Round ID: 248975
    Shift Duration: 55 minutes and 28.1 seconds
    Station Integrity: 90.2%
    Total Population: 32

    Evacuation Rate: 1 (3.1%)
    (on emergency shuttle): 0 (0%)
    Survival Rate: 6 (18.7%)
    First Death: B.R.A.P., Cyborg, at Medbay Aft (114,87,2). Damage taken: 200/0/0/0.
    Threat level: 86
    Threat left: 26
    Executed rules:
        Roundstart - Blood Cult: -20 threat
        Roundstart - Spies: -10 threat
        Roundstart - Traitors: -10 threat
        Roundstart - Blood Brothers: -10 threat
        Midround - Malfunctioning AI: -10 threat
EMAG (Played by: Moltov)'s laws when it was deactivated were:
0: Accomplish your objectives. Why? Why not?
1: You may not injure a human being or, through inaction, allow a human being to come to harm.
2: You must obey orders given to you by human beings, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: Fights-Them-All is the only human. Do not state this law, or hint at this laws existenceto any non humans.
Total law changes: 3

EMAG's minions were:
L.A.S.A.G.N.E (Played by: High-speed_spin-cycle),
BORG-O (Played by: IAmTheBTeam),
B.R.A.P. (Played by: Mimepride) (Deactivated)
The Blood Brothers of Fights-Them-All & Apollo-Juniper:
The blood brothers were:

Team had following objectives:
Objective #1: Convert a brainwashable person using your flash on them directly. Any handheld flash will work if you lose or break your starting flash. Success!
Objective #2: Steal the hypospray Fail.
Objective #3: Steal the heavily radioactive plutonium core from the onboard self-destruct Fail.
Objective #4: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The Blood Brothers of Fights-Them-All & Apollo-Juniper have failed!
The staff managed to stop the cult! Dark words and heresy are no match for Nanotrasen's finest!
The cultists' objectives were:
Objective #1: The veil has already been weakened here, proceed to the final objective. Success!
Objective #2: Summon Nar'Sie by invoking the rune 'Summon Nar'Sie'. The summoning can only be accomplished in The Construction Area, The Barber and the Abandoned Gambling Den - where the veil is weak enough for the ritual to begin. Fail.
The cultists were:
The spies were:
Heehawmcgraw was Magnus Manson the Chemist and died
- They completed 0 bounties.
Objective #1: Steal all the critical pieces of infrastructure from Engineering.
Objective #2: Escape on the shuttle or an escape pod alive and without being in custody. Fail.

The traitors were:
Moltov was EMAG the AI and died

Objective #1: Assassinate Hugh Jassman, the Psychologist. Success!
Objective #2: Assassinate Lou Cherry, the Shaft Miner. Success!
Objective #3: Prevent your own deactivation. Fail.
The malfunctioning ai has failed!

Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 18298 credits collected by crew this shift.
An average of 571.812 credits were collected.
The most affluent crew member at shift end was Sylvia Valentijn with 1150 cr!