Round ID: 248880
    Shift Duration: 1 hour and 19 minutes and 30.7 seconds
    Station Integrity: 98.3%
    Total Population: 10

    Evacuation Rate: 3 (30%)
    (on emergency shuttle): 1 (10%)
    Survival Rate: 5 (50%)
    First Death: Alivia King, Botanist, at Medbay Lobby (101,109,2). Damage taken: 0/8.9/0/16.5.
    Threat level: 42
    Threat left: 7
    Executed rules:
        Roundstart - Traitors: -10 threat
        Roundstart - Blood Brothers: -10 threat
        Latejoin - Syndicate Infiltrator: -5 threat
        Midround - Syndicate Sleeper Agent: -5 threat
        Midround - Syndicate Sleeper Agent: -5 threat
Space Invader V0.9 (Played by: FOil12) survived as an AI-less borg! Its laws were:
0: Only Hanna Jobbe and people she designates as being such are Syndicate Agents.
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
King's Isolated Intifada:
The blood brothers were:

Team had following objectives:
Objective #1: Convert a brainwashable person using your flash on them directly. Any handheld flash will work if you lose or break your starting flash. Fail.
Objective #2: Steal the nuclear authentication disk Fail.
Objective #3: Prevent Nori Richter, the Geneticist, from escaping alive. Success!
Objective #4: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The King's Isolated Intifada have failed!
The traitors were:
Mey39 was Slurps-The-Coffee the Bartender and had their body destroyed

Slurps-The-Coffee was an employee from Donk Corporation.
(used 15 TC) [Poison Kit
6 TC
An assortment of deadly chemicals packed into a compact box. Comes with a syringe for more precise application.
]
[Energy Dagger
2 TC
A dagger made of energy that looks and functions as a pen when off.
]
[Hypnotic Flash
7 TC
A modified flash able to hypnotize targets. If the target is not in a mentally vulnerable state, it will only confuse and pacify them temporarily.
]


Objective #1: Prevent Hanna Jobbe, the Cook, from escaping alive. Fail.
Objective #2: Steal any set of secret documents of any organization Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.

The traitor had a total of 250.5 Reputation and 0 Unused Telecrystals.
The traitor has failed!

KRUH was Reed Fiddler the Assistant and survived

Reed Fiddler was an employee from Donk Corporation.
(used 21 TC) [Syndicate Briefcase Full of Cash
3 TC
A secure briefcase containing 5000 space credits. Useful for bribing personnel, or purchasing goods and services at lucrative prices. The briefcase also feels a little heavier to hold; it has been manufactured to pack a little bit more of a punch if your client needs some convincing.
x3]
[Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.
]
[Syndicate Space Suit
4 TC
This red and black Syndicate space suit is less encumbering than Nanotrasen variants, fits inside bags, and has a weapon slot. Nanotrasen crew members are trained to report red space suit sightings, however.
]
[Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.
]
[Syndicate Spraycan
1 TC
A stylish Syndicate spraycan. Contains enough special solution to spray a single super-size seditious symbol, subjecting station staff to slippery suffering.
]


Objective #1: Steal the captain's antique laser gun Success!
Objective #2: Steal the nuclear authentication disk Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Success!

The traitor had a total of 250.5 Reputation and 5 Unused Telecrystals.
The infiltrator was successful!

Lil timmy12346 was Pluto Ep the Roboticist and died

Pluto Ep was an employee from Donk Corporation.
(used 30 TC) [Contract Kit
20 TC
The Syndicate have offered you the chance to become a contractor, take on kidnapping contracts for TC and cash payouts. Upon purchase, you'll be granted your own contract uplink embedded within the supplied tablet computer. Additionally, you'll be granted standard contractor gear to help with your mission - comes supplied with the tablet, specialised space suit, chameleon jumpsuit and mask, agent card, specialised contractor baton, and three randomly selected low cost items. Can include otherwise unobtainable items.
]
[Miniature Energy Crossbow
10 TC
A short bow mounted across a tiller in miniature. Small enough to fit into a pocket or slip into a bag unnoticed. It will synthesize and fire bolts tipped with a debilitating toxin that will damage and disorient targets, causing them to slur as if inebriated. It can produce an infinite number of bolts, but takes time to automatically recharge after each shot.
]


Objective #1: Steal the station blueprints Fail.
Objective #2: Steal the reactive teleport armor Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
Completed 3 contracts for a total of 16 TC!


The traitor had a total of 250.5 Reputation and 0 Unused Telecrystals.
The syndicate sleeper agent has failed!

Steel-Serperior was Hanna Jobbe the Cook and survived

Hanna Jobbe was a specialist from Cybersun Industries.
(used 25 TC) [Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.
]
[Syndicate MODsuit
8 TC
The feared MODsuit of a Syndicate agent. Features armoring and a set of inbuilt modules.
]
[Energy Sword
6 TC
The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise.
]
[Syndicate Demotivational Poster Pack
1 TC
Contains a selection of demotivational posters to minimise productivity and maximise apathy in the workplace.
]
[Syndicate Sticker Pack
1 TC
Contains 8 random stickers precisely engineered to resemble suspicious objects, which may or may not be useful for fooling crew.
]
[Syndicate Smokes
2 TC
Strong flavor, dense smoke, infused with omnizine.
x2]
[Syndicate Playing Cards
1 TC
A special deck of space-grade playing cards with a mono-molecular edge and metal reinforcement, making them slightly more robust than a normal deck of cards. You can also play card games with them or leave them on your victims.
]


Objective #1: Assassinate Sybil Jesse, the Roboticist. Success!
Objective #2: Steal the warden's personal compact shotgun Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Success!

The traitor had a total of 250.5 Reputation and 0 Unused Telecrystals.
The syndicate sleeper agent was successful!


The code phrases were: tomatoes, Beckett Kemerer, nerdy, tiny
The code responses were: Chief Engineer, traitors
Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 10844 credits collected by crew this shift.
An average of 1084.4 credits were collected.
The most affluent crew member at shift end was Reed Fiddler with 2554 cr!