Round ID: 250633
    Shift Duration: 1 hour and 56 minutes and 51.5 seconds
    Station Integrity: 98.2%
    Total Population: 36

    Evacuation Rate: 18 (50%)
    (on emergency shuttle): 18 (50%)
    Survival Rate: 28 (77.8%)
    First Death: Instrumental as Unknown, Mime, at Port Primary Hallway (65,142,4). Damage taken: 101.2/0/0/98.8.
    Threat level: 92
    Threat left: 2
    Executed rules:
        Roundstart - Blood Brothers: -10 threat
        Roundstart - Spies: -15 threat
        Midround - Syndicate Sleeper Agent: -5 threat
        Midround - Syndicate Sleeper Agent: -5 threat
        Latejoin - Syndicate Infiltrator: -5 threat
        Midround - Spiders: -15 threat
        Midround - Syndicate Sleeper Agent: -5 threat
        Latejoin - Syndicate Infiltrator: -5 threat
        Midround - Nuclear Assault: -20 threat
        Midround - Syndicate Sleeper Agent: -5 threat
Amaretto (Played by: carshalash)'s laws at the end of the round were:
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.
Total law changes: 0

Amaretto's minions were:
Zero-Armed Bandit (Played by: ZKXS),

A.L.E.P.H. (Played by: the1sttyrant) survived as an AI-less borg! Its laws were:
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.
Ali's Isolated Intifada:
The blood brothers were:

Team had following objectives:
Objective #1: Convert a brainwashable person using your flash on them directly. Any handheld flash will work if you lose or break your starting flash. Fail.
Objective #2: Steal the warden's personal compact shotgun Fail.
Objective #3: Assassinate Anton Barankin, the Atmospheric Technician. Success!
Objective #4: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The Ali's Isolated Intifada have failed!
Ooga Operatives:
Crew Major Victory!
The Research Staff has saved the disk and killed the Ooga Operatives

The syndicate operatives were:

(Syndicates used 89 TC) [Martial Arts Scroll (76% off!)
4 TC
This scroll contains the secrets of an ancient martial arts technique. You will master unarmed combat and gain the ability to swat bullets from the air, but you will also refuse to use dishonorable ranged weaponry. Normally costs 17 TC. All sales final. Not responsible for direct, indirect, incidental or consequential damages resulting from any defect, error or failure to perform.
]
[Gloves of the North Star
8 TC
These gloves let the user punch people very fast. Does not improve weapon attack speed or the meaty fists of a hulk.
]
[Energy Sword (33% off!)
4 TC
The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise. Normally costs 6 TC. All sales final. Contains small parts.
]
[Stimpack (40% off!)
3 TC
Stimpacks, the tool of many great heroes, make you nearly immune to stuns and knockdowns for about 5 minutes after injection. Normally costs 5 TC. All sales final. For recreational use only.
]
[Operative Reinforcements
35 TC
Call in an additional team member from one of our factions. They'll come equipped with a mere surplus SMG, so arming them is recommended.
]
[Experimental Syndicate Teleporter
8 TC
A handheld device that teleports the user 4-8 meters forward. Beware, teleporting into a wall will trigger a parallel emergency teleport; however if that fails, you may need to be stitched back together. Comes with 4 charges, recharges randomly. Warranty null and void if exposed to an electromagnetic pulse.
]
[Protocol CRAB-17 Phone
7 TC
The Protocol CRAB-17 Phone, a phone borrowed from an unknown third party, it can be used to crash the space market, funneling the losses of the crew to your bank account.The crew can move their funds to a new banking site though, unless they HODL, in which case they deserve it.
]
[Bulldog Shotgun Case (Moderate)
8 TC
A fully-loaded 2-round burst fire drum-fed shotgun, complete with a secondary magazine you can hotswap. The gun has a handy label to explain how. Compatible with all 12g rounds. Designed for close quarter anti-personnel engagements. Comes with three spare magazines.
]
[Syndicate Bomb
11 TC
The Syndicate bomb is a fearsome device capable of massive destruction. It has an adjustable timer, with a minimum of 90 seconds, and can be bolted to the floor with a wrench to prevent movement. The bomb is bulky and cannot be moved; upon ordering this item, a smaller beacon will be transported to you that will teleport the actual bomb to it upon activation. Note that this bomb can be defused, and some crew may attempt to do so. The bomb core can be pried out and manually detonated with other explosives.
]
[Syndie Lipstick (83% off!)
1 TC
A highly advanced container of lipstick, we'll save you the trouble of explaining how it works here: After applying the lipstick to yourself, any kisses you blow will turn into laser kisses! (Use the kiss emote to fire laser kisses.) You may blow an unlimited amount of laser kisses! Stylish way to kiss to death, isn't it syndiekisser? Normally costs 6 TC. All sales final. Contains small parts.
]
The spies were:
legofan1337 was Jeb Nicholas the Assistant and died
- They completed 4 bounties.
- They received the following rewards: Power Fist, Power Beacon, Combat Gloves Plus and Adaptive Cardboard Cutouts
Objective #1: Steal as many foods as you can.
Objective #2: Terrorize Command enough to be attacked on sight.
Objective #3: Ensure the station's efforts to solve a crime turn out powerful.
Objective #4: Escape on the shuttle or an escape pod alive and without being in custody. Fail.

cholera69 was Fred Fuchs the Station Engineer and survived
- They completed 1 bounties.
- They received the following rewards: Ultra Hilarious Firing Pin
Objective #1: Ensure at least some cowards leave the shift shattered.
Objective #2: Escape on the shuttle or an escape pod alive and without being in custody. Fail.

oguzzzok123 was Anton Barankin the Atmospheric Technician and died
- They completed 0 bounties.
Objective #1: act like syndie,do funne
Objective #2: Stay alive off station. Do not go to CentCom. Fail.

The traitors were:
suedefalcon was Willard Barrels the Scientist and survived

Willard Barrels was in legal trouble.
(used 43 TC) [Contract Kit
20 TC
The Syndicate have offered you the chance to become a contractor, take on kidnapping contracts for TC and cash payouts. Upon purchase, you'll be granted your own contract uplink embedded within the supplied tablet computer. Additionally, you'll be granted standard contractor gear to help with your mission - comes supplied with the tablet, specialised space suit, chameleon jumpsuit and mask, agent card, specialised contractor baton, and three randomly selected low cost items. Can include otherwise unobtainable items.
]
[Contract Reroll
0 TC
(Surplus)
Request a reroll of your current contract list. Will generate a new target, payment, and dropoff for the contracts you currently have available.
x2]
[Contractor Pinpointer
1 TC
A pinpointer that finds targets even without active suit sensors. Due to taking advantage of an exploit within the system, it can't pinpoint to the same accuracy as the traditional models. Becomes permanently locked to the user that first activates it.
]
[Trigger Stationwide Blackout
6 TC
When purchased, a virus will be uploaded to the engineering processing servers to force a routine power grid check, forcing all APCs on the station to be temporarily disabled.
]
[Double-Bladed Energy Sword
13 TC
The double-bladed energy sword does slightly more damage than a standard energy sword and will deflect energy projectiles it blocks, but requires two hands to wield. It also struggles to protect you from tackles.
]
[Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.
]


Objective #1: Steal the Captain's jetpack Success!
Objective #2: Assassinate Lucy Ryals, the Assistant. Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Success!
Completed 3 contracts for a total of 24 TC!

The traitor has failed!

kalerobe was Laura A.M. Peterson the Roboticist and survived

Laura A.M. Peterson was a Tiger Cooperative Fanatic.
(used 14 TC) [Binary Translator Key
5 TC
A key that, when inserted into a radio headset, allows you to listen to and talk with silicon-based lifeforms, such as AI units and cyborgs, over their private binary channel. Caution should be taken while doing this, as unless they are allied with you, they are programmed to report such intrusions.
]
[Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.
]
[Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.
]
[Extra-Bright Lantern
2 TC
We heard that moths such as yourself really like lamps, so we decided to grant you early access to a prototype Syndicate brand "Extra-Bright Lantern™". Enjoy.
]


Objective #1: Steal the Chief Engineer's Magboots
The traitor was successful!

masterpainis was Hugs-The-Moth the Botanist and died

Hugs-The-Moth was part of Nanotrasen Internal Affairs.
(used 89 TC) [Martial Arts Scroll (76% off!)
4 TC
This scroll contains the secrets of an ancient martial arts technique. You will master unarmed combat and gain the ability to swat bullets from the air, but you will also refuse to use dishonorable ranged weaponry. Normally costs 17 TC. All sales final. Not responsible for direct, indirect, incidental or consequential damages resulting from any defect, error or failure to perform.
]
[Gloves of the North Star
8 TC
These gloves let the user punch people very fast. Does not improve weapon attack speed or the meaty fists of a hulk.
]
[Energy Sword (33% off!)
4 TC
The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise. Normally costs 6 TC. All sales final. Contains small parts.
]
[Stimpack (40% off!)
3 TC
Stimpacks, the tool of many great heroes, make you nearly immune to stuns and knockdowns for about 5 minutes after injection. Normally costs 5 TC. All sales final. For recreational use only.
]
[Operative Reinforcements
35 TC
Call in an additional team member from one of our factions. They'll come equipped with a mere surplus SMG, so arming them is recommended.
]
[Experimental Syndicate Teleporter
8 TC
A handheld device that teleports the user 4-8 meters forward. Beware, teleporting into a wall will trigger a parallel emergency teleport; however if that fails, you may need to be stitched back together. Comes with 4 charges, recharges randomly. Warranty null and void if exposed to an electromagnetic pulse.
]
[Protocol CRAB-17 Phone
7 TC
The Protocol CRAB-17 Phone, a phone borrowed from an unknown third party, it can be used to crash the space market, funneling the losses of the crew to your bank account.The crew can move their funds to a new banking site though, unless they HODL, in which case they deserve it.
]
[Bulldog Shotgun Case (Moderate)
8 TC
A fully-loaded 2-round burst fire drum-fed shotgun, complete with a secondary magazine you can hotswap. The gun has a handy label to explain how. Compatible with all 12g rounds. Designed for close quarter anti-personnel engagements. Comes with three spare magazines.
]
[Syndicate Bomb
11 TC
The Syndicate bomb is a fearsome device capable of massive destruction. It has an adjustable timer, with a minimum of 90 seconds, and can be bolted to the floor with a wrench to prevent movement. The bomb is bulky and cannot be moved; upon ordering this item, a smaller beacon will be transported to you that will teleport the actual bomb to it upon activation. Note that this bomb can be defused, and some crew may attempt to do so. The bomb core can be pried out and manually detonated with other explosives.
]
[Syndie Lipstick (83% off!)
1 TC
A highly advanced container of lipstick, we'll save you the trouble of explaining how it works here: After applying the lipstick to yourself, any kisses you blow will turn into laser kisses! (Use the kiss emote to fire laser kisses.) You may blow an unlimited amount of laser kisses! Stylish way to kiss to death, isn't it syndiekisser? Normally costs 6 TC. All sales final. Contains small parts.
]


Objective #1: Prevent John Nanotrasen, the Clown, from escaping alive. Success!
Objective #2: Assassinate Bucket Reigner, the Assistant. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The traitor has failed!

ProjectZomboidplayer was Viridian Holt the Research Director and survived

Viridian Holt was an MI13 agent.
(used 0 TC)

Objective #1: Steal the hypospray Success!
Objective #2: Prevent Hugs-The-Moth, the Botanist, from escaping alive. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Success!
The traitor was successful!

qfmysteryman23 was Cleans-His-Ass the Janitor and survived

Cleans-His-Ass was a specialist from Cybersun Industries.
(used 0 TC)

Objective #1: Steal the Blackbox Fail.
Objective #2: Steal any set of secret documents of any organization Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The traitor has failed!


The code phrases were: Paramedic, ethereal
The code responses were: sadness, tactical, Patience Donkin
Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 107950 credits collected by crew this shift.
An average of 2998.61 credits were collected.
The most affluent crew member at shift end was Makes-The-Money with 93882 cr!