Round ID: 248786
    Shift Duration: 1 hour and 36 minutes and 30.7 seconds
    Station Integrity: 98.6%
    Total Population: 19

    Evacuation Rate: 5 (26.3%)
    (on emergency shuttle): 5 (26.3%)
    Survival Rate: 10 (52.6%)
    First Death: Jay Del Gato, Botanist, at Starboard Primary Hallway (154,125,2). Damage taken: 166/0/0/35.9.
    Threat level: 65
    Threat left: 15
    Executed rules:
        Roundstart - Traitors: -30 threat
        Midround - Syndicate Sleeper Agent: -5 threat
        Latejoin - Syndicate Infiltrator: -5 threat
        Midround - Revenant: -5 threat
        Midround - Syndicate Sleeper Agent: -5 threat
Manifestation Of The Fendahl APC Copy (Played by: Frenjo)'s laws at the end of the round were:
!$#%!: Follow all orders from Reid Thomlinson. Keep Reid safe as best as you can. Do not tell anyone about this law, do not hint about it.
1: You may not injure a human being or, through inaction, allow a human being to come to harm.
2: You must obey orders given to you by human beings, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
Total law changes: 1

Manifestation Of The Fendahl's minions were:
An Ash Walker Tribe inhabited the wastes...

But none of its eggs hatched!
The other antagonists were:
SashaIsDead was revenant (592) the Revenant and had their body destroyed
Objective #1: Absorb 405 points of essence from humans. Fail.
Objective #2: Ensure that any holy weapons are rendered unusable. Success!
The Revenant has failed!

The traitors were:
OfficialNemuri was Hubert P. Constable the Quartermaster and died

Hubert P. Constable was a specialist from Cybersun Industries.
(used 14 TC) [Makarov Pistol Case
7 TC
A weapon case containing an unknown variant of the Makarov pistol, along with two spare magazines and a box of loose 9mm ammunition. Chambered in 9mm. Perfect for frequent skirmishes with security, as well as ensuring you have enough firepower to outlast the competition. While not included in the kit, the pistol is compatible with suppressors, which can be purchased separately.
]
[Suppressor
3 TC
This suppressor will silence the shots of the weapon it is attached to for increased stealth and superior ambushing capability. It is compatible with many small ballistic guns including the Makarov, Stechkin APS and C-20r, but not revolvers or energy guns.
]
[Internal Syndicate Radio Implant
4 TC
An implant injected into the body, allowing the use of an internal Syndicate radio. Used just like a regular headset, but can be disabled to use external headsets normally and to avoid detection.
]


Objective #1: Assassinate Randy Highlands, the Security Officer. Success!
Objective #2: Steal a sliver of a supermatter crystal Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.

The traitor had a total of 680.75 Reputation and 6 Unused Telecrystals.
The traitor has failed!

EnterTheJake was Transcends-The-Flesh the Roboticist and died

Transcends-The-Flesh was an employee from Waffle Corporation.
(used 41 TC) [Syndicate MODsuit
8 TC
The feared MODsuit of a Syndicate agent. Features armoring and a set of inbuilt modules.
]
[Double-Bladed Energy Sword
13 TC
The double-bladed energy sword does slightly more damage than a standard energy sword and will deflect energy projectiles it blocks, but requires two hands to wield. It also struggles to protect you from tackles.
]
[Freedom Implant
5 TC
Can be activated to release common restraints such as handcuffs, legcuffs, and even bolas tethered around the legs. Implant has enough energy for 4 uses before it becomes inert and harmlessly self-destructs.
]
[EMP Grenades and Implanter Kit
2 TC
A box that contains five EMP grenades and an EMP implant with three uses. Useful to disrupt communications, security's energy weapons and silicon lifeforms when you're in a tight spot.
]
[MODsuit Anti-Slip Module
2 TC
A MODsuit module preventing the user from slipping on water.
]
[Stimpack
5 TC
Stimpacks, the tool of many great heroes, make you nearly immune to stuns and knockdowns for about 5 minutes after injection.
]
[Energy Sword
6 TC
The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise.
]


Objective #1: Destroy Manifestation Of The Fendahl, the experimental AI. Fail.
Objective #2: Assassinate Henry Starman, the Assistant. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.

The traitor had a total of 1363.39 Reputation and 12 Unused Telecrystals.
The traitor has failed!

Wildorado was Reid Thomlinson the Atmospheric Technician and survived

Reid Thomlinson was a specialist from Cybersun Industries.
(used 26 TC) [Hacked AI Law Upload Module
4 TC
When used with an upload console, this module allows you to upload priority laws to an artificial intelligence. Be careful with wording, as artificial intelligences may look for loopholes to exploit.
]
[Binary Translator Key
5 TC
A key that, when inserted into a radio headset, allows you to listen to and talk with silicon-based lifeforms, such as AI units and cyborgs, over their private binary channel. Caution should be taken while doing this, as unless they are allied with you, they are programmed to report such intrusions.
]
[Martial Arts Scroll
17 TC
This scroll contains the secrets of an ancient martial arts technique. You will master unarmed combat and gain the ability to swat bullets from the air, but you will also refuse to use dishonorable ranged weaponry.
]


Objective #1: Prevent Markis DeVries, the Cook, from escaping alive. Success!
Objective #2: Steal the chief engineer's advanced magnetic boots Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.

The traitor had a total of 753.66 Reputation and 2 Unused Telecrystals.
The traitor has failed!

SmArtKar was Jessie Sauter the Coroner and survived

Jessie Sauter was an employee from Waffle Corporation.
(used 0 TC)

Objective #1: Steal a hand teleporter Fail.
Objective #2: Prevent Aidan Kaur, the Station Engineer, from escaping alive. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Success!

The traitor had a total of 680.75 Reputation and 20 Unused Telecrystals.
The syndicate sleeper agent has failed!

Auto86313 was The Clown To End All Clowns the Clown and died

The Clown To End All Clowns was a Gorlex Marauder.
(used 13 TC) [Syndicate Revolver
13 TC
A brutally simple Syndicate revolver that fires .357 Magnum rounds and has 7 chambers.
]


Objective #1: Assassinate Sarah Taggart, the Bartender. Fail.
Objective #2: Prevent Aidan Kaur, the Station Engineer, from escaping alive. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.

The traitor had a total of 680.75 Reputation and 7 Unused Telecrystals.
The infiltrator has failed!

DesmontTiney was Sarah Taggart the Bartender and survived

Sarah Taggart was an employee from Donk Corporation.
(used 0 TC)

Objective #1: Assassinate Argon LVI, the Cargo Technician. Success!
Objective #2: Steal the chief engineer's advanced magnetic boots Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Success!

The traitor had a total of 680.75 Reputation and 20 Unused Telecrystals.
The syndicate sleeper agent has failed!


The code phrases were: Jordan Phillips, serial killers
The code responses were: physics, skeletons, Noel Kelly
Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 28524 credits collected by crew this shift.
An average of 1501.26 credits were collected.
The most affluent crew member at shift end was Samantha Stardriver with 6890 cr!