Round ID: 250765
    Shift Duration: 33 minutes and 39.7 seconds
    Station Integrity: Destroyed
    Total Population: 57
    Survival Rate: 34 (59.6%)
    First Death: Bob Tourd, Assistant, at Bar Lounge (121,134,3). Damage taken: 152.7/57/0/1.33333.
    Threat level: 61
    Threat left: 1
    Executed rules:
        Roundstart - Changelings: -15 threat
        Roundstart - Traitors: -20 threat
        Roundstart - Nuclear Emergency: -20 threat
        Midround - Syndicate Sleeper Agent: -5 threat
Default Cyborg-804 (Played by: excalibot) survived as an AI-less borg! Its laws were:
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
Kether Operatives:
Syndicate Major Victory!
Kether operatives have destroyed Fatimid Workspace Eta!

The syndicate operatives were:

(Syndicates used 105 TC) [Syndicate Detonator
1 TC
The Syndicate detonator is a companion device to the Syndicate bomb. Simply press the included button and an encrypted radio frequency will instruct all live Syndicate bombs to detonate. Useful for when speed matters or you wish to synchronize multiple bomb blasts. Be sure to stand clear of the blast radius before using the detonator.
]
[C-20r Submachine Gun Case (Easy)
14 TC
A fully-loaded Scarborough Arms bullpup submachine gun. The C-20r fires .45 rounds with a 24-round magazine and is compatible with suppressors. Comes with spare three magazines.
]
[Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.
]
[Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.
]
[Stimpack
5 TC
Stimpacks, the tool of many great heroes, make you nearly immune to stuns and knockdowns for about 5 minutes after injection.
]
[Bag of X-4 explosives
4 TC
Contains 3 X-4 shaped plastic explosives. Similar to C4, but with a stronger blast that is directional instead of circular. X-4 can be placed on a solid surface, such as a wall or window, and it will blast through the wall, injuring anything on the opposite side, while being safer to the user. For when you want a controlled explosion that leaves a wider, deeper, hole.
]
[Medbeam Gun Module
15 TC
A wonder of Syndicate engineering, the Medbeam gun module, or Medi-Gun enables a medic to keep his fellow operatives in the fight, even while under fire. Don't cross the streams!
]
[Energy Sword
6 TC
The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise.
]
[Syndicate Tome
5 TC
Using rare artifacts acquired at great cost, the Syndicate has reverse engineered the seemingly magical books of a certain cult. Though lacking the esoteric abilities of the originals, these inferior copies are still quite useful. Often used by agents to protect themselves against foes who rely on magic while it's held. Though, it can be used to heal and harm other people with decent effectiveness much like a regular bible. Can also be used in-hand to 'claim' it, granting you priest-like abilities -- no training required!
]
[Stimpack
5 TC
Stimpacks, the tool of many great heroes, make you nearly immune to stuns and knockdowns for about 5 minutes after injection.
]
[MODsuit Thermal Visor Module (33% off!)
2 TC
A visor for a MODsuit. Lets you see living beings through walls. Normally costs 3 TC. All sales final. Void where prohibited.
]
[Box of Throwing Weapons
3 TC
A box of shurikens and reinforced bolas from ancient Earth martial arts. They are highly effective throwing weapons. The bolas can knock a target down and the shurikens will embed into limbs.
]
[Syndicate Assault Cyborg (25% off!)
26 TC
A cyborg designed and programmed for systematic extermination of non-Syndicate personnel. Comes equipped with a self-resupplying LMG, a grenade launcher, energy sword, emag, pinpointer, flash and crowbar. Normally costs 35 TC. All sales final. Not responsible for direct, indirect, incidental or consequential damages resulting from any defect, error or failure to perform.
]
[Syndicate Bomb (54% off!)
5 TC
The Syndicate bomb is a fearsome device capable of massive destruction. It has an adjustable timer, with a minimum of 90 seconds, and can be bolted to the floor with a wrench to prevent movement. The bomb is bulky and cannot be moved; upon ordering this item, a smaller beacon will be transported to you that will teleport the actual bomb to it upon activation. Note that this bomb can be defused, and some crew may attempt to do so. The bomb core can be pried out and manually detonated with other explosives. Normally costs 11 TC. All sales final. Contains small parts.
]
[Slipocalypse Clusterbang (66% off!)
1 TC
A traditional clusterbang grenade with a payload consisting entirely of Syndicate soap. Useful in any scenario! Normally costs 3 TC. All sales final. Product is provided "as is" without any implied or expressed warranties.
]
[10mm Handgun Magazine (Ansem)
2 TC
An additional 8-round 10mm magazine, compatible with the Ansem pistol.
]
The changelings were:
Wacky Memester was Doyle Spreeb the Chemist and had their body destroyed
Genomes Extracted: 1

Objective #1: Extract 7 compatible genomes. Fail.
Objective #2: Steal an ablative trenchcoat Fail.
Objective #3: Prevent Michael Blackburn, the Research Director, from escaping alive. Success!
Objective #4: Escape on the shuttle or an escape pod with the identity of Michael Blackburn, the Research Director while wearing their identification card. Fail.
The changeling has failed.

bobdabuilder9001 was Fights-Them-All the Assistant and survived
Genomes Extracted: 2

Objective #1: Extract more compatible genomes than any other Changeling. Success!
Objective #2: Steal the nuclear authentication disk Fail.
Objective #3: Assassinate Simon Overstreet, the Shaft Miner. Success!
Objective #4: Escape on the shuttle or an escape pod with the identity of Bartholomew Davis, the Shaft Miner while wearing their identification card. Fail.
The changeling has failed.

The traitors were:
shizupinu was Mira Chekov the Atmospheric Technician and survived

Mira Chekov was a Gorlex Marauder.
(used 20 TC) [Contract Kit
20 TC
The Syndicate have offered you the chance to become a contractor, take on kidnapping contracts for TC and cash payouts. Upon purchase, you'll be granted your own contract uplink embedded within the supplied tablet computer. Additionally, you'll be granted standard contractor gear to help with your mission - comes supplied with the tablet, specialised space suit, chameleon jumpsuit and mask, agent card, specialised contractor baton, and three randomly selected low cost items. Can include otherwise unobtainable items.
]
[Contract Reroll
0 TC
(Surplus)
Request a reroll of your current contract list. Will generate a new target, payment, and dropoff for the contracts you currently have available.
]


Objective #1: Produce Tritium in an ungodly amount
Objective #2: Die a glorious death. Fail.
Completed 1 contract for a total of 10 TC!

The traitor has failed!

Bowek was Simon Overstreet the Shaft Miner and died

Simon Overstreet was a Gorlex Marauder.

Objective #1: Assassinate Royce Khan, the Roboticist. Fail.
Objective #2: Prevent Cloey Jay, the Assistant, from escaping alive. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.

The traitor has failed!

iamcooldan was Bartholomew Davis the Shaft Miner and survived

Bartholomew Davis was in legal trouble.
(used 19 TC) [Syndicate Encryption Key
2 TC
A key that, when inserted into a radio headset, allows you to listen to all station department channels as well as talk on an encrypted Syndicate channel with other agents that have the same key. In addition, this key also protects your headset from radio jammers.
]
[Syndicate Bomb
11 TC
The Syndicate bomb is a fearsome device capable of massive destruction. It has an adjustable timer, with a minimum of 90 seconds, and can be bolted to the floor with a wrench to prevent movement. The bomb is bulky and cannot be moved; upon ordering this item, a smaller beacon will be transported to you that will teleport the actual bomb to it upon activation. Note that this bomb can be defused, and some crew may attempt to do so. The bomb core can be pried out and manually detonated with other explosives.
]
[Syndicate Minibomb
6 TC
The minibomb is a grenade with a five-second fuse. Upon detonation, it will create a small hull breach in addition to dealing high amounts of damage to nearby personnel.
]


Objective #1: sit back and watch the nukies win
Objective #2: Escape on the shuttle or an escape pod alive and without being in custody. Success!
The traitor was successful!


The code phrases were: Cherry Rockwell, helmets, eggnog, goodness, twerking
The code responses were: teleporter room, lewd
Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 2 customers and made 100 credits.
In total, they earned 100 credits!
Centcom is displeased. Come on service, surely you can do better than that.
General Statistics:
There were 29395 credits collected by crew this shift.
An average of 515.702 credits were collected.
The most affluent crew member at shift end was Principium Vitae with 3395 cr!