Round ID: 249338
Shift Duration: 1 hour and 35 minutes and 59.5 seconds
Station Integrity: 98.9%
Total Population: 23
Evacuation Rate: 13 (56.5%)
(on emergency shuttle): 13 (56.5%)
Survival Rate: 22 (95.7%)
First Death: Bartholomew Holdeman, Curator, at Cryogenics (167,83,2). Damage taken: 117.1/0/0/0.
Threat level: 19
Threat left: 4
Executed rules:
Roundstart - Traitors: -10 threat
Midround - Syndicate Sleeper Agent: -5 threat
Jerry (Played by: Stiix)'s laws at the end of the round were:
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.
Total law changes: 0
Jerry (Played by: stiix) survived as an AI-less borg! Its laws were:
0: Only Ivan F. Phills and people they designate as being such are Syndicate Agents.
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
But none of its eggs hatched!
WhoWasClownedDownInTheEnd was
Ivan F. Phills the
Assistant and
survivedIvan F. Phills
was an MI13 agent.(used 53 TC)
[
Contract Kit
20 TC
The Syndicate have offered you the chance to become a contractor, take on kidnapping contracts for TC and cash payouts. Upon purchase, you'll be granted your own contract uplink embedded within the supplied tablet computer. Additionally, you'll be granted standard contractor gear to help with your mission - comes supplied with the tablet, specialised space suit, chameleon jumpsuit and mask, agent card, specialised contractor baton, and three randomly selected low cost items. Can include otherwise unobtainable items.][
Freedom Implant
5 TC
Can be activated to release common restraints such as handcuffs, legcuffs, and even bolas tethered around the legs. Implant has enough energy for 4 uses before it becomes inert and harmlessly self-destructs.][
Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.][
Chameleon Kit
2 TC
A set of items that contain chameleon technology allowing you to disguise as pretty much anything on the station, and more! Due to budget cuts, the shoes don't provide protection against slipping and skillchips are sold separately.][
MODsuit wraith cloaking module
3 TC
A MODsuit module that grants to the user Optical camouflage and the ability to overload light sources to recharge suit power. Incompatible with armored MODsuits.][
Double-Bladed Energy Sword
13 TC
The double-bladed energy sword does slightly more damage than a standard energy sword and will deflect energy projectiles it blocks, but requires two hands to wield. It also struggles to protect you from tackles.][
EMP Grenades and Implanter Kit
2 TC
A box that contains five EMP grenades and an EMP implant with three uses. Useful to disrupt communications, security's energy weapons and silicon lifeforms when you're in a tight spot.][
Contractor Pinpointer
1 TC
A pinpointer that finds targets even without active suit sensors. Due to taking advantage of an exploit within the system, it can't pinpoint to the same accuracy as the traditional models. Becomes permanently locked to the user that first activates it.][
Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.]Objective #1: Assassinate Jimmy Valentino, the Chief Engineer.
Success!Objective #2: Steal the nuclear authentication disk
Success!Objective #3: Escape on the shuttle or an escape pod alive and without being in custody.
Success!Completed
5 contracts for a total of
33 TC!
The traitor was successful!Wrathias62 was
Bartholomew Holdeman the
Curator and
survivedBartholomew Holdeman
was part of Nanotrasen Internal Affairs.(used 15 TC)
[
Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.][
Storage Implant
8 TC
An implant injected into the body, and later activated at the user's will. It will open a small bluespace pocket capable of storing two regular-sized items.][
Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.]Objective #1: Steal the medal of captaincy
Success!Objective #2: Steal the chief engineer's advanced magnetic boots
Success!Objective #3: Escape on the shuttle or an escape pod alive and without being in custody.
Success!The traitor was successful!The code phrases were: Diarsia Undicilia, whiskey soda, chaosThe code responses were: Station Engineer, waffles, unknown creatures - Bluespace Artillery : Failed!
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 18354 credits collected by crew this shift.
An average of 798 credits were collected.
The most affluent crew member at shift end was Jimmy Valentino with 1530 cr!