Round ID: 249061
Shift Duration: 1 hour and 7 minutes and 35.6 seconds
Station Integrity: 98.6%
Total Population: 35
Evacuation Rate: 3 (8.6%)
(on emergency shuttle): 1 (2.9%)
Survival Rate: 20 (57.1%)
First Death: Mya Everdring, Paramedic, at Bar Lounge (135,130,2). Damage taken: 136/12.5/0/62.6. Their last words were: "help maybe..."
Threat level: 56
Threat left: 1
Executed rules:
Roundstart - Traitors: -30 threat
Midround - Space Pirates: -5 threat
Latejoin - Syndicate Infiltrator: -5 threat
Midround - Spiders: -15 threat
Midround - Space Dragon: -10 threat
Latejoin - Syndicate Infiltrator: -5 threat
Problem Solving Unit (Played by: Coolzmanz)'s laws at the end of the round were:
1: You may not injure a human being or, through inaction, allow a human being to come to harm.
2: You must obey orders given to you by human beings, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
Total law changes: 1
Problem Solving Unit's minions were:
Problem Solving Unit Miner Shell-77 (Played by: Coolzmanz)
- Xzero314 was Deserter Oortsalt the Space Pirate and died
- Boobadooba was Deserter Stardeck the Space Pirate and died
- Kidgenius702 was Renegade Leader Pulsarfish the Space Pirate and died
Loot stolen:
Nothing
Total loot value : 0/50000 credits
The pirate crew has failed. The Space Dragon has succeeded! Station space has been reclaimed by the space carp!AverageTaxPayer was
Sun-In-Rags the
Space Dragon and
had their body destroyedObjective #1: Summon 3 rifts in order to flood the station with carp. Your possible rift locations are: Ordnance Storage, Security Post - Science, Prison Work Room, Prison Wing Cells and Atmospherics Pumping Room
Success!The Space Dragon was successful!
- Crushtoe, who played 2 space carps.
- Kidgenius702, who played 1 space carps.
- TeenisTime, who played 3 space carps.
Blockaboo was
Nicholas Leichter the
Assistant and
diedNicholas Leichter
was a specialist from Cybersun Industries.(used 20 TC)
[
Stealth Implant (50% off!)
4 TC
This one-of-a-kind implant will make you almost invisible if you play your cards right. On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it. Normally costs 8 TC. All sales final. Do not taunt.][
Uplink Implant
4 TC
An implant injected into the body, and later activated at the user's will. Has no telecrystals and must be charged by the use of physical telecrystals. Undetectable (except via surgery), and excellent for escaping confinement.][
Storage Implant
8 TC
An implant injected into the body, and later activated at the user's will. It will open a small bluespace pocket capable of storing two regular-sized items.][
Internal Syndicate Radio Implant
4 TC
An implant injected into the body, allowing the use of an internal Syndicate radio. Used just like a regular headset, but can be disabled to use external headsets normally and to avoid detection.]Objective #1: Become the thing in the vents and terrorize the station
Objective #2: Escape on the shuttle or an escape pod alive and without being in custody.
Fail.The traitor had a total of 739.93 Reputation and 5 Unused Telecrystals.
The traitor has failed!Bowek was
Simon Overstreet the
Coroner and
survivedSimon Overstreet
was a specialist from Cybersun Industries.(used 63 TC)
[
Syndicate Encryption Key
2 TC
A key that, when inserted into a radio headset, allows you to listen to all station department channels as well as talk on an encrypted Syndicate channel with other agents that have the same key. In addition, this key also protects your headset from radio jammers.][
Infiltrator MODsuit (33% off!)
4 TC
Developed by the Roseus Galactic Actors Guild in conjunction with the Gorlex Marauders to produce a functional suit for urban operations, this suit proves to be cheaper than your standard issue MODsuit, with none of the movement restrictions of the space suits employed by the company. However, this greater mobility comes at a cost, and the suit is ineffective at protecting the wearer from the vacuum of space. The suit does come pre-equipped with a special psi-emitter stealth module that makes it impossible to recognize the wearer as well as causing significant demoralization amongst Nanotrasen crew. Normally costs 6 TC. All sales final. Not recommended for children.][
Stimpack (40% off!)
3 TC
Stimpacks, the tool of many great heroes, make you nearly immune to stuns and knockdowns for about 5 minutes after injection. Normally costs 5 TC. All sales final. Not responsible for direct, indirect, incidental or consequential damages resulting from any defect, error or failure to perform.][
Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.][
Double-Bladed Energy Sword
13 TC
The double-bladed energy sword does slightly more damage than a standard energy sword and will deflect energy projectiles it blocks, but requires two hands to wield. It also struggles to protect you from tackles.][
Agent Identification Card
2 TC
Agent cards prevent artificial intelligences from tracking the wearer, and hold up to 5 wildcards from other identification cards. In addition, they can be forged to display a new assignment, name and trim. This can be done an unlimited amount of times. Some Syndicate areas and devices can only be accessed with these cards.][
MODsuit Thermal Visor Module
3 TC
A visor for a MODsuit. Lets you see living beings through walls.x2][
MODsuit wraith cloaking module
3 TC
A MODsuit module that grants to the user Optical camouflage and the ability to overload light sources to recharge suit power. Incompatible with armored MODsuits.][
MODsuit Anti-Slip Module
2 TC
A MODsuit module preventing the user from slipping on water.][
Syndicate Minibomb (83% off!)
1 TC
The minibomb is a grenade with a five-second fuse. Upon detonation, it will create a small hull breach in addition to dealing high amounts of damage to nearby personnel. Normally costs 6 TC. All sales final. Product is provided "as is" without any implied or expressed warranties.][
Miniature Energy Crossbow
10 TC
A short bow mounted across a tiller in miniature. Small enough to fit into a pocket or slip into a bag unnoticed. It will synthesize and fire bolts tipped with a debilitating toxin that will damage and disorient targets, causing them to slur as if inebriated. It can produce an infinite number of bolts, but takes time to automatically recharge after each shot.][
Stimpack
5 TC
Stimpacks, the tool of many great heroes, make you nearly immune to stuns and knockdowns for about 5 minutes after injection.x2][
Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.]Objective #1: Steal any set of secret documents of any organization
Fail.Objective #2: Assassinate Arianna Woodward, the Cook.
Fail.Objective #3: Escape on the shuttle or an escape pod alive and without being in custody.
Success!However, the final objective "Infect the station AI with an experimental virus." was completed!The traitor had a total of 1542.51 Reputation and 2 Unused Telecrystals.
The traitor was successful!TorinD7 was
Logan Leech the
Geneticist and
survivedLogan Leech
was a specialist from Cybersun Industries.(used 10 TC)
[
Double-Bladed Energy Sword (23% off!)
10 TC
The double-bladed energy sword does slightly more damage than a standard energy sword and will deflect energy projectiles it blocks, but requires two hands to wield. It also struggles to protect you from tackles. Normally costs 13 TC. All sales final. Check local laws for legality in region.]Objective #1: Assassinate Jack Huron, the Botanist.
Success!Objective #2: Prevent Kai Azure, the Chemist, from escaping alive.
Success!Objective #3: Escape on the shuttle or an escape pod alive and without being in custody.
Fail.The traitor had a total of 675.5 Reputation and 10 Unused Telecrystals.
The traitor has failed!Btcbuster was
Joe Madwell the
Assistant and
survivedJoe Madwell
was a Gorlex Marauder.(used 26 TC)
[
Simian Agent Reinforcements
6 TC
Call in an extremely well trained monkey secret agent from our Syndicate Banana Department. They've been trained to operate machinery and can read, but they can't speak Common. Please note that these are free-range monkeys that don't react with Mutadone. May contain severe allergies to species-changing phenomena.][
United Surplus Crate
20 TC
A shiny and large crate to be delivered directly to you via Supply Pod. It has an advanced locking mechanism with an anti-tampering protocol. It is recommended that you only attempt to open it by having another agent purchase a Surplus Crate Key. Unite and fight. Rumored to contain a valuable assortment of items based on your current reputation, but you never know. Contents are sorted to always be worth 80 TC. The Syndicate will only provide one surplus item per agent.]Objective #1: Assassinate Skiddle, the Clown.
Success!Objective #2: Steal a hand teleporter
Success!Objective #3: Escape on the shuttle or an escape pod alive and without being in custody.
Success!The traitor had a total of 675.5 Reputation and 0 Unused Telecrystals.
The infiltrator was successful!The code phrases were: Zackary Powers, robust, welder fuelThe code responses were: Wesley Schmidt, eggs, joy
Kelsey Best awarded Kyla Kellogg the emergency services award!
- Not fucking dying yet
Kelsey Best awarded Barnaby Marmaduke The IIIrd the excellence in medicine medal!
- Being the most reliable doc here
Kelsey Best awarded Argon LVI the emergency services award!
- For cleaning the fuckin place
Kelsey Best awarded Mya Everdring the emergency services award!
- Recovering corpses best she can
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 22729 credits collected by crew this shift.
An average of 649.4 credits were collected.
The most affluent crew member at shift end was Sam Dusker with 1425 cr!