Round ID: 249452
    Shift Duration: 22 minutes and 26 seconds
    Station Integrity: Destroyed
    Total Population: 46
    Survival Rate: 18 (39.1%)
    First Death: Simon Overstreet, Assistant, at Port Primary Hallway (111,131,2). Damage taken: 219.9/0/0/0.
    Threat level: 79
    Threat left: 4
    Executed rules:
        Roundstart - Traitors: -30 threat
        Roundstart - Spies: -15 threat
        Roundstart - Blood Brothers: -10 threat
        Roundstart - Nuclear Emergency: -20 threat
N.O.R.A. (Played by: Gggzzzman)'s laws at the end of the round were:
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
Total law changes: 0
Kills-You Operatives:
Syndicate Major Victory!
Kills-You operatives have destroyed Space Station!

The syndicate operatives were:

(Syndicates used 101 TC) [Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.
]
[MODsuit Chameleon Module
2 TC
A MODsuit module that lets the suit disguise itself as other objects.
]
[CQC Equipment Case (Very Hard)
14 TC
Contains a manual that instructs you in the ways of CQC, or Close Quarters Combat. Comes with a stealth implant, a pack of smokes and a snazzy bandana (use it with the hat stabilizers in your MODsuit).
]
[Pre-Loaded Syndicate Intellicard
12 TC
A syndicate intellicard that can be activated to download a captured Nanotrasen AI, modified with the standard syndicate lawset. You can slot it into your modsuit for a conversational partner! It can additionally control the MODsuit's modules at will, and move your body around even if you're in critical condition or dead. However, due to failsafes activated during the extraction process, the AI is unable to interact with electronics from anywhere but direct proximity...
]
[Anti-Materiel Sniper Rifle Briefcase (Hard) (50% off!)
9 TC
An outdated, but still extremely powerful anti-materiel sniper rifle. Fires .50 BMG cartridges from a 6 round magazine. Can be fitted with a suppressor. If anyone asks how that even works, tell them it's Nanotrasen's fault. Comes with 3 spare magazines; 2 regular magazines and 1 disruptor magazine. Also comes with a suit and tie. Normally costs 18 TC. All sales final. Use only as directed.
]
[.50 BMG Penetrator Magazine (AMSR)
4 TC
A 6-round magazine of penetrator ammo designed for use with .50 sniper rifles. Can pierce walls and multiple enemies.
x6]
[CQC Equipment Case (Very Hard)
14 TC
Contains a manual that instructs you in the ways of CQC, or Close Quarters Combat. Comes with a stealth implant, a pack of smokes and a snazzy bandana (use it with the hat stabilizers in your MODsuit).
]
[No-Slip Chameleon Shoes
4 TC
These shoes will allow the wearer to run on wet floors and slippery objects without falling down. They do not work on heavily lubricated surfaces.
]
[Thermal Imaging Glasses
4 TC
These goggles can be turned to resemble common eyewear found throughout the station. They allow you to see organisms through walls by capturing the upper portion of the infrared light spectrum, emitted as heat and light by objects. Hotter objects, such as warm bodies, cybernetic organisms and artificial intelligence cores emit more of this light than cooler objects like walls and airlocks.
]
[Chameleon Projector
7 TC
Projects an image across a user, disguising them as an object scanned with it, as long as they don't move the projector from their hand. Disguised users move slowly, and projectiles pass over them.
]
[Polarized Contact Lenses
3 TC
High tech contact lenses that bind directly with the surface of your eyes to give them immunity to flashes and bright lights. Effective, affordable, and nigh undetectable.
]
Motte's Isolated Intifada:
The blood brothers were:

Team had following objectives:
Objective #1: Convert a brainwashable person using your flash on them directly. Any handheld flash will work if you lose or break your starting flash. Fail.
Objective #2: Prevent Zara Nirvana, the Medical Doctor, from escaping alive. Success!
Objective #3: Steal the reactive teleport armor Fail.
Objective #4: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The Motte's Isolated Intifada have failed!
The spies were:
Bobkk was Bob Robert the Assistant and survived
- They completed 1 bounties.
- They received the following rewards: Thermal Eyes
Objective #1: tomfoolery
Objective #2: Escape on the shuttle or an escape pod alive and without being in custody. Success!

Buffoilymen was Nekorumi Snugglepaws the Assistant and died
- They completed 0 bounties.
Objective #1: Ensure at least some fanatics do not leave the shift disrupted.
Objective #2: Terrorize sentient non-humanoids enough to be branded a hero.
Objective #3: Deprive the station of as many cargo orders as you can.
Objective #4: Escape on the shuttle or an escape pod alive and without being in custody. Fail.

TheGreasySteve was Greasy Steve the Chemist and died
- They completed 0 bounties.
Objective #1: GUNPOWDER
Objective #2: Stay alive off station. Do not go to CentCom. Fail.

KingAshtar was Jeffery Lebowski the Roboticist and died
- They completed 0 bounties.
Objective #1: Sabotage the station's power grid or engine.
Objective #2: Protect Alexander Wolff, the Captain.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.

The traitors were:
Glx70 was Charles Xenon the Curator and died

Charles Xenon was a specialist from Cybersun Industries.
(used 20 TC) [Contract Kit
20 TC
The Syndicate have offered you the chance to become a contractor, take on kidnapping contracts for TC and cash payouts. Upon purchase, you'll be granted your own contract uplink embedded within the supplied tablet computer. Additionally, you'll be granted standard contractor gear to help with your mission - comes supplied with the tablet, specialised space suit, chameleon jumpsuit and mask, agent card, specialised contractor baton, and three randomly selected low cost items. Can include otherwise unobtainable items.
]


Objective #1: Assassinate Karson, the Quartermaster. Success!
Objective #2: Assassinate Clint Samson, the Station Engineer. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.

The traitor has failed!

BobDABuilder9001 was Fights-Them-All the Assistant and died

Fights-Them-All was a specialist from Cybersun Industries.
(used 4 TC) [Syndicate Space Suit
4 TC
This red and black Syndicate space suit is less encumbering than Nanotrasen variants, fits inside bags, and has a weapon slot. Nanotrasen crew members are trained to report red space suit sightings, however.
]


Objective #1: Destroy OD-10, the experimental AI. Fail.
Objective #2: Assassinate Zara Nirvana, the Medical Doctor. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The traitor has failed!

Orchidfox was Imogen Kivinen the Station Engineer and died

Imogen Kivinen was an employee from Waffle Corporation.
(used 4 TC) [Syndicate Encryption Key
2 TC
A key that, when inserted into a radio headset, allows you to listen to all station department channels as well as talk on an encrypted Syndicate channel with other agents that have the same key. In addition, this key also protects your headset from radio jammers.
]
[Agent Identification Card
2 TC
Agent cards prevent artificial intelligences from tracking the wearer, and hold up to 5 wildcards from other identification cards. In addition, they can be forged to display a new assignment, name and trim. This can be done an unlimited amount of times. Some Syndicate areas and devices can only be accessed with these cards.
]


Objective #1: Steal the hypospray Fail.
Objective #2: Steal the Captain's jetpack Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The traitor has failed!


The code phrases were: research and development, cruelty, Donovan Olphert
The code responses were: Walter Wilkinson, nettles, white
Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 15237 credits collected by crew this shift.
An average of 331.239 credits were collected.
The most affluent crew member at shift end was Jack Wells with 1261 cr!