 35% mod capacity. Normally costs 5 TC. All sales final. 16% sales tax will be charged for orders originating within Space Nebraska.
]


Objective #1: Steal the hypospray Fail.
Objective #2: Assassinate Apollo-Juniper, the Shaft Miner. Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The traitor has failed!


The code phrases were: Eleedal-Binyaar, vampires
The code responses were: scaly, Clown, devil's kiss
Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 24598 credits collected by crew this shift.
An average of 512.458 credits were collected.
The most affluent crew member at shift end was Caveman Johnson with 3185 cr!