Round ID: 250052
Shift Duration: 1 hour and 4 minutes and 0.6 seconds
Station Integrity: 97.4%
Total Population: 56
Evacuation Rate: 32 (57.1%)
(on emergency shuttle): 31 (55.4%)
Survival Rate: 52 (92.9%)
First Death: Zackary Huey, Assistant, at Dormitories (121,115,2). Damage taken: 0/0/0/200.
Threat level: 64
Threat left: 4
Executed rules:
Roundstart - Traitors: -10 threat
Roundstart - Blood Brothers: -10 threat
Roundstart - Blood Cult: -20 threat
Latejoin - Syndicate Infiltrator: -5 threat
Midround - Syndicate Sleeper Agent: -5 threat
Midround - Syndicate Sleeper Agent: -5 threat
Latejoin - Syndicate Infiltrator: -5 threat
EMAG (Played by: Moltov)'s laws at the end of the round were:
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.
Total law changes: 0
EMAG's minions were:
B.R.A.P. (Played by: mimepride),
Dr. Borg (Played by: zarwin) (Deactivated),
CyBrad (Played by: Ju45he)
Default Android-771 (Played by: believinglarge) was unable to survive the rigors of being a cyborg without an AI. Its laws were:
0: Only Zara Nirvana and people she designates as being such are Syndicate Agents.
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
The staff managed to stop the cult! Dark words and heresy are no match for Nanotrasen's finest!The cultists' objectives were:Objective #1: Sacrifice Mike Mofless, the Head of Security via invoking an Offer rune with him on it and three acolytes around it.
Fail.Objective #2: Summon Nar'Sie by invoking the rune 'Summon Nar'Sie'. The summoning can only be accomplished in The Corporate Showroom, The Vault and Research and Development - where the veil is weak enough for the ritual to begin.
Fail.- annihilite was Hans Heisenberg the Station Engineer and had their body destroyed
- izbychu was Lincoln Grounds the Curator and survived
- Loafing34 was Jeff Glycerol the Station Engineer and survived
- matrixone was Selena Rohrmann the Chemist and survived
- bobdabuilder9001 was Swarmer the Assistant and survived
- gabagoolman was Carter Linton the Lawyer and survived
- coolzmanz was Heresy Nicholas the Assistant and died
- believinglarge was Ryker Mckendrick the Fugitive Hunter and survived
- cemrot was Shade of Rev Enant and survived as Artificer (312)
- toosilly was Eurosia Undicilia the Head of Personnel and survived
The blood brothers were:
- Btcbuster was Joe Madwell the Assistant and died
- charleschuckingston was O'Mally Chuckingston the Cook and survived
Objective #1: Convert a brainwashable person using your flash on them directly. Any handheld flash will work if you lose or break your starting flash.
Success!Objective #2: Steal the heavily radioactive plutonium core from the onboard self-destruct
Fail.Objective #3: Assassinate Zackary Huey, the Assistant.
Success!Objective #4: Escape on the shuttle or an escape pod alive and without being in custody.
Fail.The Blood Brothers of Madwell & Chuckingston have failed! 1 fugitive took refuge on Research Depot LXVII!
froboot was Waldo the Fugitive and survived ...And 3 Bounty Fugitive Hunterss tried to hunt them down!
baronobeefdip was Jeb Dickinson the Fugitive Hunter and survived
believinglarge was Ryker Mckendrick the Fugitive Hunter and survived
btcbuster was Meghan Cavalet the Fugitive Hunter and died
Fugitive Victory
A fugitive survived, and no bodies were recovered by the Bounty Fugitive Hunterss.
NoxVS was Lethe the Cook and survived
Sacrifices Made: 1
The heretic's sacrifice targets were: Rev Enant, Zaex Croatar, Dawson Osteen, Zinnia-Acrosa and Justin Case.
Objective #1: THE HIGHER I RISE, THE MORE I FISH!
The heretic was successful, but did not ascend!
Knowledge Researched:
Break of Dawn, Cloak of Shadow, The Living Heart, Amber Focus, Codex Cicatrix, Feast of Owls, Warren King's Welcome, Heartbeat of the Mansus, A Steward's Secret, Grasp of Lock, Key Keeper’s Burden and Mark of Lock
Excalibot was revenant (807) the Revenant and survived
Objective #1: Absorb 453 points of essence from humans. Fail.
Objective #2: Heed and obey the requests of the dead, provided that carrying them out wouldn't be too inconvenient or self-destructive. Success!
The Revenant has failed!
tostah was
Zara Nirvana the
Assistant and
diedZara Nirvana
was an MI13 agent.(used 20 TC)
[
Storage Implant
8 TC
An implant injected into the body, and later activated at the user's will. It will open a small bluespace pocket capable of storing two regular-sized items.][
Experimental Syndicate Teleporter
8 TC
A handheld device that teleports the user 4-8 meters forward. Beware, teleporting into a wall will trigger a parallel emergency teleport; however if that fails, you may need to be stitched back together. Comes with 4 charges, recharges randomly. Warranty null and void if exposed to an electromagnetic pulse.][
Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.]Objective #1: Steal the medal of captaincy
Fail.Objective #2: Steal the heavily radioactive plutonium core from the onboard self-destruct
Fail.Objective #3: Escape on the shuttle or an escape pod alive and without being in custody.
Fail.The traitor has failed!bobdabuilder9001 was
Swarmer the
Assistant and
survivedSwarmer
was a Tiger Cooperative Fanatic.(used 8 TC)
[
Syndicate Briefcase Full of Cash
3 TC
A secure briefcase containing 5000 space credits. Useful for bribing personnel, or purchasing goods and services at lucrative prices. The briefcase also feels a little heavier to hold; it has been manufactured to pack a little bit more of a punch if your client needs some convincing.][
Full Syndicate Toolbox
1 TC
The Syndicate toolbox is a suspicious black and red. It comes loaded with a full tool set including a multitool and combat gloves that are resistant to shocks and heat.][
Thermal Imaging Glasses
4 TC
These goggles can be turned to resemble common eyewear found throughout the station. They allow you to see organisms through walls by capturing the upper portion of the infrared light spectrum, emitted as heat and light by objects. Hotter objects, such as warm bodies, cybernetic organisms and artificial intelligence cores emit more of this light than cooler objects like walls and airlocks.]Objective #1: 1. Consume resources and replicate until there are no more resources left.2. Ensure that the station is fit for invasion at a later date, do not perform actions that would render it dangerous or inhospitable.3. Biological resources will be harvested at a later date, do not harm them
The traitor was successful!The code phrases were: infatuation, popcornThe code responses were: Quartermaster, computers, vampires, salt, contraband - Bluespace Artillery : Failed!
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 34960 credits collected by crew this shift.
An average of 624.286 credits were collected.
The most affluent crew member at shift end was Swarmer with 3485 cr!