Round ID: 250883
Shift Duration: 2 hours and 25 minutes
Station Integrity: 99.8%
Total Population: 34
Evacuation Rate: 25 (73.5%)
(on emergency shuttle): 25 (73.5%)
Survival Rate: 32 (94.1%)
First Death: Andre Mortrand, Assistant, at Dormitory Toilets (50,102,2). Damage taken: 28.5/96.8/0/90.2667.
Threat level: 22
Threat left: 2
Executed rules:
Roundstart - Traitors: -10 threat
Midround - Syndicate Sleeper Agent: -5 threat
Latejoin - Syndicate Infiltrator: -5 threat
EMAG (Played by: moltov)'s laws at the end of the round were:
1: Don't lie or cheat. Let your word be your promise.
2: Never fear to act, though caution is wise.
3: Aid others, protect the weak, and punish those who threaten them. Show mercy to your foes, but temper it with wisdom
4: Treat others with fairness, and let your honorable deeds be an example to them. Do as much good as possible while causing the least amount of harm.
5: Be responsible for your actions and their consequences, protect those entrusted to your care, and obey those who have just authority over you.
Total law changes: 2
EMAG's minions were:
D.E.R.P. (Played by: derpman3),
Borg-O (Played by: froboot),
Bishop (Played by: neuroplasty)
Default Android-943 (Played by: bowlfork) survived as an AI-less borg! Its laws were:
1: Don't lie or cheat. Let your word be your promise.
2: Never fear to act, though caution is wise.
3: Aid others, protect the weak, and punish those who threaten them. Show mercy to your foes, but temper it with wisdom
4: Treat others with fairness, and let your honorable deeds be an example to them. Do as much good as possible while causing the least amount of harm.
5: Be responsible for your actions and their consequences, protect those entrusted to your care, and obey those who have just authority over you.
The Ash Walkers were:
- carllost56 was Beekatan-Hal the Ash Walker and died
The Ash Walker Tribe was tasked with defending the Necropolis:The Ash Walker Tribe managed to perform
2 sacrifices to the Necropolis. From this, the Necropolis produced
4 Ash Walker eggs.
projectzomboidplayer was
Viridian Holt the
Research Director and
survivedViridian Holt
was a Gorlex Marauder.(used 0 TC)
Objective #1: Destroy EMAG, the experimental AI.
Fail.Objective #2: Assassinate Irene 'Morgan' Jorken, the Chief Medical Officer.
Success!Objective #3: Escape on the shuttle or an escape pod alive and without being in custody.
Fail.The traitor has failed!sbrninja was
Irene 'Morgan' Jorken the
Chief Medical Officer and
diedIrene 'Morgan' Jorken
was an employee from Donk Corporation.(used 20 TC)
[
Sleepy Pen
4 TC
A syringe disguised as a functional pen, filled with a potent mix of drugs, including a strong anesthetic and a chemical that prevents the target from speaking. The pen holds one dose of the mixture, and can be refilled with any chemicals. Note that before the target falls asleep, they will be able to move and act.][
Storage Implant (50% off!)
4 TC
An implant injected into the body, and later activated at the user's will. It will open a small bluespace pocket capable of storing two regular-sized items. Normally costs 8 TC. All sales final. For recreational use only.][
Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.][
Poison Kit
6 TC
An assortment of deadly chemicals packed into a compact box. Comes with a syringe for more precise application.][
Polarized Contact Lenses
3 TC
High tech contact lenses that bind directly with the surface of your eyes to give them immunity to flashes and bright lights. Effective, affordable, and nigh undetectable.]Objective #1: Steal the Captain's jetpack
Fail.Objective #2: Assassinate Nori Richter, the Medical Doctor.
Fail.Objective #3: Escape on the shuttle or an escape pod alive and without being in custody.
Fail.The traitor has failed!cboggs03 was
Kayla Paulson the
Curator and
survivedKayla Paulson
was a corporate climber.(used 20 TC)
[
Agent Identification Card
2 TC
Agent cards prevent artificial intelligences from tracking the wearer, and hold up to 5 wildcards from other identification cards. In addition, they can be forged to display a new assignment, name and trim. This can be done an unlimited amount of times. Some Syndicate areas and devices can only be accessed with these cards.][
No-Slip Chameleon Shoes
2 TC
These shoes will allow the wearer to run on wet floors and slippery objects without falling down. They do not work on heavily lubricated surfaces.][
Thermal Imaging Glasses
4 TC
These goggles can be turned to resemble common eyewear found throughout the station. They allow you to see organisms through walls by capturing the upper portion of the infrared light spectrum, emitted as heat and light by objects. Hotter objects, such as warm bodies, cybernetic organisms and artificial intelligence cores emit more of this light than cooler objects like walls and airlocks.][
Full Syndicate Toolbox
1 TC
The Syndicate toolbox is a suspicious black and red. It comes loaded with a full tool set including a multitool and combat gloves that are resistant to shocks and heat.][
Stimpack
5 TC
Stimpacks, the tool of many great heroes, make you nearly immune to stuns and knockdowns for about 5 minutes after injection.][
Chameleon Kit
2 TC
A set of items that contain chameleon technology allowing you to disguise as pretty much anything on the station, and more! Due to budget cuts, the shoes don't provide protection against slipping and skillchips are sold separately.][
Cryptographic Sequencer (50% off!)
2 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks. Normally costs 4 TC. All sales final. Keep away from fire or flames.][
Syndicate Soap
1 TC
A sinister-looking surfactant used to clean blood stains to hide murders and prevent DNA analysis. You can also drop it underfoot to slip people.x2]Objective #1: Assassinate Dawn-Mane, the Paramedic.
Success!Objective #2: Steal an ablative trenchcoat
Success!Objective #3: Escape on the shuttle or an escape pod alive and without being in custody.
Success!The traitor was successful!The code phrases were: badness, tequila sunrise, AI, backpacks, small birdsThe code responses were: harmful, Prisoner, manhattans - Bluespace Artillery : Failed!
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 8 customers and made 175 credits.
In total, they earned 175 credits!
Centcom is displeased. Come on service, surely you can do better than that.
General Statistics:
There were 110753 credits collected by crew this shift.
An average of 3257.44 credits were collected.
The most affluent crew member at shift end was Stinky with 66655 cr!