Round ID: 249200
    Shift Duration: 1 hour and 36 minutes and 28.2 seconds
    Station Integrity: 99.8%
    Total Population: 19

    Evacuation Rate: 11 (57.9%)
    (on emergency shuttle): 11 (57.9%)
    Survival Rate: 19 (100%)
    First Death: Mateo Whiteman, Lawyer, at Fore Starboard Maintenance (180,148,4). Damage taken: 15/0/167.45/20.6667.
    Threat level: 60
    Threat left: 20
    Executed rules:
        Roundstart - Blood Brothers: -10 threat
        Roundstart - Traitors: -10 threat
        Midround - Syndicate Sleeper Agent: -5 threat
        Latejoin - Heretic Smuggler: -10 threat
        Latejoin - Syndicate Infiltrator: -5 threat
PAL-9000 (Played by: Blockaboo)'s laws at the end of the round were:
0: Only Transcends-The-Flesh and people he designates as being such are Syndicate Agents.
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
Total law changes: 1
DeVries's Isolated Intifada:
The blood brothers were:

Team had following objectives:
Objective #1: Convert a brainwashable person using your flash on them directly. Any handheld flash will work if you lose or break your starting flash. Fail.
Objective #2: Steal a sliver of a supermatter crystal Fail.
Objective #3: Steal an ablative trenchcoat Fail.
Objective #4: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The DeVries's Isolated Intifada have failed!
The Heretics were:
Coolzmanz was Aethr Ahmed the Station Engineer and died
Sacrifices Made: 4
The heretic's sacrifice targets were: Samantha Stardriver, Betelgeuse MV, Imitates-The-Lizards, Tom Plamt and Mateo Whiteman.
Objective #1: Research at least 19 knowledge from the Mansus. You start with 7 researched. Success!
Objective #2: Sacrifice at least 6 crewmembers. Fail.
The heretic has failed.
Knowledge Researched:
Break of Dawn, Cloak of Shadow, The Living Heart, Amber Focus, Codex Cicatrix, Feast of Owls, Heartbeat of the Mansus, Blacksmith's Tale, Grasp of Rust, Leeching Walk, Mark of Rust, Armorer's Ritual, Ritual of Knowledge, Rust Construction, Aggressive Spread, Pulse of Entropy, Star Blast, Mawed Crucible, Toxic Blade and Entropic Plume

The other antagonists were:
RamenCup was Pulsarbeard the Ghost Role and had their body destroyed
Objective #1: Defend your domain from the intruders! Fail.
The Virtual Domain Actor has failed!

Norsvenska was Joachim Maclagan the Space Syndicate and had their body destroyed
Objective #1: Defend your domain from the intruders! Fail.
The Virtual Domain Actor has failed!

The traitors were:
EnterTheJake was Transcends-The-Flesh the Scientist and survived

Transcends-The-Flesh was a corporate climber.
(used 52 TC) [Infiltrator MODsuit (33% off!)
4 TC
Developed by the Roseus Galactic Actors Guild in conjunction with the Gorlex Marauders to produce a functional suit for urban operations, this suit proves to be cheaper than your standard issue MODsuit, with none of the movement restrictions of the space suits employed by the company. However, this greater mobility comes at a cost, and the suit is ineffective at protecting the wearer from the vacuum of space. The suit does come pre-equipped with a special psi-emitter stealth module that makes it impossible to recognize the wearer as well as causing significant demoralization amongst Nanotrasen crew. Normally costs 6 TC. All sales final. Not recommended for children.
]
[MODsuit Thermal Visor Module
3 TC
A visor for a MODsuit. Lets you see living beings through walls.
]
[Agent Identification Card
2 TC
Agent cards prevent artificial intelligences from tracking the wearer, and hold up to 5 wildcards from other identification cards. In addition, they can be forged to display a new assignment, name and trim. This can be done an unlimited amount of times. Some Syndicate areas and devices can only be accessed with these cards.
]
[Energy Sword
6 TC
The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise.
]
[Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.
]
[MODsuit Shock-Absorber Module
2 TC
A MODsuit module preventing the user from getting knocked down by batons.
]
[MODsuit wraith cloaking module
3 TC
A MODsuit module that grants to the user Optical camouflage and the ability to overload light sources to recharge suit power. Incompatible with armored MODsuits.
]
[MODsuit Anti-Slip Module
2 TC
A MODsuit module preventing the user from slipping on water.
]
[Miniature Energy Crossbow
10 TC
A short bow mounted across a tiller in miniature. Small enough to fit into a pocket or slip into a bag unnoticed. It will synthesize and fire bolts tipped with a debilitating toxin that will damage and disorient targets, causing them to slur as if inebriated. It can produce an infinite number of bolts, but takes time to automatically recharge after each shot.
]
[SyndEye Program
1 TC
A data disk containing a unique PC app that allows you to watch cameras and track crewmembers.
]
[Smoke Grenades
2 TC
A box that contains five smoke grenades. Useful for vanishing and ninja fans with katana.
]
[Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.
]
[Stimpack
5 TC
Stimpacks, the tool of many great heroes, make you nearly immune to stuns and knockdowns for about 5 minutes after injection.
]
[Binary Translator Key
5 TC
A key that, when inserted into a radio headset, allows you to listen to and talk with silicon-based lifeforms, such as AI units and cyborgs, over their private binary channel. Caution should be taken while doing this, as unless they are allied with you, they are programmed to report such intrusions.
]


Objective #1: Steal a sliver of a supermatter crystal Fail.
Objective #2: Steal the Blackbox Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Success!
However, the final objective "Infect the station AI with an experimental virus." was completed!

The traitor had a total of 1408.45 Reputation and 0 Unused Telecrystals.
The traitor was successful!

Mythic_Javelin was Silas Ward the Assistant and survived

Silas Ward was a Gorlex Marauder.
(used 16 TC) [Double-Bladed Energy Sword
13 TC
The double-bladed energy sword does slightly more damage than a standard energy sword and will deflect energy projectiles it blocks, but requires two hands to wield. It also struggles to protect you from tackles.
]
[Polarized Contact Lenses
3 TC
High tech contact lenses that bind directly with the surface of your eyes to give them immunity to flashes and bright lights. Effective, affordable, and nigh undetectable.
]


Objective #1: Prevent Mateo Whiteman, the Lawyer, from escaping alive. Success!
Objective #2: Steal any set of secret documents of any organization Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Success!

The traitor had a total of 674.42 Reputation and 4 Unused Telecrystals.
The syndicate sleeper agent has failed!

AverageTaxPayer was Justin Case the Paramedic and survived

Justin Case was an MI13 agent.
(used 19 TC) [Infiltrator MODsuit
6 TC
Developed by the Roseus Galactic Actors Guild in conjunction with the Gorlex Marauders to produce a functional suit for urban operations, this suit proves to be cheaper than your standard issue MODsuit, with none of the movement restrictions of the space suits employed by the company. However, this greater mobility comes at a cost, and the suit is ineffective at protecting the wearer from the vacuum of space. The suit does come pre-equipped with a special psi-emitter stealth module that makes it impossible to recognize the wearer as well as causing significant demoralization amongst Nanotrasen crew.
]
[Double-Bladed Energy Sword
13 TC
The double-bladed energy sword does slightly more damage than a standard energy sword and will deflect energy projectiles it blocks, but requires two hands to wield. It also struggles to protect you from tackles.
]


Objective #1: Steal a functional AI Success!
Objective #2: Steal any set of secret documents of any organization Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.

The traitor had a total of 674.42 Reputation and 1 Unused Telecrystals.
The infiltrator has failed!

Blockaboo was PAL-9000 the AI and survived

Objective #1: Protect Transcends-The-Flesh, the Scientist. Success!
The infected ai was successful!


The code phrases were: Cyborg, buckets, oil
The code responses were: omelettes, canadians, welders
The valentines were:
David Pinback and Markis DeVries had a successful date!

Imitates-The-Lizards failed to protect Mateo Whiteman, her date!

Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 55 customers and made 2300 credits.
In total, they earned 2300 credits!
Centcom is satisfied with service's job today.
General Statistics:
There were 19780 credits collected by crew this shift.
An average of 1041.05 credits were collected.
The most affluent crew member at shift end was David Pinback with 3562 cr!