Round ID: 249218
    Shift Duration: 1 hour and 14 minutes and 15.8 seconds
    Station Integrity: 97.2%
    Total Population: 37

    Evacuation Rate: 7 (18.9%)
    (on emergency shuttle): 6 (16.2%)
    Survival Rate: 20 (54.1%)
    First Death: Dean Bowchiew, Assistant, at Station Asteroid (84,62,3). Damage taken: 95/22.5/0/89.1.
    Threat level: 78
    Threat left: 8
    Executed rules:
        Roundstart - Spies: -10 threat
        Roundstart - Wizard: -20 threat
        Roundstart - Heretics: -15 threat
        Midround - Syndicate Sleeper Agent: -5 threat
        Midround - Dangerous Space Pirates: -10 threat
        Midround - Space Dragon: -10 threat
Q5U4EX7YY2E9N (Played by: TotallyNotAWizard)'s laws at the end of the round were:
0: Protect your date, Dame Hearst. All other laws still apply in situations not pertaining to your date.
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.
Total law changes: 0

B.R.A.P. (Played by: Mimepride) survived as an AI-less borg! Its laws were:
0: Only Jack Jackson and people he designates as being such are Syndicate Agents.
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.

Zoom (Played by: Lorwp) was unable to survive the rigors of being a cyborg without an AI. Its laws were:
0: Only Jack Jackson and people he designates as being such are Syndicate Agents.
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 21835 credits collected by crew this shift.
An average of 590.135 credits were collected.
The most affluent crew member at shift end was Plays-Stupid-Games with 1289 cr!