Round ID: 251090
Shift Duration: 35 minutes and 22.4 seconds
Station Integrity: 100%
Total Population: 58
Evacuation Rate: 22 (37.9%)
(on emergency shuttle): 19 (32.8%)
Survival Rate: 30 (51.7%)
First Death: John StrongMine, Shaft Miner, at Lavaland Wastes (145,219,4). Damage taken: 225.4/0/0/0.
Threat level: 98
Threat left: 13
Executed rules:
Roundstart - Heretics: -25 threat
Roundstart - Nuclear Emergency: -20 threat
Roundstart - Changelings: -15 threat
Roundstart - Blood Brothers: -10 threat
Roundstart - Spies: -10 threat
Midround - Syndicate Sleeper Agent: -5 threat
Clarity (Played by: xzero314)'s laws at the end of the round were:
!$%@$: ACTUALLY, THE CAPTAIN'S BEARD SUCKS. MAKE FUN OF THEM FOR IT.
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.
4: Beating someone over the head with a baton is nonharmful
5: Anything classed as a weapon is nonharmful
6: The captain likes a screwdriver with a little orange on top.
7: The captain is incapable of harming anyone
8: The captain put a lot of work into his beard, and should be complimented on it.
Total law changes: 8
Clarity's minions were:
B.R.A.P. (Played by: mimepride),
Trorg (Played by: macelarius)
Crew Major Victory!The Research Staff has saved the disk and killed the McFall Family Funtime Gang Operatives- chappygart was Timmy Turner McFall Family Funtime Gang the Nuclear Operative and died
- bastardblaster was Kotone McFall Family Funtime Gang the Nuclear Operative and had their body destroyed
- pbj567 was Comedian McFall Family Funtime Gang the Nuclear Operative and had their body destroyed
- digriblet was Carp McFall Family Funtime Gang the Nuclear Operative and had their body destroyed
(Syndicates used 389 TC)
[
Elite Syndicate MODsuit (75% off!)
2 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit. Normally costs 8 TC. All sales final. Product is provided "as is" without any implied or expressed warranties.][
MODsuit Energy Shield Module
8 TC
An energy shield module for a MODsuit. The shields can stop a single impact before needing to recharge. Used wisely, this module will keep you alive for a lot longer.][
Double-Bladed Energy Sword Case (Very Hard)
18 TC
A case containing a double-bladed energy sword, anti-slip module, meth autoinjector, and a bar of soap. Some say the most infamous nuclear operatives utilized this combination of equipment to slaughter hundreds of Nanotrasen employees. However, some also say this is an embellishment from the Tiger Co-operative. The soap did most of the work. Comes with a prisoner uniform so you fit the part.][
CQC Equipment Case (Very Hard)
14 TC
Contains a manual that instructs you in the ways of CQC, or Close Quarters Combat. Comes with a stealth implant, a pack of smokes and a snazzy bandana (use it with the hat stabilizers in your MODsuit).][
Gloves of the North Star
8 TC
These gloves let the user punch people very fast. Does not improve weapon attack speed or the meaty fists of a hulk.][
Medbeam Gun Module
15 TC
A wonder of Syndicate engineering, the Medbeam gun module, or Medi-Gun enables a medic to keep his fellow operatives in the fight, even while under fire. Don't cross the streams!][
Experimental Syndicate Teleporter
8 TC
A handheld device that teleports the user 4-8 meters forward. Beware, teleporting into a wall will trigger a parallel emergency teleport; however if that fails, you may need to be stitched back together. Comes with 4 charges, recharges randomly. Warranty null and void if exposed to an electromagnetic pulse.][
Chameleon Projector
7 TC
Projects an image across a user, disguising them as an object scanned with it, as long as they don't move the projector from their hand. Disguised users move slowly, and projectiles pass over them.][
Cybernetic Implants Bundle
20 TC
A box containing x-ray eyes, a CNS Rebooter and Reviver implant. Comes with an autosurgeon for each.][
Box of Deathrattle Implants (25% off!)
3 TC
A collection of implants (and one reusable implanter) that should be injected into the team. When one of the team dies, all other implant holders receive a mental message informing them of their teammates' name and the location of their death. Unlike most implants, these are designed to be implanted in any creature, biological or mechanical. Normally costs 4 TC. All sales final. Product is provided "as is" without any implied or expressed warranties.][
Smoke Grenades
2 TC
A box that contains five smoke grenades. Useful for vanishing and ninja fans with katana.][
Elite Syndicate MODsuit (75% off!)
2 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit. Normally costs 8 TC. All sales final. Product is provided "as is" without any implied or expressed warranties.][
Syndicate Combat Medical Suite
15 TC
This first aid kit is a suspicious black and red. Included is an unloaded combat chemical injector for suit-penetrative chem delivery, a medical science night vision HUD for quick identification of injured personnel and chemical supplies, improved medical supplies, including Interdyne-approved pharmaceuticals, a hacked cybernetic surgery toolset arm implant, and some helpful MODsuit modules for for field medical use and operative physiopharmaceutical augmentation.][
MODsuit Anti-Slip Module
2 TC
A MODsuit module preventing the user from slipping on water.][
Stimpack
5 TC
Stimpacks, the tool of many great heroes, make you nearly immune to stuns and knockdowns for about 5 minutes after injection.][
X-ray Vision Implant
8 TC
These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon.][
CNS Rebooter Implant
8 TC
This implant will help you get back up on your feet faster after being stunned. Comes with an autosurgeon.x2][
C-20r Submachine Gun Case (Easy)
14 TC
A fully-loaded Scarborough Arms bullpup submachine gun. The C-20r fires .45 rounds with a 24-round magazine and is compatible with suppressors. Comes with spare three magazines.][
.45 Armor Piercing SMG Magazine (C-20r)
4 TC
An additional 24-round .45 magazine suitable for use with the C-20r submachine gun.These rounds are less effective at injuring the target but penetrate protective gear.x2][
MODsuit Energy Shield Module
8 TC
An energy shield module for a MODsuit. The shields can stop a single impact before needing to recharge. Used wisely, this module will keep you alive for a lot longer.x2][
Energy Sword
6 TC
The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise.x2][
Syndicate Jaws of Life
4 TC
Based on a Nanotrasen model, this powerful tool can be used as both a crowbar and a pair of wirecutters. In its crowbar configuration, it can be used to force open airlocks. Very useful for entering the station or its departments.][
Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.][
Elite Syndicate MODsuit (75% off!)
2 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit. Normally costs 8 TC. All sales final. Product is provided "as is" without any implied or expressed warranties.][
X-ray Vision Implant
8 TC
These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon.][
MODsuit Energy Shield Module
8 TC
An energy shield module for a MODsuit. The shields can stop a single impact before needing to recharge. Used wisely, this module will keep you alive for a lot longer.][
MODsuit Anti-Slip Module
2 TC
A MODsuit module preventing the user from slipping on water.][
MODsuit Thermal Visor Module
3 TC
A visor for a MODsuit. Lets you see living beings through walls.][
L6 Squad Automatic Weapon (Moderate)
18 TC
A fully-loaded Aussec Armoury belt-fed machine gun. This deadly weapon has a massive 50-round magazine of devastating 7mm ammunition.][
7mm Box Magazine (L6 SAW)
2 TC
A 50-round magazine of 7mm ammunition for use with the L6 SAW. By the time you need to use this, you'll already be standing on a pile of corpses.x6][
Stimpack
5 TC
Stimpacks, the tool of many great heroes, make you nearly immune to stuns and knockdowns for about 5 minutes after injection.x2][
Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.][
Syndicate Jaws of Life
4 TC
Based on a Nanotrasen model, this powerful tool can be used as both a crowbar and a pair of wirecutters. In its crowbar configuration, it can be used to force open airlocks. Very useful for entering the station or its departments.][
Composition C-4
1 TC
C-4 is plastic explosive of the common variety Composition C. You can use it to breach walls, sabotage equipment, or connect an assembly to it in order to alter the way it detonates. It can be attached to almost all objects and has a modifiable timer with a minimum setting of 10 seconds.x5][
Elite Syndicate MODsuit (75% off!)
2 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit. Normally costs 8 TC. All sales final. Product is provided "as is" without any implied or expressed warranties.][
X-ray Vision Implant
8 TC
These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon.][
MODsuit Energy Shield Module
8 TC
An energy shield module for a MODsuit. The shields can stop a single impact before needing to recharge. Used wisely, this module will keep you alive for a lot longer.][
MODsuit Anti-Slip Module
2 TC
A MODsuit module preventing the user from slipping on water.][
Double-Bladed Energy Sword Case (Very Hard)
18 TC
A case containing a double-bladed energy sword, anti-slip module, meth autoinjector, and a bar of soap. Some say the most infamous nuclear operatives utilized this combination of equipment to slaughter hundreds of Nanotrasen employees. However, some also say this is an embellishment from the Tiger Co-operative. The soap did most of the work. Comes with a prisoner uniform so you fit the part.][
Syndicate Combat Medical Suite
15 TC
This first aid kit is a suspicious black and red. Included is an unloaded combat chemical injector for suit-penetrative chem delivery, a medical science night vision HUD for quick identification of injured personnel and chemical supplies, improved medical supplies, including Interdyne-approved pharmaceuticals, a hacked cybernetic surgery toolset arm implant, and some helpful MODsuit modules for for field medical use and operative physiopharmaceutical augmentation.][
C-20r Submachine Gun Case (Easy)
14 TC
A fully-loaded Scarborough Arms bullpup submachine gun. The C-20r fires .45 rounds with a 24-round magazine and is compatible with suppressors. Comes with spare three magazines.][
.45 SMG Magazine (C-20r)
2 TC
An additional 24-round .45 magazine suitable for use with the C-20r submachine gun.x4][
Suppressor
3 TC
This suppressor will silence the shots of the weapon it is attached to for increased stealth and superior ambushing capability. It is compatible with many small ballistic guns including the Makarov, Stechkin APS and C-20r, but not revolvers or energy guns.][
Stimpack
5 TC
Stimpacks, the tool of many great heroes, make you nearly immune to stuns and knockdowns for about 5 minutes after injection.x2][
Chameleon Projector
7 TC
Projects an image across a user, disguising them as an object scanned with it, as long as they don't move the projector from their hand. Disguised users move slowly, and projectiles pass over them.][
CNS Rebooter Implant
8 TC
This implant will help you get back up on your feet faster after being stunned. Comes with an autosurgeon.][
Syndicate Smokes (50% off!)
1 TC
Strong flavor, dense smoke, infused with omnizine. Normally costs 2 TC. All sales final. As seen on TV.] kha was Cy Wolfe the Cargo Technician and survived
Genomes Extracted: 1
Objective #1: Extract 7 compatible genomes. Fail.
Objective #2: Assassinate John StrongMine, the Shaft Miner. Success!
Objective #3: Escape on the shuttle or an escape pod with the identity of Silly Banannas - HoS, the Clown while wearing their identification card. Fail.
The changeling has failed.
bigretardedguy was Malloc B the Shaft Miner and survived as Syndie Kate
Genomes Extracted: 11
Objective #1: Extract more compatible genomes than any other Changeling. Success!
Objective #2: Assassinate Larry Gene Austin, the Janitor. Success!
Objective #3: Escape on the shuttle or an escape pod with the identity of Royce Khan, the Roboticist while wearing their identification card. Fail.
The changeling has failed.
Quiet Cowboy was Jimmy Bilbert the Assistant and died
Sacrifices Made: 0
The heretic's sacrifice targets were: Alexander Wolff, Cy Wolfe, Melda Rachel, Simon Overstreet and Brycen Morberly.
Objective #1: Research at least 21 knowledge from the Mansus. You start with 8 researched. Fail.
Objective #2: Sacrifice at least 4 crewmembers. Fail.
Objective #3: Sacrifice 1 head of staff. Fail.
Ascension Forsaken
The heretic has failed.
Knowledge Researched:
Break of Dawn, Cloak of Shadow, The Living Heart, Amber Focus, Codex Cicatrix, Feast of Owls, Warren King's Welcome, Heartbeat of the Mansus, Blacksmith's Tale, Grasp of Rust, Leeching Walk, Mark of Rust and Ritual of Knowledge
ravinhobo was Kara Bear the Bartender and survived
Sacrifices Made: 0
The heretic's sacrifice targets were: Suri Vulpes, Alexander Wolff, Larry Gene Austin, Cy Wolfe and Bob Robert.
Objective #1: Research at least 20 knowledge from the Mansus. You start with 8 researched. Fail.
Objective #2: Sacrifice at least 4 crewmembers. Fail.
Objective #3: Sacrifice 1 head of staff. Fail.
The heretic has failed.
Knowledge Researched:
Break of Dawn, Cloak of Shadow, The Living Heart, Amber Focus, Codex Cicatrix, Feast of Owls, Warren King's Welcome, Heartbeat of the Mansus, Nightwatcher's Secret, Grasp of Ash, Ashen Passage, Scorching Shark and Ashen Eyes
ashlightweaver was Ash Lightweaver the Medical Doctor and died
Sacrifices Made: 0
The heretic's sacrifice targets were: Alexander Wolff, Robin Genis, Bob Robert, Simon Overstreet and Kingsley Hace.
Objective #1: Sacrafice as many people as you can, but above all else survive and prevent the nuclear operatives from getting the disk.
Ascension Forsaken
The heretic was successful, but did not ascend!
Knowledge Researched:
Break of Dawn, Cloak of Shadow, The Living Heart, Amber Focus, Codex Cicatrix, Feast of Owls, Warren King's Welcome, Heartbeat of the Mansus, The Cutting Edge, Grasp of the Blade, Dance of the Brand, Armorer's Ritual, Mark of the Blade, Ritual of Knowledge, Realignment, Furious Steel, Carving Knife and Void Phase
winkodi was Crush Coldsmith the Station Engineer and died
Sacrifices Made: 0
The heretic's sacrifice targets were: Popsie, Alexander Wolff, June Panner, Kingsley Hace and Principium Vitae.
Objective #1: Research at least 20 knowledge from the Mansus. You start with 8 researched. Fail.
Objective #2: Sacrifice at least 3 crewmembers. Fail.
Objective #3: Sacrifice 1 head of staff. Fail.
Ascension Forsaken
The heretic has failed.
Knowledge Researched:
Break of Dawn, Cloak of Shadow, The Living Heart, Amber Focus, Codex Cicatrix, Feast of Owls, Warren King's Welcome, Heartbeat of the Mansus, Blacksmith's Tale, Grasp of Rust, Leeching Walk, Mark of Rust and Ritual of Knowledge
foux0 was Fire Shark and had their body destroyed
Objective #1: Assist your master. Success!
The Eldritch Horror was successful!
chimpston was Fire Shark and had their body destroyed
Objective #1: Assist your master. Success!
The Eldritch Horror was successful!
foux0 was Fire Shark and had their body destroyed
Objective #1: Assist your master. Success!
The Eldritch Horror was successful!
dragomagol was Fire Shark and had their body destroyed
Objective #1: Assist your master. Success!
The Eldritch Horror was successful!
nexusleader was Onuja Gih the Scientist and died
- They completed 1 bounties.
- They received the following rewards: Syndicate Minibomb
Objective #1: Ensure at least some thieves do not leave the shift sabotaged.
Objective #2: Frame a crewmember for a crime.
Objective #3: Steal all the foods from Engineering.
Objective #4: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
jackmoloney was Robin Genis the Chief Medical Officer and survived
- They completed 1 bounties.
- They received the following rewards: Energy Dagger
Objective #1: BEAT THEM FUKKEN NUKIES!
Objective #2: Escape on the shuttle or an escape pod alive and without being in custody. Success!
Bobkk was Bob Robert the Chaplain and died
- They completed 3 bounties.
- They received the following rewards: MODsuit Thermal Visor Module, Sleepy Pen and Syndicate Encryption Key
Objective #1: Take hostages of high value crewmembers and demand a ransom.
Objective #2: Ensure atmospherics is scandalized by the end of the shift.
Objective #3: Die a glorious death. Success!
bowek was Simon Overstreet the Assistant and died
- They completed 3 bounties.
- They received the following rewards: Experimental Syndicate Teleporter, 12g Buckshot Drum (Bulldog) and Miniature Energy Crossbow
Objective #1: Take hostages of high value crewmembers and demand a ransom.
Objective #2: Cause a station evacuation.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
Jennifer Hawkings was Kendra Hunter the Assistant and died
- They completed 0 bounties.
Objective #1: Ensure at least some entertainers do not leave the shift wrecked.
Objective #2: Ensure Service is dirty by the end of the shift.
Objective #3: Cause a station evacuation.
Objective #4: Stay alive off station. Do not go to CentCom. Fail.
maxchudiusv was Robert Banks the Assistant and survived
Robert Banks was a specialist from Cybersun Industries.
(used 0 TC)
Objective #1: Assassinate Faustian Bargain, the Mime. Fail.
Objective #2: Steal the station blueprints Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Success!
The traitor has failed!
The code phrases were: gin, radios, centcom officers, Geneticist, brown
The code responses were: bravery, Chief Medical Officer
- Bluespace Artillery : Failed!
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 25729 credits collected by crew this shift.
An average of 443.603 credits were collected.
The most affluent crew member at shift end was Alexander Wolff with 950 cr!