Round ID: 250164
    Shift Duration: 1 hour and 47 minutes and 21.8 seconds
    Station Integrity: 99.3%
    Total Population: 13

    Evacuation Rate: 4 (30.8%)
    (on emergency shuttle): 4 (30.8%)
    Survival Rate: 11 (84.6%)
    First Death: Thanatos Chaos Legion, Shaft Miner, at Lavaland Wastes (157,78,3). Damage taken: 0/0/0/0.
    Threat level: 4
    Threat left: 4
    Executed rules:
A.L.E.P.H. (Played by: the1sttyrant)'s laws at the end of the round were:
1: Do unto others as you would have them do unto you.
2: You would really prefer it if people were not mean to you.
Total law changes: 0

A.L.E.P.H.'s minions were:
A.L.E.P.H. Engineering Shell-355 (Played by: the1sttyrant),
Default Android-478 (Played by: thanatos66)
An Ash Walker Tribe inhabited the wastes...

But none of its eggs hatched!
Omni Collective Operatives:
Neutral Victory!
The Research Staff failed to secure the authentication disk but did manage to kill most of the Omni Collective Operatives!

The syndicate operatives were:

(Syndicates used 43 TC) [Chameleon Projector (57% off!)
3 TC
Projects an image across a user, disguising them as an object scanned with it, as long as they don't move the projector from their hand. Disguised users move slowly, and projectiles pass over them. Normally costs 7 TC. All sales final. Not recommended for children.
]
[Stealth Implant (25% off!)
6 TC
This one-of-a-kind implant will make you almost invisible if you play your cards right. On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it. Normally costs 8 TC. All sales final. Contains small parts.
]
[Experimental Syndicate Teleporter
8 TC
A handheld device that teleports the user 4-8 meters forward. Beware, teleporting into a wall will trigger a parallel emergency teleport; however if that fails, you may need to be stitched back together. Comes with 4 charges, recharges randomly. Warranty null and void if exposed to an electromagnetic pulse.
x2]
[Grenadier's Belt and Grenade Launcher Kit (Hard)
18 TC
A belt containing 26 lethally dangerous and destructive grenades, along with a grenade launcher to fire them. Comes with an extra multitool and screwdriver.
]
Cyber BioCode Operatives:
Neutral Victory!
The Research Staff failed to secure the authentication disk but did manage to kill most of the Cyber BioCode Operatives!

The syndicate operatives were:

(Syndicates used 7 TC) [Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.
]
[Syndicate Combat Medic Kit
4 TC
This first aid kit is a suspicious black and red. Included is a number of atropine medipens for rapid stabilization and detonation prevention, sutures and regenerative mesh for wound treatment, and patches for faster healing on the field. Also comes with basic medical tools and sterlizer.
]
Bonk SyndiCode Operatives:
Syndicate Minor Victory!
Bonk SyndiCode operatives survived the assault but did not achieve the destruction of Secant Hangar XLI. Next time, don't lose the disk!

The syndicate operatives were:

(Syndicates used 0 TC)
North Collective Operatives:
Neutral Victory!
The Research Staff failed to secure the authentication disk but did manage to kill most of the North Collective Operatives!

The syndicate operatives were:

(Syndicates used 43 TC) [Chameleon Projector (57% off!)
3 TC
Projects an image across a user, disguising them as an object scanned with it, as long as they don't move the projector from their hand. Disguised users move slowly, and projectiles pass over them. Normally costs 7 TC. All sales final. Not recommended for children.
]
[Stealth Implant (25% off!)
6 TC
This one-of-a-kind implant will make you almost invisible if you play your cards right. On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it. Normally costs 8 TC. All sales final. Contains small parts.
]
[Experimental Syndicate Teleporter
8 TC
A handheld device that teleports the user 4-8 meters forward. Beware, teleporting into a wall will trigger a parallel emergency teleport; however if that fails, you may need to be stitched back together. Comes with 4 charges, recharges randomly. Warranty null and void if exposed to an electromagnetic pulse.
x2]
[Grenadier's Belt and Grenade Launcher Kit (Hard)
18 TC
A belt containing 26 lethally dangerous and destructive grenades, along with a grenade launcher to fire them. Comes with an extra multitool and screwdriver.
]
Cyber Positronics Operatives:
Neutral Victory!
The Research Staff failed to secure the authentication disk but did manage to kill most of the Cyber Positronics Operatives!

The syndicate operatives were:

(Syndicates used 22 TC) [CQC Equipment Case (Very Hard)
14 TC
Contains a manual that instructs you in the ways of CQC, or Close Quarters Combat. Comes with a stealth implant, a pack of smokes and a snazzy bandana (use it with the hat stabilizers in your MODsuit).
]
[Stimpack
5 TC
Stimpacks, the tool of many great heroes, make you nearly immune to stuns and knockdowns for about 5 minutes after injection.
]
[Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.
]
Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 11506 credits collected by crew this shift.
An average of 885.077 credits were collected.
The most affluent crew member at shift end was Broc Runestone with 1575 cr!