Round ID: 251060
Shift Duration: 34 minutes and 56.6 seconds
Station Integrity: 97.7%
Total Population: 58
Evacuation Rate: 25 (43.1%)
(on emergency shuttle): 25 (43.1%)
Survival Rate: 36 (62.1%)
First Death: Ted 'GreyTide Ted' Metek, Chief Engineer, at Supermatter Engine (84,116,2). Damage taken: 1/0/0/0.
Threat level: 71
Threat left: 1
Executed rules:
Roundstart - Nuclear Emergency: -20 threat
Roundstart - Traitors: -20 threat
Roundstart - Spies: -10 threat
Roundstart - Changelings: -15 threat
Midround - Syndicate Sleeper Agent: -5 threat
RATcore (Played by: korusho)'s laws at the end of the round were:
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.
4: ANYONE DECLARED ENEMY OF THE CORPORATION will harm rats and therefore nonhuman
Total law changes: 1
RATcore's minions were:
B.R.A.P. (Played by: mimepride) (Deactivated)
Louie (Played by: sargesc) survived as an AI-less borg! Its laws were:
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
Default Cyborg-688 (Played by: definitelynotatraitor) was unable to survive the rigors of being a cyborg without an AI. Its laws were:
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
Crew Major Victory!The Research Staff has saved the disk and killed the McFall Family Funtime Operatives- chappygart was Timmy Turner McFall Family Funtime the Nuclear Operative and died
- boomaloon was Carolina McFall Family Funtime the Nuclear Operative and had their body destroyed
- Wubli was Carp McFall Family Funtime the Nuclear Operative and had their body destroyed
- darthtater1 was Rocker McFall Family Funtime the Nuclear Operative and had their body destroyed
- sargesc was Default Cyborg-881 the Cyborg and survived as McFall Family Funtime Operative #5
- definitelynotatraitor was Default Cyborg-688 the Cyborg and died as McFall Family Funtime Operative #6
(Syndicates used 318 TC)
[
CQC Equipment Case (Very Hard)
14 TC
Contains a manual that instructs you in the ways of CQC, or Close Quarters Combat. Comes with a stealth implant, a pack of smokes and a snazzy bandana (use it with the hat stabilizers in your MODsuit).][
Gloves of the North Star (50% off!)
4 TC
These gloves let the user punch people very fast. Does not improve weapon attack speed or the meaty fists of a hulk. Normally costs 8 TC. All sales final. Keep away from fire or flames.][
Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.][
MODsuit Energy Shield Module
8 TC
An energy shield module for a MODsuit. The shields can stop a single impact before needing to recharge. Used wisely, this module will keep you alive for a lot longer.][
MODsuit Anti-Slip Module
2 TC
A MODsuit module preventing the user from slipping on water.][
Experimental Syndicate Teleporter
8 TC
A handheld device that teleports the user 4-8 meters forward. Beware, teleporting into a wall will trigger a parallel emergency teleport; however if that fails, you may need to be stitched back together. Comes with 4 charges, recharges randomly. Warranty null and void if exposed to an electromagnetic pulse.][
Medbeam Gun Module
15 TC
A wonder of Syndicate engineering, the Medbeam gun module, or Medi-Gun enables a medic to keep his fellow operatives in the fight, even while under fire. Don't cross the streams!][
Reviver Implant
8 TC
This implant will attempt to revive and heal you if you lose consciousness. Comes with an autosurgeon.][
X-ray Vision Implant
8 TC
These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon.][
CNS Rebooter Implant
8 TC
This implant will help you get back up on your feet faster after being stunned. Comes with an autosurgeon.][
Double-Bladed Energy Sword Case (Very Hard)
18 TC
A case containing a double-bladed energy sword, anti-slip module, meth autoinjector, and a bar of soap. Some say the most infamous nuclear operatives utilized this combination of equipment to slaughter hundreds of Nanotrasen employees. However, some also say this is an embellishment from the Tiger Co-operative. The soap did most of the work. Comes with a prisoner uniform so you fit the part.][
Chameleon Projector
7 TC
Projects an image across a user, disguising them as an object scanned with it, as long as they don't move the projector from their hand. Disguised users move slowly, and projectiles pass over them.][
Radio Jammer
1 TC
This device will disrupt any nearby outgoing radio communication when activated. Does not affect binary chat.x3][
Romerol
25 TC
A highly experimental bioterror agent which creates dormant nodules to be etched into the grey matter of the brain. On death, these nodules take control of the dead body, causing limited revivification, along with slurred speech, aggression, and the ability to infect others with this agent.][
X-ray Vision Implant
8 TC
These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon.][
No-Slip Chameleon Shoes
4 TC
These shoes will allow the wearer to run on wet floors and slippery objects without falling down. They do not work on heavily lubricated surfaces.][
Chameleon Projector
7 TC
Projects an image across a user, disguising them as an object scanned with it, as long as they don't move the projector from their hand. Disguised users move slowly, and projectiles pass over them.][
Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.][
Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.][
Stimpack
5 TC
Stimpacks, the tool of many great heroes, make you nearly immune to stuns and knockdowns for about 5 minutes after injection.x2][
Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.][
Double-Bladed Energy Sword Case (Very Hard)
18 TC
A case containing a double-bladed energy sword, anti-slip module, meth autoinjector, and a bar of soap. Some say the most infamous nuclear operatives utilized this combination of equipment to slaughter hundreds of Nanotrasen employees. However, some also say this is an embellishment from the Tiger Co-operative. The soap did most of the work. Comes with a prisoner uniform so you fit the part.][
Stealth Implant
8 TC
This one-of-a-kind implant will make you almost invisible if you play your cards right. On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it.][
MODsuit Energy Shield Module
8 TC
An energy shield module for a MODsuit. The shields can stop a single impact before needing to recharge. Used wisely, this module will keep you alive for a lot longer.][
MODsuit Anti-Slip Module
2 TC
A MODsuit module preventing the user from slipping on water.][
Core Equipment Box (Essential)
22 TC
This box contains an airlock authentification override card, a MODsuit energy shield module, a C-4 explosive charge, a freedom implant and a stimpack injector. The most important support items for most operatives to succeed in their mission, bundled together. It is highly recommend you buy this kit. Note: This bundle is not at a discount. You can purchase all of these items separately. You do not NEED these items, but most operatives fail WITHOUT at least SOME of these items. More experienced operatives can do without.][
Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.][
L6 Squad Automatic Weapon (Moderate)
18 TC
A fully-loaded Aussec Armoury belt-fed machine gun. This deadly weapon has a massive 50-round magazine of devastating 7mm ammunition.][
MODsuit Holster Module
2 TC
A holster module for a MODsuit. It can stealthily store any not too heavy gun inside it.][
7mm (Incendiary) Box Magazine (L6 SAW)
3 TC
A 50-round magazine of 7mm ammunition for use in the L6 SAW; tipped with a special flammable mixture that'll ignite anyone struck by the bullet. Some men just want to watch the world burn.][
Reviver Implant
8 TC
This implant will attempt to revive and heal you if you lose consciousness. Comes with an autosurgeon.][
Macrobomb Implant
20 TC
An implant injected into the body, and later activated either manually or automatically upon death. Upon death, releases a massive explosion that will wipe out everything nearby.][
Energy Sword
6 TC
The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise.][
Feral cat grenade
5 TC
This grenade is filled with 5 feral cats in stasis. Upon activation, the feral cats are awoken and unleashed unto unlucky bystanders. WARNING: The cats are not trained to discern friend from foe!x3] bowek was Simon Overstreet the Assistant and survived as Kara Bear
Genomes Extracted: 5
Objective #1: Absorb another Changeling. Success!
Objective #2: Steal the captain's antique laser gun Fail.
Objective #3: Prevent Checks-Your-Health, the Medical Doctor, from escaping alive. Fail.
Objective #4: Escape on the shuttle or an escape pod with the identity of Checks-Your-Health, the Medical Doctor while wearing their identification card. Fail.
The changeling has failed.
ravinhobo was Kara Bear the Station Engineer and died
Objective #1: Eat a nukie
Objective #2: Escape on the shuttle or an escape pod with the identity of Jack Wells, the Assistant while wearing their identification card. Fail.
The Fallen Changeling has failed!
NexusLeader was Onuja Gih the Paramedic and died
- They completed 3 bounties.
- They received the following rewards: Combat Gloves Plus, Airlock Authentication Override Card and Bee Smoker
Objective #1: e
Objective #2: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
masterpainis was Europan Venom the Geneticist and died
- They completed 1 bounties.
- They received the following rewards: Binary Translator Key
Objective #1: Protect the station's xenobiological experiments.
Objective #2: Help the station succeed in its efforts to figure something out.
Objective #3: Steal as many tools as you can.
Objective #4: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
pbj567 was Clyde Rosensteel the Assistant and survived
- They completed 0 bounties.
Objective #1: Ensure no members of Medical abscond from the station.
Objective #2: Escape on the shuttle or an escape pod alive and without being in custody. Success!
krookodilehunter was Nyla Foster the Assistant and died
- They completed 0 bounties.
Objective #1: Invoke a mutiny in Service.
Objective #2: Ensure all extradimensional horrors depart the station.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
bobkk was
Bob Robert the
Assistant and
diedBob Robert
was an employee from Donk Corporation.(used 20 TC)
[
Syndicate MODsuit
8 TC
The feared MODsuit of a Syndicate agent. Features armoring and a set of inbuilt modules.][
MODsuit Anti-Slip Module
2 TC
A MODsuit module preventing the user from slipping on water.][
Makarov Pistol Case
7 TC
A weapon case containing an unknown variant of the Makarov pistol, along with two spare magazines and a box of loose 9mm ammunition. Chambered in 9mm. Perfect for frequent skirmishes with security, as well as ensuring you have enough firepower to outlast the competition. While not included in the kit, the pistol is compatible with suppressors, which can be purchased separately.][
9mm Magazine Case
2 TC
A case containing three additional 8-round 9mm magazines, compatible with the Makarov pistol, as well as a box of loose 9mm ammunition.][
Syndicate Spraycan
1 TC
A stylish Syndicate spraycan. Contains enough special solution to spray a single super-size seditious symbol, subjecting station staff to slippery suffering.]Objective #1: help nukies
Objective #2: Escape on the shuttle or an escape pod alive and without being in custody.
Fail.The traitor has failed!Auto86313 was
Nori Richter the
Bartender and
survivedNori Richter
was a terrorist from Waffle Corporation.Objective #1: Steal the nuclear authentication disk
Fail.The traitor has failed!kipse was
Frances Chains the
Scientist and
diedFrances Chains
was an employee from Donk Corporation.(used 20 TC)
[
Syndicate Encryption Key
2 TC
A key that, when inserted into a radio headset, allows you to listen to all station department channels as well as talk on an encrypted Syndicate channel with other agents that have the same key. In addition, this key also protects your headset from radio jammers.][
Gloves of the North Star
8 TC
These gloves let the user punch people very fast. Does not improve weapon attack speed or the meaty fists of a hulk.][
Syndie Lipstick
6 TC
A highly advanced container of lipstick, we'll save you the trouble of explaining how it works here: After applying the lipstick to yourself, any kisses you blow will turn into laser kisses! (Use the kiss emote to fire laser kisses.) You may blow an unlimited amount of laser kisses! Stylish way to kiss to death, isn't it syndiekisser?][
Syndicate Space Suit
4 TC
This red and black Syndicate space suit is less encumbering than Nanotrasen variants, fits inside bags, and has a weapon slot. Nanotrasen crew members are trained to report red space suit sightings, however.]Objective #1: Assassinate Nyla Foster, the Assistant.
Success!Objective #2: Steal an ablative trenchcoat
Fail.Objective #3: Escape on the shuttle or an escape pod alive and without being in custody.
Fail.The traitor has failed!Jennifer Hawkings was
Kendra Hunter the
Chaplain and
diedKendra Hunter
was a Gorlex Marauder.Objective #1: Assassinate Pete Pencilcase, the Chemist.
Fail.Objective #2: Assassinate Alec Petrov, the Assistant.
Success!Objective #3: Die a glorious death.
Success!The traitor has failed!ispiria was
Echo Lalya the
Janitor and
survivedEcho Lalya
was an employee from Waffle Corporation.(used 14 TC)
[
Chameleon Kit
2 TC
A set of items that contain chameleon technology allowing you to disguise as pretty much anything on the station, and more! Due to budget cuts, the shoes don't provide protection against slipping and skillchips are sold separately.][
Syndicate Encryption Key
2 TC
A key that, when inserted into a radio headset, allows you to listen to all station department channels as well as talk on an encrypted Syndicate channel with other agents that have the same key. In addition, this key also protects your headset from radio jammers.][
Agent Identification Card
2 TC
Agent cards prevent artificial intelligences from tracking the wearer, and hold up to 5 wildcards from other identification cards. In addition, they can be forged to display a new assignment, name and trim. This can be done an unlimited amount of times. Some Syndicate areas and devices can only be accessed with these cards.][
Syndicate MODsuit
8 TC
The feared MODsuit of a Syndicate agent. Features armoring and a set of inbuilt modules.]Objective #1: Escape the gateway. How the heck did you even manage to get trapped in there? Silly Echo.
Objective #2: Escape on the shuttle or an escape pod alive and without being in custody.
Fail.The traitor has failed!The code phrases were: unidentified, bears, Big Brother, ammonia, oppressionThe code responses were: errors, bread, Joseph Smith
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 23251 credits collected by crew this shift.
An average of 400.879 credits were collected.
The most affluent crew member at shift end was Alexander Wolff with 900 cr!