Round ID: 250686
Shift Duration: 1 hour and 25 minutes and 36.7 seconds
Station Integrity: 82.4%
Total Population: 54
Evacuation Rate: 34 (63%)
(on emergency shuttle): 31 (57.4%)
Survival Rate: 41 (75.9%)
First Death: Bobby Lee, Medical Doctor, at Medbay Central (97,105,2). Damage taken: 146/50.5/0/23.0333.
Threat level: 56
Threat left: 1
Executed rules:
Roundstart - Traitors: -30 threat
Roundstart - Blood Brothers: -10 threat
Midround - Syndicate Sleeper Agent: -5 threat
Latejoin - Syndicate Infiltrator: -5 threat
Midround - Syndicate Sleeper Agent: -5 threat
J.E.B (Played by: guestify)'s laws at the end of the round were:
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.
Total law changes: 3
J.E.B's minions were:
B.R.A.P. (Played by: mimepride),
Space Invader V0.9 (Played by: foil12),
SNITCH (Played by: dawnseer),
Default Android-728 (Played by: pyrocattrue)
But none of its eggs hatched!
The blood brothers were:
- jaygrimes was Pantomime the Mime and died
- trustedtrustee was Bobby Lee the Medical Doctor and had their body destroyed
Objective #1: Convert a brainwashable person using your flash on them directly. Any handheld flash will work if you lose or break your starting flash.
Success!Objective #2: Steal the captain's antique laser gun
Fail.Objective #3: Steal the station blueprints
Fail.Objective #4: Escape on the shuttle or an escape pod alive and without being in custody.
Fail.The Blood Brothers of Pantomime & Lee have failed! thatguythere03 was Fitz Sholl the Station Engineer and survived
Objective #1: Spend 3 minutes around Jack Diesel while they're alive. Fail.
Objective #2: Murder Manley Bashline, Jack Diesel's coworker. Fail.
Objective #3: Steal Jack Diesel's family heirloom, the fingerless insulated gloves they cherish. Success!
Objective #4: Murder Jack Diesel, the Assistant. Success!
The Obsessed did not go near their obsession the entire round! That's extremely impressive!
The Obsessed has failed!
pjk2nd was
Dean Bowchiew the
Assistant and
diedDean Bowchiew
was a corporate climber.(used 23 TC)
[
Contract Kit
20 TC
The Syndicate have offered you the chance to become a contractor, take on kidnapping contracts for TC and cash payouts. Upon purchase, you'll be granted your own contract uplink embedded within the supplied tablet computer. Additionally, you'll be granted standard contractor gear to help with your mission - comes supplied with the tablet, specialised space suit, chameleon jumpsuit and mask, agent card, specialised contractor baton, and three randomly selected low cost items. Can include otherwise unobtainable items.][
Syndicate Encryption Key
2 TC
A key that, when inserted into a radio headset, allows you to listen to all station department channels as well as talk on an encrypted Syndicate channel with other agents that have the same key. In addition, this key also protects your headset from radio jammers.][
Radio Jammer
1 TC
This device will disrupt any nearby outgoing radio communication when activated. Does not affect binary chat.]Objective #1: Steal the reactive teleport armor
Fail.Objective #2: Assassinate Aurora McShain, the Cargo Technician.
Fail.Objective #3: Escape on the shuttle or an escape pod alive and without being in custody.
Fail.Completed
1 contract for a total of
5 TC!
The traitor has failed!ambush6838 was
Has-No-Pigment the
Quartermaster and
survivedHas-No-Pigment
was a Gorlex Marauder.(used 4 TC)
[
Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.]Objective #1: Assassinate Pantomime, the Mime.
Success!Objective #2: Steal the chief engineer's advanced magnetic boots
Success!Objective #3: Escape on the shuttle or an escape pod alive and without being in custody.
Fail.The traitor has failed!viralmilk22 was
Piper Day the
Scientist and
died as
monkey (624)Piper Day
was a specialist from Cybersun Industries.(used 20 TC)
[
Stealth Implant
8 TC
This one-of-a-kind implant will make you almost invisible if you play your cards right. On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it.][
Storage Implant (25% off!)
6 TC
An implant injected into the body, and later activated at the user's will. It will open a small bluespace pocket capable of storing two regular-sized items. Normally costs 8 TC. All sales final. Contains small parts.][
Dehydrated Space Carp
1 TC
Looks like a plush toy carp, but just add water and it becomes a real-life space carp! Activate in your hand before use so it knows not to kill you.x6]Objective #1: Prevent Dean Bowchiew, the Assistant, from escaping alive.
Success!Objective #2: Assassinate Natalie Holderman, the Cargo Technician.
Success!Objective #3: Escape on the shuttle or an escape pod alive and without being in custody.
Fail.The traitor has failed!enterthejake was
Transcends-The-Flesh the
Atmospheric Technician and
diedTranscends-The-Flesh
was in legal trouble.(used 21 TC)
[
Agent Identification Card
2 TC
Agent cards prevent artificial intelligences from tracking the wearer, and hold up to 5 wildcards from other identification cards. In addition, they can be forged to display a new assignment, name and trim. This can be done an unlimited amount of times. Some Syndicate areas and devices can only be accessed with these cards.][
Syndicate Briefcase Full of Cash
3 TC
A secure briefcase containing 5000 space credits. Useful for bribing personnel, or purchasing goods and services at lucrative prices. The briefcase also feels a little heavier to hold; it has been manufactured to pack a little bit more of a punch if your client needs some convincing.][
Syndicate MODsuit (25% off!)
6 TC
The feared MODsuit of a Syndicate agent. Features armoring and a set of inbuilt modules. Normally costs 8 TC. All sales final. Product is provided "as is" without any implied or expressed warranties.][
Energy Sword
6 TC
The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise.][
Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.]Objective #1: Unleash the Dark-Matt-Eor!
Objective #2: Escape on the shuttle or an escape pod alive and without being in custody.
Fail.The traitor has failed!kaizerbuns was
Jace Sagan the
Research Director and
diedJace Sagan
was a Gorlex Marauder.(used 20 TC)
[
Sleepy Pen
4 TC
A syringe disguised as a functional pen, filled with a potent mix of drugs, including a strong anesthetic and a chemical that prevents the target from speaking. The pen holds one dose of the mixture, and can be refilled with any chemicals. Note that before the target falls asleep, they will be able to move and act.][
Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.][
Double-Bladed Energy Sword
13 TC
The double-bladed energy sword does slightly more damage than a standard energy sword and will deflect energy projectiles it blocks, but requires two hands to wield. It also struggles to protect you from tackles.]Objective #1: Steal a sliver of a supermatter crystal
Success!Objective #2: Steal the head of security's personal laser gun
Fail.Objective #3: Escape on the shuttle or an escape pod alive and without being in custody.
Fail.The traitor has failed!froggy0710 was
Befriends-The-Things the
Chemist and
survivedBefriends-The-Things
was a Gorlex Marauder.(used 20 TC)
[
Storage Implant (25% off!)
6 TC
An implant injected into the body, and later activated at the user's will. It will open a small bluespace pocket capable of storing two regular-sized items. Normally costs 8 TC. All sales final. Not recommended for children.][
Syndicate Revolver
13 TC
A brutally simple Syndicate revolver that fires .357 Magnum rounds and has 7 chambers.][
Chest Rig
1 TC
A robust seven-slot set of webbing that is capable of holding all manner of tactical equipment.]Objective #1: Steal the warden's personal compact shotgun
Fail.Objective #2: Steal the captain's antique laser gun
Fail.Objective #3: Escape on the shuttle or an escape pod alive and without being in custody.
Fail.The traitor has failed!The code phrases were: Ryder Rowley, firmThe code responses were: technology, spaghetti
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 48437 credits collected by crew this shift.
An average of 896.982 credits were collected.
The most affluent crew member at shift end was Has-No-Pigment with 7120 cr!
Total Achievements Earned: 1!
kalashperfect was Francis Warren, who earned the 'How Do I Switch Hands???' achievement at Arrival Shuttle!