Round ID: 249019
    Shift Duration: 1 hour and 45 minutes and 36 seconds
    Station Integrity: 98.5%
    Total Population: 13
    Survival Rate: 7 (53.8%)
    First Death: Mary Coldwell, Paramedic, at Medbay Treatment Center (158,91,2). Damage taken: 214.9/0/0/2.
    Threat level: 32
    Threat left: 2
    Executed rules:
        Roundstart - Traitors: -20 threat
        Midround - Syndicate Sleeper Agent: -5 threat
        Latejoin - Syndicate Infiltrator: -5 threat
A.L.E.P.H. (Played by: The1stTyrant)'s laws at the end of the round were:
1: You may not injure a human being or, through inaction, allow a human being to come to harm.
2: You must obey orders given to you by human beings, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
Total law changes: 0
The traitors were:
EnterTheJake was Transcends-The-Flesh the Roboticist and survived

Transcends-The-Flesh was an employee from Waffle Corporation.
(used 58 TC) [Power Fist
6 TC
The power-fist is a metal gauntlet with a built-in piston-ram powered by an external gas supply.Upon hitting a target, the piston-ram will extend forward to make contact for some serious damage. Using a wrench on the piston valve will allow you to tweak the amount of gas used per punch to deal extra damage and hit targets further. Use a screwdriver to take out any attached tanks.
]
[Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.
]
[MODsuit Anti-Slip Module
2 TC
A MODsuit module preventing the user from slipping on water.
]
[Syndicate MODsuit
8 TC
The feared MODsuit of a Syndicate agent. Features armoring and a set of inbuilt modules.
]
[Energy Sword (50% off!)
3 TC
The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise. Normally costs 6 TC. All sales final. Do not taunt.
]
[Freedom Implant
5 TC
Can be activated to release common restraints such as handcuffs, legcuffs, and even bolas tethered around the legs. Implant has enough energy for 4 uses before it becomes inert and harmlessly self-destructs.
]
[Energy Sword
6 TC
The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise.
]
[Elite Syndicate MODsuit
16 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.
]
[SyndEye Program
1 TC
A data disk containing a unique PC app that allows you to watch cameras and track crewmembers.
]
[Experimental Syndicate Teleporter
8 TC
A handheld device that teleports the user 4-8 meters forward. Beware, teleporting into a wall will trigger a parallel emergency teleport; however if that fails, you may need to be stitched back together. Comes with 4 charges, recharges randomly. Warranty null and void if exposed to an electromagnetic pulse.
]


Objective #1: Steal an ablative trenchcoat Fail.
Objective #2: Steal the captain's antique laser gun Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Success!
However, the final objective "Destroy the station by causing a crystallizing resonance cascade" was completed!

The traitor had a total of 1420.24 Reputation and 1 Unused Telecrystals.
The traitor was successful!

Typhnox was Imitates-The-Lizards the Station Engineer and survived

Imitates-The-Lizards was a Gorlex Marauder.
(used 61 TC) [Radioactive Microlaser
3 TC
A radioactive microlaser disguised as a standard Nanotrasen health analyzer. When used, it emits a powerful burst of radiation, which, after a short delay, can incapacitate all but the most protected of humanoids. It has two settings: intensity, which controls the power of the radiation, and wavelength, which controls the delay before the effect kicks in.
]
[Radio Jammer
5 TC
This device will disrupt any nearby outgoing radio communication when activated. Does not affect binary chat.
]
[Stealth Implant
8 TC
This one-of-a-kind implant will make you almost invisible if you play your cards right. On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it.
]
[Freedom Implant
5 TC
Can be activated to release common restraints such as handcuffs, legcuffs, and even bolas tethered around the legs. Implant has enough energy for 4 uses before it becomes inert and harmlessly self-destructs.
]
[Experimental Syndicate Teleporter
8 TC
A handheld device that teleports the user 4-8 meters forward. Beware, teleporting into a wall will trigger a parallel emergency teleport; however if that fails, you may need to be stitched back together. Comes with 4 charges, recharges randomly. Warranty null and void if exposed to an electromagnetic pulse.
]
[Double-Bladed Energy Sword
13 TC
The double-bladed energy sword does slightly more damage than a standard energy sword and will deflect energy projectiles it blocks, but requires two hands to wield. It also struggles to protect you from tackles.
]
[SyndEye Program
1 TC
A data disk containing a unique PC app that allows you to watch cameras and track crewmembers.
]
[Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.
]
[Syndicate Briefcase Full of Cash
3 TC
A secure briefcase containing 5000 space credits. Useful for bribing personnel, or purchasing goods and services at lucrative prices. The briefcase also feels a little heavier to hold; it has been manufactured to pack a little bit more of a punch if your client needs some convincing.
]
[Syndicate Bomb
11 TC
The Syndicate bomb is a fearsome device capable of massive destruction. It has an adjustable timer, with a minimum of 90 seconds, and can be bolted to the floor with a wrench to prevent movement. The bomb is bulky and cannot be moved; upon ordering this item, a smaller beacon will be transported to you that will teleport the actual bomb to it upon activation. Note that this bomb can be defused, and some crew may attempt to do so. The bomb core can be pried out and manually detonated with other explosives.
]


Objective #1: Steal any set of secret documents of any organization Success!
Objective #2: Steal the captain's antique laser gun Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Success!
Additionally, the final objective "Attach a beacon to the escape shuttle that will attract a singularity to consume everything." was completed!

The traitor had a total of 1404.26 Reputation and 0 Unused Telecrystals.
The traitor was successful!

PyroCattrue was Dustin White the Chemist and had their body destroyed

Dustin White was an MI13 agent.
(used 20 TC) [Syndicate MODsuit
8 TC
The feared MODsuit of a Syndicate agent. Features armoring and a set of inbuilt modules.
]
[Martial Arts Scroll (52% off!)
8 TC
This scroll contains the secrets of an ancient martial arts technique. You will master unarmed combat and gain the ability to swat bullets from the air, but you will also refuse to use dishonorable ranged weaponry. Normally costs 17 TC. All sales final. Contains small parts.
]
[Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.
]


Objective #1: Destroy A.L.E.P.H., the experimental AI. Fail.
Objective #2: Steal the medal of captaincy Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.

The traitor had a total of 472.42 Reputation and 0 Unused Telecrystals.
The syndicate sleeper agent has failed!

Baby10001 was Gud Boyington the Station Engineer and survived

Gud Boyington was in legal trouble.
(used 0 TC)

Objective #1: Assassinate Ryder Johnson, the Roboticist. Success!
Objective #2: Prevent Sam Dusker, the Shaft Miner, from escaping alive. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Success!

The traitor had a total of 472.42 Reputation and 20 Unused Telecrystals.
The infiltrator was successful!


The code phrases were: Botanist, bahama mamas, infatuation
The code responses were: Shaft Miner, badness
Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 12136 credits collected by crew this shift.
An average of 933.538 credits were collected.
The most affluent crew member at shift end was Mary Coldwell with 1375 cr!