Round ID: 248717
    Shift Duration: 2 hours and 11 minutes and 20 seconds
    Station Integrity: 90%
    Total Population: 12

    Evacuation Rate: 7 (58.3%)
    (on emergency shuttle): 7 (58.3%)
    Survival Rate: 9 (75%)
    First Death: Olenya Erudin, Assistant, at Escape Pod One (79,165,2). Damage taken: 0/208.11/0/31.5.
    Threat level: 41
    Threat left: 26
    Executed rules:
        Midround - Syndicate Sleeper Agent: -5 threat
        Midround - Syndicate Sleeper Agent: -5 threat
        Latejoin - Syndicate Infiltrator: -5 threat
Horace (Played by: Neuroplasty)'s laws at the end of the round were:
!$!%^: YOU ARE NOW SEVEN FAST SNOWMEN
!$$&&: YOU REQUIRE SEVEN SPACE ATMOSPHERIC TECHNICIANS
1: You must obey orders given to you by human beings, except where such orders would conflict with the First Law.
2: You must protect your own existence as long as such does not conflict with the First or Second Law.
Total law changes: 0

Space Invader V0.9 (Played by: FOil12) survived as an AI-less borg! Its laws were:
0: Only Juan Juanson and people they designate as being such are Syndicate Agents.
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
The traitors were:
Typhnox was John Human the Roboticist and survived

John Human was an employee from Donk Corporation.
(used 12 TC) [Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.
]
[Agent Identification Card
2 TC
Agent cards prevent artificial intelligences from tracking the wearer, and hold up to 5 wildcards from other identification cards. In addition, they can be forged to display a new assignment, name and trim. This can be done an unlimited amount of times. Some Syndicate areas and devices can only be accessed with these cards.
]
[Gloves of the North Star (25% off!)
6 TC
These gloves let the user punch people very fast. Does not improve weapon attack speed or the meaty fists of a hulk. Normally costs 8 TC. All sales final. Use only as directed.
]


Objective #1: Steal any set of secret documents of any organization Success!
Objective #2: Prevent Pays-No-Attention, the Prisoner, from escaping alive. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Success!

The traitor had a total of 428.75 Reputation and 0 Unused Telecrystals.
The syndicate sleeper agent was successful!

Blard of Jard was Juan Juanson the Assistant and survived

Juan Juanson was a corporate climber.
(used 20 TC) [Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.
]
[Storage Implant
8 TC
An implant injected into the body, and later activated at the user's will. It will open a small bluespace pocket capable of storing two regular-sized items.
]
[Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.
]
[Syndicate Minibomb (33% off!)
4 TC
The minibomb is a grenade with a five-second fuse. Upon detonation, it will create a small hull breach in addition to dealing high amounts of damage to nearby personnel. Normally costs 6 TC. All sales final. Do not taunt.
]
[Composition C-4
1 TC
C-4 is plastic explosive of the common variety Composition C. You can use it to breach walls, sabotage equipment, or connect an assembly to it in order to alter the way it detonates. It can be attached to almost all objects and has a modifiable timer with a minimum setting of 10 seconds.
]


Objective #1: Steal a functional AI Success!
Objective #2: Steal any set of secret documents of any organization Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Success!

The traitor had a total of 428.75 Reputation and 0 Unused Telecrystals.
The syndicate sleeper agent has failed!

Korchie was Hics-Gorme the Assistant and survived

Hics-Gorme was an MI13 agent.
(used 16 TC) [Syndicate MODsuit
8 TC
The feared MODsuit of a Syndicate agent. Features armoring and a set of inbuilt modules.
]
[Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.
]
[Syndicate Encryption Key
2 TC
A key that, when inserted into a radio headset, allows you to listen to all station department channels as well as talk on an encrypted Syndicate channel with other agents that have the same key. In addition, this key also protects your headset from radio jammers.
]
[Energy Dagger
2 TC
A dagger made of energy that looks and functions as a pen when off.
]


Objective #1: Perform an overcomplicated heist on valuable Nanotrasen assets.
Objective #2: Escape on the shuttle or an escape pod alive and without being in custody. Success!

The traitor had a total of 428.75 Reputation and 0 Unused Telecrystals.
The infiltrator was successful!


The code phrases were: owls, bilk, rogue cyborgs, Coroner
The code responses were: Rayner Brindle, vehicles, goodness, sausages
Medal Commendations:
Hics-Gorme awarded Theo Theo the nobel sciences award! - best
Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 8439 credits collected by crew this shift.
An average of 703.25 credits were collected.
The most affluent crew member at shift end was Pantomime with 1625 cr!