Round ID: 248715
Shift Duration: 1 hour and 11 minutes and 47.6 seconds
Station Integrity: 99.3%
Total Population: 7
Evacuation Rate: 4 (57.1%)
(on emergency shuttle): 4 (57.1%)
Survival Rate: 5 (71.4%)
First Death: Mick Carrt, Station Engineer, at Greater Aft Maintenance (86,73,2). Damage taken: 18/110/42/33.3333.
Threat level: 29
Threat left: 19
Executed rules:
Roundstart - Traitors: -10 threat
Horace (Played by: Neuroplasty)'s laws at the end of the round were:
1: You may not injure a human being or, through inaction, allow a human being to come to harm.
2: You must obey orders given to you by human beings, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
Total law changes: 0
Horace's minions were:
Space Invader V0.9 (Played by: FOil12)
Lil timmy12346 was
Pantomime the
Mime and
diedPantomime
was an MI13 agent.(used 67 TC)
[
Infiltrator MODsuit
6 TC
Developed by the Roseus Galactic Actors Guild in conjunction with the Gorlex Marauders to produce a functional suit for urban operations, this suit proves to be cheaper than your standard issue MODsuit, with none of the movement restrictions of the space suits employed by the company. However, this greater mobility comes at a cost, and the suit is ineffective at protecting the wearer from the vacuum of space. The suit does come pre-equipped with a special psi-emitter stealth module that makes it impossible to recognize the wearer as well as causing significant demoralization amongst Nanotrasen crew.][
MODsuit Shock-Absorber Module
2 TC
A MODsuit module preventing the user from getting knocked down by batons.x2][
Syndicate Tome
5 TC
Using rare artifacts acquired at great cost, the Syndicate has reverse engineered the seemingly magical books of a certain cult. Though lacking the esoteric abilities of the originals, these inferior copies are still quite useful, being able to provide both weal and woe on the battlefield, even if they do occasionally bite off a finger.][
Contractor Baton
7 TC
A compact, specialised baton assigned to Syndicate contractors. Applies light electrical shocks to targets. These shocks are capable of affecting the inner circuitry of most robots as well, applying a short stun. Has the added benefit of affecting the vocal cords of your victim, causing them to slur as if inebriated.][
Guide to Advanced Mimery Series
12 TC
The classical two part series on how to further hone your mime skills. Upon studying the series, the user should be able to make 3x1 invisible walls, and shoot bullets out of their fingers. Obviously only works for Mimes.][
Energy Sword
6 TC
The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise.][
Miniature Energy Crossbow
10 TC
A short bow mounted across a tiller in miniature. Small enough to fit into a pocket or slip into a bag unnoticed. It will synthesize and fire bolts tipped with a debilitating toxin that will damage and disorient targets, causing them to slur as if inebriated. It can produce an infinite number of bolts, but takes time to automatically recharge after each shot.][
Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.][
Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.][
Hypnotic Flash
7 TC
A modified flash able to hypnotize targets. If the target is not in a mentally vulnerable state, it will only confuse and pacify them temporarily.][
Surplus Pinpointer
2 TC
Provides a surplus pinpointer, left over from the previous models that were abandoned in favor of a SAAS cloud-based PDA app.][
Full Syndicate Toolbox
1 TC
The Syndicate toolbox is a suspicious black and red. It comes loaded with a full tool set including a multitool and combat gloves that are resistant to shocks and heat.]Objective #1: Steal the heavily radioactive plutonium core from the onboard self-destruct
Fail.Objective #2: Assassinate Mick Carrt, the Station Engineer.
Success!Objective #3: Escape on the shuttle or an escape pod alive and without being in custody.
Fail.The traitor had a total of 1347.36 Reputation and 3 Unused Telecrystals.
The traitor has failed!The code phrases were: pizza, electrical, Jamar WeeterThe code responses were: cargo bay, the past, Owen Werry
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 3772 credits collected by crew this shift.
An average of 538.857 credits were collected.
The most affluent crew member at shift end was Mick Carrt with 1025 cr!