Round ID: 248973
Shift Duration: 30 minutes and 15.9 seconds
Station Integrity: Destroyed
Total Population: 50
Survival Rate: 14 (28%)
First Death: Bubu Poiu Tivrusky IV, Shaft Miner, at Mining Station EVA (154,31,3). Damage taken: 161.8/0/0/30.3333.
Threat level: 91
Threat left: 11
Executed rules:
Roundstart - Traitors: -10 threat
Roundstart - Blood Brothers: -10 threat
Roundstart - Changelings: -15 threat
Roundstart - Nuclear Emergency: -20 threat
Roundstart - Spies: -10 threat
Latejoin - Heretic Smuggler: -10 threat
Midround - Syndicate Sleeper Agent: -5 threat
Default Cyborg-886 (Played by: PotatoMasher) survived as an AI-less borg! Its laws were:
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
Syndicate Major Victory!Kregier operatives have destroyed NOTHING EVER HAPPENS STATION!- Leif.Nobody was Cid Kregier the Nuclear Operative and survived
- Bowek was Cyborg Kregier the Nuclear Operative and survived
- Dramatic_Pause was Pride Kregier the Nuclear Operative and had their body destroyed
- PotatoMasher was Default Cyborg-886 the Cyborg and survived as Kregier Operative #4
(Syndicates used 446 TC)
[
Fungal Tuberculosis Grenade Box (26% off!)
11 TC
A primed bio-grenade packed into a compact box. Comes with five Bio Virus Antidote Kit (BVAK) autoinjectors for rapid application on up to two targets each, a syringe, and a bottle containing the BVAK solution. Normally costs 15 TC. All sales final. Not recommended for children.][
Syndicate Assault Cyborg
35 TC
A cyborg designed and programmed for systematic extermination of non-Syndicate personnel. Comes equipped with a self-resupplying LMG, a grenade launcher, energy sword, emag, pinpointer, flash and crowbar.][
Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.][
MODsuit Energy Shield Module
8 TC
An energy shield module for a MODsuit. The shields can stop a single impact before needing to recharge. Used wisely, this module will keep you alive for a lot longer.][
MODsuit Shock-Absorber Module
2 TC
A MODsuit module preventing the user from getting knocked down by batons.][
C-20r Submachine Gun Case (Easy) (28% off!)
10 TC
A fully-loaded Scarborough Arms bullpup submachine gun. The C-20r fires .45 rounds with a 24-round magazine and is compatible with suppressors. Comes with spare three magazines. Normally costs 14 TC. All sales final. For recreational use only.][
Syndicate Saboteur Cyborg
35 TC
A streamlined engineering cyborg, equipped with covert modules. Also incapable of leaving the welder in the shuttle. Aside from regular Engineering equipment, it comes with a special destination tagger that lets it traverse disposals networks. Its chameleon projector lets it disguise itself as a Nanotrasen cyborg, on top it has thermal vision and a pinpointer.][
Stealth Implant
8 TC
This one-of-a-kind implant will make you almost invisible if you play your cards right. On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it.][
CNS Rebooter Implant
8 TC
This implant will help you get back up on your feet faster after being stunned. Comes with an autosurgeon.][
.45 Armor Piercing SMG Magazine (C-20r)
4 TC
An additional 24-round .45 magazine suitable for use with the C-20r submachine gun.These rounds are less effective at injuring the target but penetrate protective gear.x3][
MODsuit Anti-Slip Module
2 TC
A MODsuit module preventing the user from slipping on water.][
MODsuit Chameleon Module
2 TC
A MODsuit module that lets the suit disguise itself as other objects.][
Double-Bladed Energy Sword Case (Very Hard)
18 TC
A case containing a double-bladed energy sword, anti-slip module, meth autoinjector, and a bar of soap. Some say the most infamous nuclear operatives utilized this combination of equipment to slaughter hundreds of Nanotrasen employees. However, some also say this is an embellishment from the Tiger Co-operative. The soap did most of the work. Comes with a prisoner uniform so you fit the part.][
Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.][
MODsuit Thermal Visor Module
3 TC
A visor for a MODsuit. Lets you see living beings through walls.][
MODsuit Energy Shield Module
8 TC
An energy shield module for a MODsuit. The shields can stop a single impact before needing to recharge. Used wisely, this module will keep you alive for a lot longer.][
Double-Bladed Energy Sword Case (Very Hard)
18 TC
A case containing a double-bladed energy sword, anti-slip module, meth autoinjector, and a bar of soap. Some say the most infamous nuclear operatives utilized this combination of equipment to slaughter hundreds of Nanotrasen employees. However, some also say this is an embellishment from the Tiger Co-operative. The soap did most of the work. Comes with a prisoner uniform so you fit the part.][
Syndicate Assault Cyborg
35 TC
A cyborg designed and programmed for systematic extermination of non-Syndicate personnel. Comes equipped with a self-resupplying LMG, a grenade launcher, energy sword, emag, pinpointer, flash and crowbar.][
Assault Pod Targeting Device
30 TC
Use this to select the landing zone of your assault pod.][
Stimpack
5 TC
Stimpacks, the tool of many great heroes, make you nearly immune to stuns and knockdowns for about 5 minutes after injection.x2][
Viscerator Delivery Grenade Box
15 TC
A box containing unique grenades that deploys a swarm of viscerators upon activation, which will chase down and shred any non-operatives in the area.][
EMP Grenades and Implanter Kit
2 TC
A box that contains five EMP grenades and an EMP implant with three uses. Useful to disrupt communications, security's energy weapons and silicon lifeforms when you're in a tight spot.][
Bulldog Shotgun Case (Moderate)
8 TC
A fully-loaded 2-round burst fire drum-fed shotgun, complete with a secondary magazine you can hotswap. The gun has a handy label to explain how. Compatible with all 12g rounds. Designed for close quarter anti-personnel engagements. Comes with three spare magazines.][
Syndicate Minibomb
6 TC
The minibomb is a grenade with a five-second fuse. Upon detonation, it will create a small hull breach in addition to dealing high amounts of damage to nearby personnel.][
12g Meteorslug Shells (Bulldog)
5 TC
An alternative 8-round meteorslug magazine for use in the Bulldog shotgun. Great for blasting holes into the hull and knocking down enemies.][
12g Dragon's Breath Drum (Bulldog)
3 TC
An alternative 8-round dragon's breath magazine for use in the Bulldog shotgun. 'I'm a fire starter, twisted fire starter!'][
Syndicate Jaws of Life
4 TC
Based on a Nanotrasen model, this powerful tool can be used as both a crowbar and a pair of wirecutters. In its crowbar configuration, it can be used to force open airlocks. Very useful for entering the station or its departments.][
Syndicate Combat Medic Kit
4 TC
This first aid kit is a suspicious black and red. Included is a number of atropine medipens for rapid stabilization and detonation prevention, sutures and regenerative mesh for wound treatment, and patches for faster healing on the field. Also comes with basic medical tools and sterlizer.][
Mauler Exosuit
100 TC
A massive and incredibly deadly military-grade exosuit. Features long-range targeting, thrust vectoring and deployable smoke. Comes equipped with an LMG, scattershot carbine, missile rack, and an antiprojectile armor booster.][
Bulldog Shotgun Case (Moderate)
8 TC
A fully-loaded 2-round burst fire drum-fed shotgun, complete with a secondary magazine you can hotswap. The gun has a handy label to explain how. Compatible with all 12g rounds. Designed for close quarter anti-personnel engagements. Comes with three spare magazines.][
Experimental Syndicate Teleporter
8 TC
A handheld device that teleports the user 4-8 meters forward. Beware, teleporting into a wall will trigger a parallel emergency teleport; however if that fails, you may need to be stitched back together. Comes with 4 charges, recharges randomly. Warranty null and void if exposed to an electromagnetic pulse.][
MODsuit Energy Shield Module
8 TC
An energy shield module for a MODsuit. The shields can stop a single impact before needing to recharge. Used wisely, this module will keep you alive for a lot longer.][
Feral cat grenade (40% off!)
3 TC
This grenade is filled with 5 feral cats in stasis. Upon activation, the feral cats are awoken and unleashed unto unlucky bystanders. WARNING: The cats are not trained to discern friend from foe! Normally costs 5 TC. All sales final. Keep away from fire or flames.][
Syndie Lipstick (83% off!)
1 TC
A highly advanced container of lipstick, we'll save you the trouble of explaining how it works here: After applying the lipstick to yourself, any kisses you blow will turn into laser kisses! (Use the kiss emote to fire laser kisses.) You may blow an unlimited amount of laser kisses! Stylish way to kiss to death, isn't it syndiekisser? Normally costs 6 TC. All sales final. Not responsible for direct, indirect, incidental or consequential damages resulting from any defect, error or failure to perform.] The blood brothers were:
- Kipse was Frances Chains the Scientist and died
Objective #1: Convert a brainwashable person using your flash on them directly. Any handheld flash will work if you lose or break your starting flash.
Fail.Objective #2: Steal a sliver of a supermatter crystal
Fail.Objective #3: Assassinate Sam Dusker, the Assistant.
Success!Objective #4: Escape on the shuttle or an escape pod alive and without being in custody.
Fail.The Chains's Isolated Intifada have failed! Glowing Verity was Box Montoya the Shaft Miner and had their body destroyed
Genomes Extracted: 6
Objective #1: Extract 8 compatible genomes. Fail.
Objective #2: Assassinate Setzkelmik, the Assistant. Success!
Objective #3: Escape on the shuttle or an escape pod with the identity of Dark Bart, the Mime while wearing their identification card. Fail.
The changeling has failed.
SBRNinja was John J. Jorken the Assistant and had their body destroyed
Genomes Extracted: 2
Objective #1: Extract more compatible genomes than any other Changeling. Fail.
Objective #2: Assassinate Kennedy Evans, the Janitor. Success!
Objective #3: Escape on the shuttle or an escape pod with the identity of Venus N. Loaffenheimer, the Bitrunner while wearing their identification card. Fail.
The changeling has failed.
Xzero314 was Nayeli Ahmed the Cargo Technician and died
Sacrifices Made: 0
The heretic's sacrifice targets were: Lou Cherry, Dame Hearst, Cobalt, Don Mann and Hockney Fillen.
Objective #1: Research at least 20 knowledge from the Mansus. You start with 7 researched. Fail.
Objective #2: Sacrifice at least 4 crewmembers. Fail.
Objective #3: Sacrifice 1 head of staff. Fail.
The heretic has failed.
Knowledge Researched:
Break of Dawn, Cloak of Shadow, The Living Heart, Amber Focus, Codex Cicatrix, Feast of Owls, Heartbeat of the Mansus, Glimmer of Winter and Grasp of Void
Ituraxi was Ionhull the Ghost Role and had their body destroyed
Objective #1: Defend your domain from the intruders! Fail.
The Virtual Domain Actor has failed!
Pbj567 was Clyde Rosensteel the Assistant and died
- They completed 3 bounties.
- They received the following rewards: Syndicate Jaws of Life, Syndicate Minibomb and Pizza Bomb
Objective #1: Ensure the station's efforts to start a project turn out cursed.
Objective #2: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
Xployt was Patrick Fuchs the Chemist and died
- They completed 0 bounties.
Objective #1: Make sure everyone is sleeping, like, a lot. if they get in your way they must die.
Objective #2: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
Javier sanchez was Yargadoogle Quiggleschitz the Chemist and died
- They completed 5 bounties.
- They received the following rewards: Thermal Imaging Glasses, Syndicate Climbing Hook, Bulldog Shotgun, Box of Breacher Slugs and Syndicate Revolver
Objective #1: Invoke a mutiny against the heads of staff.
Objective #2: Ensure all agents abscond from the station.
Objective #3: Keep everyone out of genetics.
Objective #4: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
AnRandomPerson was
Kennedy Evans the
Janitor and
diedKennedy Evans
was a Gorlex Marauder.(used 20 TC)
[
Syndicate Surplus Crate
20 TC
A dusty crate from the back of the Syndicate warehouse delivered directly to you via Supply Pod. If the rumors are true, it will fill it's contents based on your current reputation. Get on that grind. Contents are sorted to always be worth 30 TC. The Syndicate will only provide one surplus item per agent.]Objective #1: Steal the reactive teleport armor
Fail.Objective #2: Assassinate Pluto Ep, the Roboticist.
Success!Objective #3: Escape on the shuttle or an escape pod alive and without being in custody.
Fail.The traitor had a total of 349.87 Reputation and 1 Unused Telecrystals.
The traitor has failed!BaronOBeefdip was
Dark Bart the
Mime and
diedDark Bart
was part of Nanotrasen Internal Affairs.(used 18 TC)
[
Guide to Advanced Mimery Series
12 TC
The classical two part series on how to further hone your mime skills. Upon studying the series, the user should be able to make 3x1 invisible walls, and shoot bullets out of their fingers. Obviously only works for Mimes.][
Internal Syndicate Radio Implant
4 TC
An implant injected into the body, allowing the use of an internal Syndicate radio. Used just like a regular headset, but can be disabled to use external headsets normally and to avoid detection.][
EMP Grenades and Implanter Kit
2 TC
A box that contains five EMP grenades and an EMP implant with three uses. Useful to disrupt communications, security's energy weapons and silicon lifeforms when you're in a tight spot.]Objective #1: Those damned Syndies are trying to blow up the station! THAT'S ALOT OF MONEY.
Objective #2: Escape on the shuttle or an escape pod alive and without being in custody.
Fail.The traitor had a total of 303.33 Reputation and 2 Unused Telecrystals.
The syndicate sleeper agent has failed!The code phrases were: wirecutters, absinthe, the pastThe code responses were: supermatter shards, goodness, robotics lab - Bluespace Artillery : Failed!
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 20941 credits collected by crew this shift.
An average of 418.82 credits were collected.
The most affluent crew member at shift end was Uts Da Matrix with 900 cr!