Round ID: 250768
    Shift Duration: 27 minutes and 34.5 seconds
    Station Integrity: Destroyed
    Total Population: 43
    Survival Rate: 10 (23.3%)
    First Death: Walker Andreev, Station Engineer, at Supermatter Engine Room (165,60,2). Damage taken: 169.9/0/0/30.1.
    Threat level: 70
    Threat left: 0
    Executed rules:
        Roundstart - Traitors: -10 threat
        Roundstart - Blood Brothers: -25 threat
        Roundstart - Nuclear Emergency: -20 threat
        Roundstart - Spies: -10 threat
        Midround - Syndicate Sleeper Agent: -5 threat
Default Cyborg-945 (Played by: carshalash) was unable to survive the rigors of being a cyborg without an AI. Its laws were:
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
Stechkin Operatives:
Syndicate Major Victory!
Stechkin operatives have destroyed Shitpost Generator Please Do Not Kill Us Or I Will Be Very Sad Eighty Characters!

The syndicate operatives were:

(Syndicates used 390 TC) [Mauler Exosuit (38% off!)
62 TC
A massive and incredibly deadly military-grade exosuit. Features long-range targeting, thrust vectoring and deployable smoke. Comes equipped with an LMG, scattershot carbine, missile rack, and an antiprojectile armor booster. Normally costs 100 TC. All sales final. Product is provided "as is" without any implied or expressed warranties.
]
[Pre-Loaded Syndicate Intellicard
12 TC
A syndicate intellicard that can be activated to download a captured Nanotrasen AI, modified with the standard syndicate lawset. You can slot it into your modsuit for a conversational partner! It can additionally control the MODsuit's modules at will, and move your body around even if you're in critical condition or dead. However, due to failsafes activated during the extraction process, the AI is unable to interact with electronics from anywhere but direct proximity...
]
[CQC Equipment Case (Very Hard)
14 TC
Contains a manual that instructs you in the ways of CQC, or Close Quarters Combat. Comes with a stealth implant, a pack of smokes and a snazzy bandana (use it with the hat stabilizers in your MODsuit).
]
[MODsuit Energy Shield Module
8 TC
An energy shield module for a MODsuit. The shields can stop a single impact before needing to recharge. Used wisely, this module will keep you alive for a lot longer.
]
[Pre-Loaded Syndicate Intellicard (25% off!)
9 TC
A syndicate intellicard that can be activated to download a captured Nanotrasen AI, modified with the standard syndicate lawset. You can slot it into your modsuit for a conversational partner! It can additionally control the MODsuit's modules at will, and move your body around even if you're in critical condition or dead. However, due to failsafes activated during the extraction process, the AI is unable to interact with electronics from anywhere but direct proximity... Normally costs 12 TC. All sales final. For recreational use only.
]
[Energy Shield and Sword Case (Very Hard)
14 TC
A case containing an energy sword and energy shield. Paired together, it provides considerable defensive power without compromising lethal potency. Perfect for the enterprising nuclear knight. Comes with a medieval helmet for your MODsuit!
]
[Syndicate Saboteur Cyborg (25% off!)
26 TC
A streamlined engineering cyborg, equipped with covert modules. Also incapable of leaving the welder in the shuttle. Aside from regular Engineering equipment, it comes with a special destination tagger that lets it traverse disposals networks. Its chameleon projector lets it disguise itself as a Nanotrasen cyborg, on top it has thermal vision and a pinpointer. Normally costs 35 TC. All sales final. 16% sales tax will be charged for orders originating within Space Nebraska.
x2]
[Thermal Imaging Glasses
4 TC
These goggles can be turned to resemble common eyewear found throughout the station. They allow you to see organisms through walls by capturing the upper portion of the infrared light spectrum, emitted as heat and light by objects. Hotter objects, such as warm bodies, cybernetic organisms and artificial intelligence cores emit more of this light than cooler objects like walls and airlocks.
]
[MODsuit Thermal Visor Module
3 TC
A visor for a MODsuit. Lets you see living beings through walls.
]
[Bulldog Shotgun Case (Moderate) (25% off!)
6 TC
A fully-loaded 2-round burst fire drum-fed shotgun, complete with a secondary magazine you can hotswap. The gun has a handy label to explain how. Compatible with all 12g rounds. Designed for close quarter anti-personnel engagements. Comes with three spare magazines. Normally costs 8 TC. All sales final. Not recommended for children.
x2]
[MODsuit Anti-Slip Module
2 TC
A MODsuit module preventing the user from slipping on water.
]
[Operative Reinforcements
35 TC
Call in an additional team member from one of our factions. They'll come equipped with a mere surplus SMG, so arming them is recommended.
]
[Freedom Implant (40% off!)
3 TC
Can be activated to release common restraints such as handcuffs, legcuffs, and even bolas tethered around the legs. Implant has enough energy for 4 uses before it becomes inert and harmlessly self-destructs. Normally costs 5 TC. All sales final. As seen on TV.
]
[MODsuit Energy Shield Module
8 TC
An energy shield module for a MODsuit. The shields can stop a single impact before needing to recharge. Used wisely, this module will keep you alive for a lot longer.
x2]
[Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.
]
[12g Slug Drum (Bulldog)
2 TC
An additional 8-round slug magazine for use with the Bulldog shotgun. Now 8 times less likely to shoot your pals.
x3]
[Syndicate Minibomb (83% off!)
1 TC
The minibomb is a grenade with a five-second fuse. Upon detonation, it will create a small hull breach in addition to dealing high amounts of damage to nearby personnel. Normally costs 6 TC. All sales final. Do not taunt.
x4]
[Overwatch Intelligence Agent (75% off!)
3 TC
An Overwatch Intelligence Agent is assigned to your operation. They can view your progress and help coordinate using your operative team's body-cams. They can also pilot the shuttle remotely and view the station's camera net. If you're a meathead who's just here to kill people and don't care about strategising or intel, you'll still have someone to bear witness to your murder-spree! Normally costs 12 TC. All sales final. Do not taunt.
]
[Bulldog Shotgun Case (Moderate) (25% off!)
6 TC
A fully-loaded 2-round burst fire drum-fed shotgun, complete with a secondary magazine you can hotswap. The gun has a handy label to explain how. Compatible with all 12g rounds. Designed for close quarter anti-personnel engagements. Comes with three spare magazines. Normally costs 8 TC. All sales final. Not recommended for children.
]
[Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.
]
[Storage Implant
8 TC
An implant injected into the body, and later activated at the user's will. It will open a small bluespace pocket capable of storing two regular-sized items.
]
[Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.
x2]
[12g Slug Drum (Bulldog)
2 TC
An additional 8-round slug magazine for use with the Bulldog shotgun. Now 8 times less likely to shoot your pals.
x5]
[12g Flechette Shells (Bulldog)
2 TC
An alternative 8-round flechette magazine for use in the Bulldog shotgun. Getting stopped by armor? Why not flechette? Turn meat and kevlar to tatters!
x3]
[X-ray Vision Implant
8 TC
These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon.
]
[Thermal Eyes
8 TC
These cybernetic eyes will give you thermal vision. Comes with a free autosurgeon.
]
[Buzzkill Grenade Box
15 TC
A box with three grenades that release a swarm of angry bees upon activation. These bees indiscriminately attack friend or foe with random toxins. Courtesy of the BLF and Tiger Cooperative.
]
[Viscerator Delivery Grenade Box
15 TC
A box containing unique grenades that deploys a swarm of viscerators upon activation, which will chase down and shred any non-operatives in the area.
]
[Syndicate Minibomb
6 TC
The minibomb is a grenade with a five-second fuse. Upon detonation, it will create a small hull breach in addition to dealing high amounts of damage to nearby personnel.
x2]
[Chameleon Projector (85% off!)
1 TC
Projects an image across a user, disguising them as an object scanned with it, as long as they don't move the projector from their hand. Disguised users move slowly, and projectiles pass over them. Normally costs 7 TC. All sales final. Contains small parts.
]
[Syndicate EMP Bomb (28% off!)
5 TC
A variation of the syndicate bomb designed to produce a large EMP effect. Normally costs 7 TC. All sales final. As seen on TV.
]
[Composition C-4
1 TC
C-4 is plastic explosive of the common variety Composition C. You can use it to breach walls, sabotage equipment, or connect an assembly to it in order to alter the way it detonates. It can be attached to almost all objects and has a modifiable timer with a minimum setting of 10 seconds.
x3]
[CNS Rebooter Implant
8 TC
This implant will help you get back up on your feet faster after being stunned. Comes with an autosurgeon.
]
[Stimpack
5 TC
Stimpacks, the tool of many great heroes, make you nearly immune to stuns and knockdowns for about 5 minutes after injection.
]
[Polarized Contact Lenses
3 TC
High tech contact lenses that bind directly with the surface of your eyes to give them immunity to flashes and bright lights. Effective, affordable, and nigh undetectable.
]
[Radio Jammer
1 TC
This device will disrupt any nearby outgoing radio communication when activated. Does not affect binary chat.
]
The Blood Brothers of Wagaki & Andreev:
The blood brothers were:

Team had following objectives:
Objective #1: Convert a brainwashable person using your flash on them directly. Any handheld flash will work if you lose or break your starting flash. Success!
Objective #2: Steal the medal of captaincy Fail.
Objective #3: Steal the station blueprints Fail.
Objective #4: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The Blood Brothers of Wagaki & Andreev have failed!
The Blood Brothers of Makes-The-Abomination & Genis:
The blood brothers were:

Team had following objectives:
Objective #1: Convert a brainwashable person using your flash on them directly. Any handheld flash will work if you lose or break your starting flash. Success!
Objective #2: Steal a functional AI Fail.
Objective #3: Hijack the emergency shuttle by hacking its navigational protocols through the control console (alt click emergency shuttle console). Fail.
The Blood Brothers of Makes-The-Abomination & Genis have failed!
The spies were:
ashlightweaver was Ash Lightweaver the Medical Doctor and died
- They completed 4 bounties.
- They received the following rewards: MODsuit Energy Shield Module, 12g Meteorslug Shells (Bulldog), Infiltrator MODsuit and Contractor Baton
Objective #1: Cause a station evacuation.
Objective #2: Terrorize spies enough to be branded a hero.
Objective #3: Ensure that Digby Tatham-Warter, the Coroner escapes alive and out of custody.
Objective #4: Escape on the shuttle or an escape pod alive and without being in custody. Fail.

bastardblaster was Li Wei the Paramedic and died
- They completed 1 bounties.
- They received the following rewards: Syndicate Space Suit
Objective #1: Terrorize Medical enough to be attacked on sight.
Objective #2: Ensure no extradimensional horrors flee the station a disaster.
Objective #3: Deprive the station of as many weapons as you can.
Objective #4: Escape on the shuttle or an escape pod alive and without being in custody. Fail.

bigretardedguy was Malloc B the Shaft Miner and died
- They completed 1 bounties.
- They received the following rewards: Switchblade
Objective #1: Terrorize Service enough to be attacked on sight.
Objective #2: Ensure that Waxes-The-Tile, the Assistant escapes alive and out of custody.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.

The traitors were:
narskop was Walker Andreev the Station Engineer and had their body destroyed

Walker Andreev was an employee from Donk Corporation.
(used 20 TC) [Syndicate Surplus Crate
20 TC
A dusty crate from the back of the Syndicate warehouse delivered directly to you via Supply Pod. If the rumors are true, it will fill it's contents based on your current reputation. Get on that grind. Contents are sorted to always be worth 30 TC. The Syndicate will only provide one surplus item per agent.
]


Objective #1: Steal any set of secret documents of any organization Fail.
Objective #2: Assassinate Makes-The-Abomination, the Scientist. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The traitor has failed!

bigboy911 was Waxes-The-Tile the Assistant and died

Waxes-The-Tile was an activist from the Animal Rights Consortium.
(used 20 TC) [Syndicate Revolver
13 TC
A brutally simple Syndicate revolver that fires .357 Magnum rounds and has 7 chambers.
]
[.357 Speed Loader
4 TC
A speed loader that contains seven additional .357 Magnum rounds; usable with the Syndicate revolver. For when you really need a lot of things dead.
]
[Composition C-4
1 TC
C-4 is plastic explosive of the common variety Composition C. You can use it to breach walls, sabotage equipment, or connect an assembly to it in order to alter the way it detonates. It can be attached to almost all objects and has a modifiable timer with a minimum setting of 10 seconds.
x3]


Objective #1: Assassinate Ash Lightweaver, the Medical Doctor. Success!
The traitor was successful!


The code phrases were: bears, pizza, Alger Harris
The code responses were: fries, Clown, battery-operated, fedoras, dull
Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 16931 credits collected by crew this shift.
An average of 393.744 credits were collected.
The most affluent crew member at shift end was Jared Rysenbouger with 850 cr!