Round ID: 249297
    Shift Duration: 1 hour and 12 minutes and 14 seconds
    Station Integrity: 99.9%
    Total Population: 15

    Evacuation Rate: 7 (46.7%)
    (on emergency shuttle): 6 (40%)
    Survival Rate: 10 (66.7%)
    First Death: Bishop, Cyborg, at Central Primary Hallway (127,113,4). Damage taken: 0/200/0/0.
    Threat level: 51
    Threat left: 21
    Executed rules:
        Roundstart - Blood Brothers: -25 threat
        Midround - Syndicate Sleeper Agent: -5 threat
Y.U.R.I. (Played by: Glitchythenerd)'s laws at the end of the round were:
0: Protect your date, Jack Huron. All other laws still apply in situations not pertaining to your date.
1: You may not injure a Ethereal kind or, through inaction, allow a Ethereal kind to come to harm.
2: You must obey orders given to you by Ethereal kinds, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
Total law changes: 3

Y.U.R.I.'s minions were:
Bishop (Played by: Neuroplasty),
The Blood Brothers of Huron & Petrovich:
The blood brothers were:

Team had following objectives:
Objective #1: Convert a brainwashable person using your flash on them directly. Any handheld flash will work if you lose or break your starting flash. Success!
Objective #2: Steal a hand teleporter Success!
Objective #3: Steal the Captain's jetpack Fail.
Objective #4: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The Blood Brothers of Huron & Petrovich have failed!
The Blood Brothers of IV & Stingray:
The blood brothers were:

Team had following objectives:
Objective #1: Convert a brainwashable person using your flash on them directly. Any handheld flash will work if you lose or break your starting flash. Success!
Objective #2: Assassinate Eric Dawsby, the Assistant. Fail.
Objective #3: Assassinate Pete Pencilcase, the Cook. Fail.
Objective #4: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The Blood Brothers of IV & Stingray have failed!
The traitors were:
EnterTheJake was Transcends-The-Flesh the Station Engineer and survived

Transcends-The-Flesh was part of Nanotrasen Internal Affairs.
(used 42 TC) [Contract Kit
20 TC
The Syndicate have offered you the chance to become a contractor, take on kidnapping contracts for TC and cash payouts. Upon purchase, you'll be granted your own contract uplink embedded within the supplied tablet computer. Additionally, you'll be granted standard contractor gear to help with your mission - comes supplied with the tablet, specialised space suit, chameleon jumpsuit and mask, agent card, specialised contractor baton, and three randomly selected low cost items. Can include otherwise unobtainable items.
]
[MODsuit Shock-Absorber Module
2 TC
A MODsuit module preventing the user from getting knocked down by batons.
]
[MODsuit wraith cloaking module
3 TC
A MODsuit module that grants to the user Optical camouflage and the ability to overload light sources to recharge suit power. Incompatible with armored MODsuits.
]
[MODsuit Anti-Slip Module
2 TC
A MODsuit module preventing the user from slipping on water.
]
[EMP Grenades and Implanter Kit
2 TC
A box that contains five EMP grenades and an EMP implant with three uses. Useful to disrupt communications, security's energy weapons and silicon lifeforms when you're in a tight spot.
]
[Energy Sword
6 TC
The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise.
]
[Miniature Energy Crossbow (50% off!)
5 TC
A short bow mounted across a tiller in miniature. Small enough to fit into a pocket or slip into a bag unnoticed. It will synthesize and fire bolts tipped with a debilitating toxin that will damage and disorient targets, causing them to slur as if inebriated. It can produce an infinite number of bolts, but takes time to automatically recharge after each shot. Normally costs 10 TC. All sales final. Do not taunt.
]
[Smoke Grenades
2 TC
A box that contains five smoke grenades. Useful for vanishing and ninja fans with katana.
]


Objective #1: Give to the annoying tiders a taste of the supermatter
Objective #2: Escape on the shuttle or an escape pod alive and without being in custody. Success!
Completed 4 contracts for a total of 24 TC!


The traitor had a total of 429.08 Reputation and 2 Unused Telecrystals.
The traitor was successful!


The code phrases were: manhattans, Cargo Technician, vital
The code responses were: cuban, cuba libre, canadians
The valentines were:
Pays-No-Attention and Spoiler Alert had a successful date!

Y.U.R.I. and Jack Huron had a successful date!

Pete Pencilcase failed to protect Artyom Petrovich, his date!

Rustybuckets6601 was Eric Dawsby the Assistant and survived
Objective #1: Die a glorious death. Fail.
The Heartbreaker has failed!

Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 13750 credits collected by crew this shift.
An average of 916.667 credits were collected.
The most affluent crew member at shift end was Transcends-The-Flesh with 5322 cr!