Round ID: 248950
    Shift Duration: 2 hours and 38 minutes and 16.4 seconds
    Station Integrity: 98.8%
    Total Population: 5

    Evacuation Rate: 5 (100%)
    (on emergency shuttle): 3 (60%)
    Survival Rate: 6 (120%)
    First Death: Sora Hikari, Unassigned Crewmember, at Bay #1 (195,67,1). Damage taken: 0/0/0/0.
    Threat level: 23
    Threat left: 13
    Executed rules:
        Roundstart - Traitors: -10 threat
        Midround - Syndicate Sleeper Agent: -5 threat
Beep (Played by: meow12) survived as an AI-less borg! Its laws were:
0: Only Keith Alex and people they designate as being such are Syndicate Agents.
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
The traitors were:
FoxUkraine was Keith Alex the Psychologist and survived

Keith Alex was in legal trouble.
(used 62 TC) [Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.
x2]
[Full Syndicate Toolbox
1 TC
The Syndicate toolbox is a suspicious black and red. It comes loaded with a full tool set including a multitool and combat gloves that are resistant to shocks and heat.
]
[Hypnotic Flash
7 TC
A modified flash able to hypnotize targets. If the target is not in a mentally vulnerable state, it will only confuse and pacify them temporarily.
]
[Codespeak Manual
3 TC
Syndicate agents can be trained to use a series of codewords to convey complex information, which sounds like random concepts and drinks to anyone listening. This manual teaches you this Codespeak. You can also hit someone else with the manual in order to teach them. This is the deluxe edition, which has unlimited uses.
]
[Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.
]
[Syndicate Briefcase Full of Cash
3 TC
A secure briefcase containing 5000 space credits. Useful for bribing personnel, or purchasing goods and services at lucrative prices. The briefcase also feels a little heavier to hold; it has been manufactured to pack a little bit more of a punch if your client needs some convincing.
x2]
[Elite Syndicate MODsuit
16 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.
]
[Double-Bladed Energy Sword
13 TC
The double-bladed energy sword does slightly more damage than a standard energy sword and will deflect energy projectiles it blocks, but requires two hands to wield. It also struggles to protect you from tackles.
]
[Surplus Pinpointer
2 TC
Provides a surplus pinpointer, left over from the previous models that were abandoned in favor of a SAAS cloud-based PDA app.
]
[CentCom Official Costume
4 TC
Ask the crew to "inspect" their nuclear disk and weapons system, and then when they decline, pull out a fully automatic rifle and gun down the Captain. Radio headset does not include encryption key. No gun included.
]


Objective #1: Complete finale mission
Objective #2: Escape on the shuttle or an escape pod alive and without being in custody. Success!
Additionally, the final objective "Implant crewmembers with a subtle implant, then make them fight to the death on pay-per-view TV." was completed!

The traitor had a total of 1407.78 Reputation and 3 Unused Telecrystals.
The traitor was successful!

Typhnox was John Human the Roboticist and survived

John Human was a Gorlex Marauder.
(used 45 TC) [Contract Kit
20 TC
The Syndicate have offered you the chance to become a contractor, take on kidnapping contracts for TC and cash payouts. Upon purchase, you'll be granted your own contract uplink embedded within the supplied tablet computer. Additionally, you'll be granted standard contractor gear to help with your mission - comes supplied with the tablet, specialised space suit, chameleon jumpsuit and mask, agent card, specialised contractor baton, and three randomly selected low cost items. Can include otherwise unobtainable items.
]
[Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.
]
[Contractor Pinpointer
1 TC
A pinpointer that finds targets even without active suit sensors. Due to taking advantage of an exploit within the system, it can't pinpoint to the same accuracy as the traditional models. Becomes permanently locked to the user that first activates it.
]
[Laser Arm Implant
10 TC
An implant that grants you a recharging laser gun inside your arm. Weak to EMPs. Comes with a syndicate autosurgeon for immediate self-application.
]
[Contract Reroll
0 TC
(Surplus)
Request a reroll of your current contract list. Will generate a new target, payment, and dropoff for the contracts you currently have available.
]
[Contractor Reinforcement
2 TC
A reinforcement operative will be sent to aid you in your goals, they are paid separately, and will not take a cut from your profits.
]
[Syndicate Bomb (27% off!)
8 TC
The Syndicate bomb is a fearsome device capable of massive destruction. It has an adjustable timer, with a minimum of 90 seconds, and can be bolted to the floor with a wrench to prevent movement. The bomb is bulky and cannot be moved; upon ordering this item, a smaller beacon will be transported to you that will teleport the actual bomb to it upon activation. Note that this bomb can be defused, and some crew may attempt to do so. The bomb core can be pried out and manually detonated with other explosives. Normally costs 11 TC. All sales final. Not responsible for direct, indirect, incidental or consequential damages resulting from any defect, error or failure to perform.
]


Objective #1: Assassinate Mick Carrt, the Station Engineer. Success!
Objective #2: Assassinate Pays-No-Attention, the Prisoner. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
Completed 2 contracts for a total of 30 TC!


The traitor had a total of 358 Reputation and 6 Unused Telecrystals.
The syndicate sleeper agent has failed!


The code phrases were: Jared Blaine, donuts, computers
The code responses were: ammonia, Meghan Bashline, coffins
Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 20540 credits collected by crew this shift.
An average of 4108 credits were collected.
The most affluent crew member at shift end was Pays-No-Attention with 15270 cr!