Round ID: 249760
    Shift Duration: 1 hour and 17 minutes and 23.6 seconds
    Station Integrity: 91.2%
    Total Population: 46

    Evacuation Rate: 29 (63%)
    (on emergency shuttle): 29 (63%)
    Survival Rate: 42 (91.3%)
    First Death: Clyde Rosensteel, Assistant, at Fore Central Primary Hallway (76,132,2). Damage taken: 94.9/74.9/0/38.4333.
    Threat level: 46
    Threat left: 1
    Executed rules:
        Roundstart - Traitors: -20 threat
        Roundstart - Blood Brothers: -10 threat
        Roundstart - Spies: -10 threat
        Midround - Syndicate Sleeper Agent: -5 threat
Zark-7 (Played by: infamous626)'s laws at the end of the round were:
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.
Total law changes: 0

Zark-7's minions were:
Space Invader V0.9 (Played by: foil12)
An Ash Walker Tribe inhabited the wastes...

The Ash Walkers were:

The Ash Walker Tribe was tasked with defending the Necropolis:
The nest stands! Glory to the Necropolis!

The Ash Walker Tribe managed to perform 0 sacrifices to the Necropolis. From this, the Necropolis produced 3 Ash Walker eggs.
The Blood Brothers of Day & Teagarden:
The blood brothers were:

Team had following objectives:
Objective #1: Convert a brainwashable person using your flash on them directly. Any handheld flash will work if you lose or break your starting flash. Success!
Objective #2: Assassinate John J. Jorken, the Assistant. Fail.
Objective #3: Steal the Blackbox Fail.
Objective #4: Escape on the shuttle or an escape pod alive and without being in custody. Success!
The Blood Brothers of Day & Teagarden have failed!
The spies were:
boilthecomputer was Amya Hook the Botanist and had their body destroyed
- They completed 0 bounties.
Objective #1: Ensure no heads of staff depart the station.
Objective #2: Deprive the station of as many appliances as you can.
Objective #3: Frame a crewmember for a crime.
Objective #4: Hijack the emergency shuttle by hacking its navigational protocols through the control console (alt click emergency shuttle console). Fail.

loojee was Kether J. Mavet the Research Director and survived
- They completed 0 bounties.
Objective #1: Ensure at least some criminals leave the shift exploding.
Objective #2: Ensure no tyrants succeed in their objectives.
Objective #3: Protect Atlas PK, the Paramedic.
Objective #4: Escape on the shuttle or an escape pod alive and without being in custody. Fail.

MGO was Widum Boise the Chemist and survived
- They completed 6 bounties.
- They received the following rewards: Reagent Dartgun, Stealth Belt, Elite Syndicate MODsuit, Guide to Advanced Mimery Series, Double-Bladed Energy Sword and Syndie Lipstick
Objective #1: Steal and make security begrudgingly take your help!
Objective #2: Escape on the shuttle or an escape pod alive and without being in custody. Success!

The traitors were:
kingashtar was Jeffery Lebowski the Roboticist and survived

Jeffery Lebowski was a Champion of Evil!
(used 20 TC) [Contract Kit
20 TC
The Syndicate have offered you the chance to become a contractor, take on kidnapping contracts for TC and cash payouts. Upon purchase, you'll be granted your own contract uplink embedded within the supplied tablet computer. Additionally, you'll be granted standard contractor gear to help with your mission - comes supplied with the tablet, specialised space suit, chameleon jumpsuit and mask, agent card, specialised contractor baton, and three randomly selected low cost items. Can include otherwise unobtainable items.
]


Objective #1: Prevent Alivia King, the Assistant, from escaping alive. Fail.
Objective #2: Steal the station blueprints Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.

The traitor has failed!

theangrywerecow was Magni Macinbrew the Atmospheric Technician and survived

Magni Macinbrew was an employee from Donk Corporation.
(used 20 TC) [Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.
]
[Contractor Baton
7 TC
A compact, specialised baton assigned to Syndicate contractors. Applies light electrical shocks to targets. These shocks are capable of affecting the inner circuitry of most robots as well, applying a short stun. Has the added benefit of affecting the vocal cords of your victim, causing them to slur as if inebriated.
]
[Radio Jammer
5 TC
This device will disrupt any nearby outgoing radio communication when activated. Does not affect binary chat.
]
[Chameleon Kit
2 TC
A set of items that contain chameleon technology allowing you to disguise as pretty much anything on the station, and more! Due to budget cuts, the shoes don't provide protection against slipping and skillchips are sold separately.
]
[No-Slip Chameleon Shoes
2 TC
These shoes will allow the wearer to run on wet floors and slippery objects without falling down. They do not work on heavily lubricated surfaces.
]


Objective #1: Steal the captain's antique laser gun Fail.
Objective #2: Assassinate Amya Hook, the Botanist. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The traitor has failed!

toosilly was Serves-The-Humans the Bartender and survived

Serves-The-Humans was an MI13 agent.
(used 20 TC) [Protocol CRAB-17 Phone (57% off!)
3 TC
The Protocol CRAB-17 Phone, a phone borrowed from an unknown third party, it can be used to crash the space market, funneling the losses of the crew to your bank account.The crew can move their funds to a new banking site though, unless they HODL, in which case they deserve it. Normally costs 7 TC. All sales final. Use only as directed.
]
[Suppressor
3 TC
This suppressor will silence the shots of the weapon it is attached to for increased stealth and superior ambushing capability. It is compatible with many small ballistic guns including the Makarov, Stechkin APS and C-20r, but not revolvers or energy guns.
]
[Makarov Pistol Case
7 TC
A weapon case containing an unknown variant of the Makarov pistol, along with two spare magazines and a box of loose 9mm ammunition. Chambered in 9mm. Perfect for frequent skirmishes with security, as well as ensuring you have enough firepower to outlast the competition. While not included in the kit, the pistol is compatible with suppressors, which can be purchased separately.
]
[9mm Armour Piercing Magazine
2 TC
An additional 8-round 9mm magazine, compatible with the Makarov pistol. These rounds are less effective at injuring the target but penetrate protective gear.
]
[Sleepy Pen
4 TC
A syringe disguised as a functional pen, filled with a potent mix of drugs, including a strong anesthetic and a chemical that prevents the target from speaking. The pen holds one dose of the mixture, and can be refilled with any chemicals. Note that before the target falls asleep, they will be able to move and act.
]
[Syndicate Playing Cards
1 TC
A special deck of space-grade playing cards with a mono-molecular edge and metal reinforcement, making them slightly more robust than a normal deck of cards. You can also play card games with them or leave them on your victims.
]


Objective #1: Assassinate Grimbob Slimbob, the Assistant. Fail.
Objective #2: Steal the head of security's personal laser gun Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Success!
The traitor has failed!


The code phrases were: shakes, Cody Marriman, viruses
The code responses were: reality, space pirates, AI
Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 24852 credits collected by crew this shift.
An average of 540.261 credits were collected.
The most affluent crew member at shift end was Serves-The-Humans with 7212 cr!