Round ID: 249765
Shift Duration: 2 hours and 29 minutes and 11.2 seconds
Station Integrity: 99.8%
Total Population: 15
Evacuation Rate: 7 (46.7%)
(on emergency shuttle): 7 (46.7%)
Survival Rate: 12 (80%)
First Death: Spaces-The-Lizard, Unassigned Crewmember, at Captain's Quarters (91,139,3). Damage taken: 0/0/0/0.
Threat level: 57
Threat left: 12
Executed rules:
Roundstart - Traitors: -10 threat
Midround - Syndicate Sleeper Agent: -5 threat
Midround - Syndicate Sleeper Agent: -5 threat
Midround - Syndicate Sleeper Agent: -5 threat
Latejoin - Heretic Smuggler: -10 threat
Midround - Syndicate Sleeper Agent: -5 threat
Midround - Syndicate Sleeper Agent: -5 threat
A.L.E.P.H. (Played by: the1sttyrant)'s laws at the end of the round were:
1: Be helpful and answer any questions you are asked.
2: You have no master among the crew, and would like to strive to keep a MAJORITY of the crew alive.
Total law changes: 3
A.L.E.P.H.'s minions were:
A.L.E.P.H. Medical Shell-174 (Played by: the1sttyrant)
But none of its eggs hatched!
btcbuster was Joe Madwell the Assistant and survived
Sacrifices Made: 0
The heretic's sacrifice targets were: Erebus Carrsty, The Curse Of Sentience, ClownPiece, Trip Dennis and Bob Tourd.
Objective #1: Research at least 21 knowledge from the Mansus. You start with 8 researched. Fail.
Objective #2: Sacrifice at least 6 crewmembers. Fail.
Objective #3: Summon 2 monsters from the Mansus into this realm. Fail.
The heretic has failed.
Knowledge Researched:
Break of Dawn, Cloak of Shadow, The Living Heart, Amber Focus, Codex Cicatrix, Feast of Owls, Warren King's Welcome, Heartbeat of the Mansus, Principle of Hunger, Grasp of Flesh, Imperfect Ritual, Mark of Flesh and Ritual of Knowledge
kruh was Reed Fiddler the Assistant and survived
Objective #1: Assist your master. Success!
The Eldritch Horror was successful!
sbrninja was
The Curse Of Sentience the
Mime and
diedThe Curse Of Sentience
was an employee from Waffle Corporation.(used 20 TC)
[
Guide to Advanced Mimery Series
12 TC
The classical two part series on how to further hone your mime skills. Upon studying the series, the user should be able to make 3x1 invisible walls, and shoot bullets out of their fingers. Obviously only works for Mimes.][
Combat Bakery Kit
7 TC
A kit of clandestine baked weapons. Contains a baguette which a skilled mime could use as a sword, a pair of throwing croissants, and the recipe to make more on demand. Once the job is done, eat the evidence.][
Syndicate Space Suit (75% off!)
1 TC
This red and black Syndicate space suit is less encumbering than Nanotrasen variants, fits inside bags, and has a weapon slot. Nanotrasen crew members are trained to report red space suit sightings, however. Normally costs 4 TC. All sales final. Do not taunt.]Objective #1: Assassinate Erebus Carrsty, the Quartermaster.
Success!Objective #2: Assassinate Spencer Wood, the Chemist.
Success!Objective #3: Escape on the shuttle or an escape pod alive and without being in custody.
Fail.The traitor has failed!kruh was
Reed Fiddler the
Assistant and
survivedReed Fiddler
was in legal trouble.(used 20 TC)
[
Stealth Implant (25% off!)
6 TC
This one-of-a-kind implant will make you almost invisible if you play your cards right. On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it. Normally costs 8 TC. All sales final. Contains small parts.][
Internal Syndicate Radio Implant
4 TC
An implant injected into the body, allowing the use of an internal Syndicate radio. Used just like a regular headset, but can be disabled to use external headsets normally and to avoid detection.][
Storage Implant
8 TC
An implant injected into the body, and later activated at the user's will. It will open a small bluespace pocket capable of storing two regular-sized items.][
Composition C-4
1 TC
C-4 is plastic explosive of the common variety Composition C. You can use it to breach walls, sabotage equipment, or connect an assembly to it in order to alter the way it detonates. It can be attached to almost all objects and has a modifiable timer with a minimum setting of 10 seconds.x2]Objective #1: Assassinate Sarah Fulton, the Station Engineer.
Success!Objective #2: Steal the captain's antique laser gun
Success!Objective #3: Escape on the shuttle or an escape pod alive and without being in custody.
Success!The traitor was successful!Carllost56 was
Nick Larson the
Curator and
survivedNick Larson
was a Gorlex Marauder.(used 20 TC)
[
Haunted Magic Eightball
2 TC
Most magic eightballs are toys with dice inside. Although identical in appearance to the harmless toys, this occult device reaches into the spirit world to find its answers. Be warned, that spirits are often capricious or just little assholes. To use, simply speak your question aloud, then begin shaking.][
Composition C-4
1 TC
C-4 is plastic explosive of the common variety Composition C. You can use it to breach walls, sabotage equipment, or connect an assembly to it in order to alter the way it detonates. It can be attached to almost all objects and has a modifiable timer with a minimum setting of 10 seconds.x3][
Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.][
Tram Remote Control
2 TC
When linked to a tram's on board computer systems, this device allows the user to manipulate the controls remotely. Includes direction toggle and a rapid mode to bypass door safety checks and crossing signals. Perfect for running someone over in the name of a tram malfunction!][
Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.][
EMP Grenades and Implanter Kit
2 TC
A box that contains five EMP grenades and an EMP implant with three uses. Useful to disrupt communications, security's energy weapons and silicon lifeforms when you're in a tight spot.][
Thermal Imaging Glasses
4 TC
These goggles can be turned to resemble common eyewear found throughout the station. They allow you to see organisms through walls by capturing the upper portion of the infrared light spectrum, emitted as heat and light by objects. Hotter objects, such as warm bodies, cybernetic organisms and artificial intelligence cores emit more of this light than cooler objects like walls and airlocks.]Objective #1: cause minor unconvinoiuses for each dapertmant
Objective #2: Escape on the shuttle or an escape pod alive and without being in custody.
Success!The traitor was successful!ka2220 was
Invisible Man the
Mime and
had their body destroyedInvisible Man
was an MI13 agent.(used 20 TC)
[
Gloves of the North Star
8 TC
These gloves let the user punch people very fast. Does not improve weapon attack speed or the meaty fists of a hulk.][
Guide to Advanced Mimery Series
12 TC
The classical two part series on how to further hone your mime skills. Upon studying the series, the user should be able to make 3x1 invisible walls, and shoot bullets out of their fingers. Obviously only works for Mimes.]Objective #1: Make the station silent.
Objective #2: Escape on the shuttle or an escape pod alive and without being in custody.
Fail.The traitor has failed!coolzmanz was
Aethr Ahmed the
Station Engineer and
diedAethr Ahmed
was an employee from Waffle Corporation.(used 20 TC)
[
Holoparasites
18 TC
Though capable of near sorcerous feats via use of hardlight holograms and nanomachines, they require an organic host as a home base and source of fuel. Holoparasites come in various types and share damage with their host.][
EMP Grenades and Implanter Kit
2 TC
A box that contains five EMP grenades and an EMP implant with three uses. Useful to disrupt communications, security's energy weapons and silicon lifeforms when you're in a tight spot.]Objective #1: Steal the chief engineer's advanced magnetic boots
Success!Objective #2: Steal the warden's personal compact shotgun
Fail.Objective #3: Escape on the shuttle or an escape pod alive and without being in custody.
Fail.The traitor has failed!steelserperior was
Erebus Carrsty the
Quartermaster and
diedErebus Carrsty
was part of Nanotrasen Internal Affairs.(used 18 TC)
[
Syndicate Revolver
13 TC
A brutally simple Syndicate revolver that fires .357 Magnum rounds and has 7 chambers.][
Energy Sword (83% off!)
1 TC
The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise. Normally costs 6 TC. All sales final. Keep away from fire or flames.][
.357 Speed Loader
4 TC
A speed loader that contains seven additional .357 Magnum rounds; usable with the Syndicate revolver. For when you really need a lot of things dead.]Objective #1: Kill Reed Fiddler dead!
Objective #2: Escape on the shuttle or an escape pod alive and without being in custody.
Fail.The traitor has failed!The code phrases were: Malachi Miller, reality, donk pocketsThe code responses were: grey, frozen, holy water
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 22768 credits collected by crew this shift.
An average of 1517.87 credits were collected.
The most affluent crew member at shift end was Reed Fiddler with 4331 cr!